State of the Game

Hi folks,

Some people have been asking about the overall progress on Legend, particularly regarding the special leather-bound printing for some of our Kickstarter donors. The short version is that right now, we are focused on finishing a set of updates to the current release version of Legend, including a series of typographical errors and a couple of strange cases where a line or two was accidentally deleted from the 1.0 version. At this point, we are in the process of typesetting a new release candidate including the fixes that Legend needs to be a game we feel comfortable setting down in hard copies. Once the release candidate has been proofed and finalized, we will arrange to have leather-bound copies printed and sent to the Kickstarter donors we promised them to.

We are continuing to work on the Legend Monster Guide, and will continue to update all of you on our progress over the next few months.

-Mr. C (posted via Mr. W)

Local Flavor: The Animal Companion

by Mystify, edited by Mr. W

Local Flavor is an article series exploring how to apply Legend to your game by taking various game mechanics and looking at them through a different lens. Our writers explore how existing Legend material can be repurposed and given a flavor that would fit into a different genre or playstyle.

The Path of Destruction is normally about cutting through multiple enemies with each swing of your axe. But have you thought about how the track can represent a ferocious animal companion by your side? Let’s look at how the various circles can reflect this.

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Local Flavor: Garden Guerilla

by Kajhera, edited by Mr. W

Local Flavor is an article series exploring how to apply Legend to your game by taking various game mechanics and looking at them through a different lens. Our writers explore how existing Legend material can be repurposed and given a flavor that would fit into a different genre or playstyle.

The other day, I found myself searching for ways to play a character with a certain druidic bent – namely, a means to control plants. After investigating various tracks I noticed that the Professional Soldier track from the Ranger class could easily be re-flavored to my needs. How, may you ask, can you too re-flavor the Professional Soldier track for a druid, a half-plant abomination, or someone with far too green a thumb? Let me count the ways:
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Local Flavor: Livers Need Not Apply

by Fako, edited by Mr. W

Local Flavor is an article series exploring how to apply Legend to your game by taking various game mechanics and looking at them through a different lens. Our writers explore how existing Legend material can be repurposed and given a flavor that would fit into a different genre or playstyle.

 
Healing effects are nice.  This is true regardless of the character you play, because it isn’t much fun when your character dies an avoidable death.  However, you cannot guarantee that the party’s healer (if any) will be able to reach you in your time of need, especially in high-danger scenarios.  Because of this, Livers Need Not Apply is an amazing option for any character wanting that little extra security, providing on-demand healing when you need it most.  Sadly, some will balk at the image it provides – not everyone drinks their pain away.  As such, here are a few “alternate flavors” for the feat:

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Local Flavor: The Space Soldier

by Anzyr, edited by Mr. W

Local Flavor is an article series exploring how to apply Legend to your game by taking various game mechanics and looking at them through a different lens. Our writers explore how existing Legend material can be repurposed and given a flavor that would fit into a different genre or playstyle.

Today, we’re going to talk about how to have the Legend Game System tailored to your unique character ideas.

Before we get that, we need to address what “flavor” and “crunch” are. Flavor is the description of a rule and crunch is the mechanics of the rule.

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The number is prime, the hour is-OH WAIT THE NUMBER IS ANNOUNCED!

June 17th, 2013. The wait has been long, and will be longer yet, but the end is finally in sight. Thank you for your patience and understanding, folks.

June 17th, 2013. We can’t wait to finally show you the sweet fruits of our blood, sweat, and tears. Our bug fixes, our balance tweaking…so very delicious.

June 17th, 2013. Our 1.0 release of Legend shall arrive on that day.

The number is prime, the hour is near.

A NEW [SURPRISE] TRACK [ARRIVES]!

So along our journey to bringing out Legend 1.0, we found a scrappy young fan who really, really wanted to join our development team. We were hesitant at first, but we soon learned the error of our ways. We were awestruck at his first and only track. With his kind permission, we decided to release it right now, for you fine folks to enjoy while we get 1.0 ready. We will surely consider modeling all future content after this prodigy’s extreme design sense.

We proudly present our latest track:

I AM ONE NINJA.

Abandon all hope, all ye who enter.

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So Close, Yet So… Close, Actually

Welp, with 1.0 ever in our sights, we realized that it was high time for a very, very, very close-to-version-1.0 update. This just might be the very last release before we reach our full version. You can nab it at the usual place. A rough changelog awaits you below the fold.

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