Author Topic: Worlds' End Discussion: Cathexis (8/2)  (Read 5104 times)

afroakuma

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Worlds' End Discussion: Cathexis (8/2)
« on: August 02, 2013, 01:16:12 PM »
Discuss today's Worlds' End column, Cathexis.

loganic

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Re: Worlds' End Discussion: Cathexis (8/2)
« Reply #1 on: August 02, 2013, 01:28:52 PM »
 It sounds like a place where youth play wargames.
Reminds of Ender's Game, but with more astral stuff and less aliens.

It's quite interesting from an RP perspective.

Is World's End a series of pos apocalyptic campaign settings?

afroakuma

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Re: Worlds' End Discussion: Cathexis (8/2)
« Reply #2 on: August 02, 2013, 01:39:23 PM »
Is World's End a series of pos apocalyptic campaign settings?

Nope.

Regitnui

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Re: Worlds' End Discussion: Cathexis (8/2)
« Reply #3 on: August 02, 2013, 02:32:45 PM »
It sounds like a place where youth play wargames.
Reminds of Ender's Game, but with more astral stuff and less aliens.

It's quite interesting from an RP perspective.

Is World's End a series of pos apocalyptic campaign settings?

It's a 'Steal this Campaign Setting'-type of deal.

Cathexis does remind me of Ender's Game, but with enough flexibility to feel different. It also reminds me of Psyren and Code Lyoko and all the other franchises where you have 'normal' life juxtaposed with awesome fantasy world. If this sort of thing is what we can expect from World's End, I look forward to more!
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Mystify

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Re: Worlds' End Discussion: Cathexis (8/2)
« Reply #4 on: August 02, 2013, 02:37:53 PM »
I like that, very creative and evocative. I would totally play a game in that setting.
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samd6

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Re: Worlds' End Discussion: Cathexis (8/2)
« Reply #5 on: August 02, 2013, 07:00:21 PM »
I feel that this almost the sort of setting where everybody has two characters, since the astral and physical components are treated almost like separate characters.

afroakuma

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Re: Worlds' End Discussion: Cathexis (8/2)
« Reply #6 on: August 03, 2013, 02:03:30 AM »
I feel that this almost the sort of setting where everybody has two characters, since the astral and physical components are treated almost like separate characters.

The physical you would be a mook at best, hence the psychic battles. The only character you'd really need to build per se would be the psychic version.

Thoracle

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Re: Worlds' End Discussion: Cathexis (8/2)
« Reply #7 on: August 03, 2013, 02:08:40 AM »
I feel that this almost the sort of setting where everybody has two characters, since the astral and physical components are treated almost like separate characters.
You could even go so far as to use two different systems.  Using Legend for the philosophical street fights, and something more simulationist for the real-world intrigue.

Lord_Gareth

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Re: Worlds' End Discussion: Cathexis (8/2)
« Reply #8 on: August 03, 2013, 12:12:50 PM »
I feel that this almost the sort of setting where everybody has two characters, since the astral and physical components are treated almost like separate characters.
You could even go so far as to use two different systems.  Using Legend for the philosophical street fights, and something more simulationist for the real-world intrigue.

Why? No, really - why bother?

Regitnui

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Re: Worlds' End Discussion: Cathexis (8/2)
« Reply #9 on: August 03, 2013, 01:52:01 PM »
Have one full character (For astral realm) and an expert mook with that character's Fast track (for real world). There, dual-world game play.
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Thoracle

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Re: Worlds' End Discussion: Cathexis (8/2)
« Reply #10 on: August 03, 2013, 06:07:41 PM »
Why? No, really - why bother?

It was my impression that the material version of the city was less overtly magical and I hadn't even thought of using mooks, though even they have a certain legendary flair. 

On the other hand, it's an awful lot of bookkeeping, and the philosophers sound so much like normal, real-world humans that they may not need stats at all and could just be freeform role-played.  Or you could just use mooks.  Whatever works for you and your interpretation of the setting.

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Re: Worlds' End Discussion: Cathexis (8/2)
« Reply #11 on: August 03, 2013, 07:35:15 PM »
Yeah, I'd mostly envisioned real-world interactions as taking place in the form of free-form roleplay, social encounters, skill games, that sort of stuff - maybe with the occasional graffiti session or obsidian-bladed knife fight?
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