Author Topic: Meditative  (Read 1834 times)

Mystify

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Meditative
« on: September 16, 2014, 02:30:09 PM »
A clear and focused mind can be a powerful weapon. Meditatives know the value of stopping and meditating, even when swords are swinging.

Circle 1 – Combat meditation EX: As a move action, you may meditate and regain your focus. This grants you 1 meditation point. At the beginning of each [Encounter], the number of meditation points you have is set to 0.
Focused Strike EX: Once per [Round], after hitting an opponent with an attack, or after an opponent fails a save against an ability that does damage, you may spend 1 meditation point to deal additional damage equal to your level + your KOM to that opponent. You may spend additional meditation points, up to a maximum of 1 per 5 levels you possess,  to increase this damage by an amount equal to your KOM for each meditation point spent in this fashion.

Circle 2 – Clear Path EX: You may spend 1 meditation point to avoid provoking an attack of opportunity with an action.
Collected Plans EX: You may spend 1 meditation point to gain a +2 bonus on attack rolls, saving throws, skill checks, and save DCs until the beginning of your next turn.

Circle 3 – Virtue of patience EX: In place of an attack in an attack action, you may gain 1 meditation point. You may spend a standard action to gain 1 meditation point + 1 meditation point per 5 levels you possess past 1st level.

Virtuous shield EX: If you use virtue of patience to gain meditation points you gain a deflection bonus to AC equal to ½ your level for 1 [Round], so long as you make no attacks in that [Round].

Circle 4 – Zen Twist EX: Once per [Round], after hitting an opponent with an attack or after an opponent fails a save against an ability that does damage, you may spend a meditation point to apply one of the following effects to that opponent:
[Energy drained], [Slowed] for 1 [Round], [Blinded] for 2 [Rounds], [Entangled] for 2 [Rounds].
A successful Will save (DC 10 +½ your level + your KOM) negates this effect.

Circle 5 – Karmic Stance EX: You may spend a meditation point to put yourself in a karmic stance for the rest of the [Encounter]. While in a karmic stance, for each opponent, the first time each [Round] that opponent hits you with an attack while within [Close] range, that opponent is dealt 1 point of damage per level you possess. This counts as a successful attack for activating other abilities from this track.

Circle 6 – Empowered Calm EX: Once per [Round], you may spend a meditation point to gain a bonus to damage you deal with attacks or offensive actions equal to your KOM for 1 [Round].  All damage you deal with attacks or offensive actions during that [Round] also ignores 1 point of [Damage reduction] and [Resistance] per 2 levels you possess.

Circle 7 – Cosmic insights EX: When you use combat meditation, you gain an additional meditation point. At the beginning of each [Encounter], the number of meditation points you have becomes 5.
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