Author Topic: Architect  (Read 2146 times)

Mystify

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Architect
« on: September 30, 2013, 03:13:05 PM »
I am the architect of your doom


Circle 1- Walls SU : As a standard action, you may create a wall. This is a line with a length of up to 10ft per level and a width of 5ft unless otherwise specified, originating from target square within [Medium] range, which lasts for the remainder of the [Encounter] unless otherwise specified. These walls may have a type:
   You gain access to the following type of wall:
Glass Wall SU:  Each individual 5 ft square of the wall is an obstacle that does not block line of sight or effect, which has 2 HP per level you possess, attacks against them automatically hit, and sections automatically fail saving throws. The wall may not be placed in such a way that it occupies the same space as a creature, mount, or another object.If line of effect is drawn through a Glass Wall for an offensive action that deals damage, the Glass Wall takes damage first, and any remaining damage after it is destroyed is dealt to the original target. These walls last until destroyed.

Circle 2 -Doors SU: When you place a wall, you may designate one square in its area to be a door. Creatures can pass through that square without being affected by the wall. 
You gain access to the following type of wall:
Wall of Air SU: Squares in this wall’s area of effect count as difficult terrain, and [Flying] creatures that enter the area or start their turn in it must make a reflex save(DC 10+ ½ your level + your KOM) or be [Blown away] in the direction of the wall. Creatures on opposite sides of the wall are [Covered] to each other.
   
Circle 3 - Windows SU: When you place a wall, you may designate one square per 5 levels to be a window. These squares do not block line of sight.
You gain access to  the following type of wall:
 Wall of Smoke SU:  Squares in this wall’s area of effect block line of sight,


Circle 4 SU: Locks: When you create a door, you may declare it locked. While locked, only allies may pass through its square. The wall may be unlocked by a creature within [Melee] range as part of a move action with a successful larceny or athletics check, DC of 10+your level+ your KOM.
 You gain access to the following types of walls. You may only use one of these per [Encounter]:
Energy Wall SU:
Choose [Acid], [Cold], [Electricity], or [Fire]. Whenever a creature begins its turn on square in the wall or the first time each [Round] that a creature enters a square in the wall,  it is dealt 2 points of elemental damage per level you possess with the chosen descriptor and gains the condition
corresponding to your chosen element, as detailed below.
Acid: [Sickened] for 2 [Rounds].
Cold: [Slowed] for 1 [Round].
Electricity: [Entangled] for 2 [Rounds].
Fire: [Blinded] for 2 [Rounds] and begin [Burning]
You may use this wall type once per [Encounter]. This wall may not be places if a creature would be in it’s area.

Thicket Wall SU:
This wall is 10ft thick. This wall blocks line of sight. For each creature, the first
time each [Round] that creature enters or exits a square in the wall, the wall  deals physical damage to that creature equal to three times your character level. As a standard action, a creature may remove one square within its [Melee] range from the area of this wall’s effect.

Circle 5 - Cornered SU: When placing a wall, instead of a single line, you may instead create 2 lines, each with a length of 5ft per level. The second wall must target the square the end of the first line ended at.
Ceilings SU: Your walls affect [Flying] creatures
 You gain access to the following types of walls. You may only use one of these per [Encounter]:
Force Wall SU: 
This wall is 10ft thick. This wall can only be seen by creatures that can see [Invisible] creatures or by a creature
who created a magical sensor if the wall is within line of sight of that magical sensor. The wall can be detected by effects that detect [Invisible] creatures.
A creature does not have line of effect to another creature if one or more squares of the wall
exist between the two creatures. Additionally, whenever a creature enters or exits a square in the wall’s area of effect, it must stop moving. A successful Will save allows the creature to continue moving, but its movement speed is halved for that movement.
3 times per [Scene] you may allow the wall to last till the end of the [Scene]

Blade Wall SU:
For each creature, the first time each [Round] that creature enters or exits a square in the wall’s area of effect, the wall deals 1d8 physical damage to that creature per character level you possess. A successful Reflex save halves this damage. When you create this wall, a successful Reflex save allows a creature within its area of effect to gain [Immunity] to damage from this wall until end of turn and move 5 ft.

Circle 6- Hut AU: Once per [Encounter], you may place a wall as a hut. You create a spread with a radius of 10 ft per 5 character levels you possess originating from target square  [Medium] range, then remove all squares from the wall’s area of effect within another spread with a radius of 10 ft per 5 character levels you possess minus the width of the wall originating from the same square. A hut must possess one door and at least 2 windows.
You gain access to the following type of wall:
Fortress Wall AU: Each individual 5 ft square of the wall is an obstacle that blocks line of sight and line of effect, which has 5 HP per level you possess, attacks against them automatically hit, and sections automatically fail saving throws. The wall may not be placed in such a way that it occupies the same space as a creature, mount, or another object.
You may use this wall twice per [Encounter].  These walls last until destroyed.

Circle 7- Reflexive wall:
Once per[Encounter],  you may create a wall with an immediate action.
« Last Edit: November 12, 2014, 10:01:18 PM by Mystify »
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Zaq

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Re: Architect
« Reply #1 on: September 30, 2013, 05:56:49 PM »
The single biggest thing is that you should definitely change the length from 10 ft per level to up to 10 ft per level.

C5 should specify that it applies only to this track's Walls, unless it's meant to affect any line you make.
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Mystify

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Re: Architect
« Reply #2 on: September 30, 2013, 07:08:16 PM »
good points. Changed
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trekie140

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Re: Architect
« Reply #3 on: September 30, 2013, 10:47:48 PM »
There's a typo at the end of C5. "_ times per Scene...", how many?

Mystify

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Re: Architect
« Reply #4 on: September 30, 2013, 10:48:50 PM »
fixed
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stack

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Re: Architect
« Reply #5 on: October 03, 2013, 11:37:14 AM »
How do wall sections interact with abilities like rage's cleave and whirlwind? Could you hit one 5' section and cleave another? Or does the wall count as one target?

Mystify

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Re: Architect
« Reply #6 on: October 03, 2013, 12:30:45 PM »
Each section should count as its own target.
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