Author Topic: Rechanneler(1.0 update)  (Read 4887 times)

Mystify

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Rechanneler(1.0 update)
« on: June 10, 2012, 12:22:41 AM »
The  Rechanneler

Rechanneler

The rechanneler feeds off of their opponents attacks, turning the energy back unto them. Some of them prefer to rush into combat and draw the fire of their enemies, using it to fuel their retaliation. Others use it to discourage enemies from attacking them, and revel in the relative safety their ability brings.

Circle 1- Hurt me, I dare youEX:
   You learn how to turn the damage inflicted on you back on your aggressors. For every 10 points of damage you take, you get a pain point. Losing temporary hit points does not give you pain points. You may have as many pain points at a time as you have circles in rechanneler. Each pain point gives you a +1 fury bonus to attack rolls and all damage, and a 5ft increase to your movement speed. Pain points expire at the beginning and end of a [Encounter]

Circle 2- Pain redoubled:
   I can take itSU: You may spend a move action to spend any number of pain points. Each pain point spent can be used to heal all allies in [Close] range 5 hp.
   Time to get out of hereEX: As a free action, you can spend a pain point to move 10ft.

Circle 3- Master of painEX:
   You gain [Fast healing] equal to twice the number of pain points you possess.

Circle 4- Pain returned:
   You may choose to learn one of the following abilities:
   Nova of painSU: You can spend a standard action to spend all of your pain points, dealing 10 damage per point to all opponents within [Close] range.
   Fueled by painSU: Once time per [Scene] for every circle of rechanneler you possess, you may use pain points to cast a spell you know. This costs 1 pain point per circle of the spell. Spells cast in such a way take the same amount of time to cast as normal, but do not consume a spell slot. You can only use this ability to cast a spell at least 1 circle lower than the maximum circle you can cast.
   Hatred SpikeEX:As a swift action, you can channel your pain and hatred into your weapon, striking with mighty blows. You may spend any number of pain points, and get a +5 fury bonus to damage for each point, which stacks with other fury bonuses from this track. This bonus lasts till the end of the [Round].

Circle 5- OverchargeSU:
   When you possess your maximum number of pain points, you turn additional attacks back on the attacker. Any opponent who hits you with an an attack takes 1 point of damage per level you possess. This can only harm any particular enemy once per [Round].

Circle 6 – You shall suffer for what you did to me:
   You gain one of the following abilities:
   Empowered by painSU: When using a spell, spell-like, or supernatural ability, you may use a move action to spend a number of pain points to calculate all level-dependent variables as if your effective level where that many higher while using that ability.
   Greater novaSU:  You must have Nova of pain in order to use this ability. When using Nova of pain, all enemies subject to it are [Blown away] from you and are [Battered] and [Entangled].
Hatred MaulEX: You must have Hatred Spike to gain this ability. When using Hatred Spike, any enemy you hit gains [Bleeding] and is [Shaken] for 1 [round].

Circle 7- Bring itEX:
   Once per [Encounter], as a swift action, you can become the perfect receptacle to damage. For the following [Round], you have [Immunity] to hit point and ability damage, [Dazed] and [Stunned] conditions, and any damage you would have taken still gives you pain points.
« Last Edit: December 03, 2013, 05:43:45 PM by Mystify »
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Kalik

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Re: Rechanneler
« Reply #1 on: June 10, 2012, 11:13:35 AM »
Powerful, but rightly so. You have to get hurt for this to take effect, and it rewards you. I would say that you may want to make it so Temp hp doesn't apply for pain points as it would make the cost weaker, take another look at 2nd circle's "I can take it" because it seems week, and maybe add in something for first circle that mages could use, because while this track looks like it wants to be hybrid, 1st circle doesn't really do anything for them.

I'm making all of these comments on the google doc as well

Kalik

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Re: Rechanneler
« Reply #2 on: June 10, 2012, 12:52:40 PM »
I think it would also be interesting to see a feat or two that provides other ways to power yourself other than taking damage, like negating healing done to you to get pain points.

Mystify

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Re: Rechanneler
« Reply #3 on: June 10, 2012, 01:25:57 PM »
Powerful, but rightly so. You have to get hurt for this to take effect, and it rewards you. I would say that you may want to make it so Temp hp doesn't apply for pain points as it would make the cost weaker, take another look at 2nd circle's "I can take it" because it seems week, and maybe add in something for first circle that mages could use, because while this track looks like it wants to be hybrid, 1st circle doesn't really do anything for them.

I'm making all of these comments on the google doc as well
I didn't intend for temp hp to count, but I guess it is ambiguous. I'll make that a but clearer.
You are right, I can take it doesn't stand up well against force of will. I don't want to increase the magnitude, but I will increase the how many people you can heal.
Giving something to mages first circle is a good idea, but I'm not sure what would be appropriate. a bonus to DCs would be too powerful. any suggestions?

I think it would also be interesting to see a feat or two that provides other ways to power yourself other than taking damage, like negating healing done to you to get pain points.
the entire thing is balanced around the idea that you need to be taking damage to power it. Even something like negating healing means you can bypass that. For instance, healing yourself while at full then negating it for pain points.
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Kalik

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Re: Rechanneler
« Reply #4 on: June 10, 2012, 01:51:19 PM »
Giving something to mages first circle is a good idea, but I'm not sure what would be appropriate. a bonus to DCs would be too powerful. any suggestions?
perhaps an untyped bonus to damage/healing on spells, sla, etc per pain point?

EDIT: While this might seem weaker than the attack bonus, it should also be considered that magic based characters make use of all the abilities
« Last Edit: June 10, 2012, 01:57:57 PM by Kalik »

Mystify

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Re: Rechanneler
« Reply #5 on: June 10, 2012, 02:40:28 PM »
Giving something to mages first circle is a good idea, but I'm not sure what would be appropriate. a bonus to DCs would be too powerful. any suggestions?
perhaps an untyped bonus to damage/healing on spells, sla, etc per pain point?

EDIT: While this might seem weaker than the attack bonus, it should also be considered that magic based characters make use of all the abilities
The fury bonus should apply to spells anyways, and some spells use an attack roll. And after the first circle they will have things to spend them on anyways.
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...You Lost Me

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Re: Rechanneler
« Reply #6 on: June 11, 2012, 07:30:28 PM »
The nova seems at odds with the rest of the class. Everything is baddass mundane, and then all of a sudden you get the ability to explode and shoot magic. It's useful, but... weird.

Mystify

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Re: Rechanneler
« Reply #7 on: June 11, 2012, 07:40:30 PM »
The nova seems at odds with the rest of the class. Everything is baddass mundane, and then all of a sudden you get the ability to explode and shoot magic. It's useful, but... weird.
That part is probably more central to my concept than the rest of it.  I called it rechanneler because the idea was you are rechanneling the energy of their attacks, using it to harm them or empower magic. And it doesn't give you any ability to shoot magic unless you could already do it. If you don't like the imagery of them exploding out energy, imagine it like a whirlwind type ability.
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Tenno Seremel

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Re: Rechanneler
« Reply #8 on: June 12, 2012, 05:01:28 PM »
Tracks: Shaman spellcasting/Rechanneler/Incantation or Force Of Will
Spells: Miracle

Stab yourself for 70 damage (or refluff that as a stigmata/blood magic/whatever), use Fueled by pain (4th circle) to cast Miracle, heal yourself with Incantation/Force Of Will. Repeat from start. Transporting? Ok. Resurrection? No problem. Any spell you ever wanted? Certainly.

Alternatively, you can replace Incantation/Force Of Will track with Regenerative aura spell, but that makes it slower and no better that Virtue's Rebirth with regards to resurrection though.

Mystify

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Re: Rechanneler
« Reply #9 on: June 12, 2012, 05:24:41 PM »
Tracks: Shaman spellcasting/Rechanneler/Incantation or Force Of Will
Spells: Miracle

Stab yourself for 70 damage (or refluff that as a stigmata/blood magic/whatever), use Fueled by pain (4th circle) to cast Miracle, heal yourself with Incantation/Force Of Will. Repeat from start. Transporting? Ok. Resurrection? No problem. Any spell you ever wanted? Certainly.

Alternatively, you can replace Incantation/Force Of Will track with Regenerative aura spell, but that makes it slower and no better that Virtue's Rebirth with regards to resurrection though.
I did put a limit on how much you could use it. Its 7 extra spells per scene. Though being able to make that 7 extra spells of your highest circle is a problem.
I could limit the max circle of spell you can use it, mirroring the limitation in Manyspell  magus. Or I could only allow it to work once for a given circle per scene, to enforce it being spread out, though that feels more arbitrary.  Do you think either of those would make it work better?
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Re: Rechanneler
« Reply #10 on: June 12, 2012, 06:23:05 PM »
I think 1 circle below maximum might work fine. At least it seems to be usually used in Legend abilities. For example, Sage's Spellbreaker SLA or Miracle spell itself. Manyspell magus way might work too, although strictly speaking it becomes "1 circle below maximum" as well in the end.

Mystify

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Re: Rechanneler
« Reply #11 on: June 12, 2012, 06:33:21 PM »
Alright, the spell has been limited.
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Re: Rechanneler
« Reply #12 on: June 14, 2012, 07:59:43 PM »
That part is probably more central to my concept than the rest of it.  I called it rechanneler because the idea was you are rechanneling the energy of their attacks, using it to harm them or empower magic. And it doesn't give you any ability to shoot magic unless you could already do it. If you don't like the imagery of them exploding out energy, imagine it like a whirlwind type ability.

If AoE damage was central to the concept, I would expect to see it at a circle before 4th...

Also, the idea of a rechanneler does not require explosions and such (it could all be physical and mental enhancements), and it's also very difficult to imagine anything other than a burst of magic when the descriptor is "nova" (like explosion) at the range is approximately 30-40 feet. I mean, sure that's whirlwind, but that's an enormous whirlwind, especially since you can pull this off from a standstill.

Mystify

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Re: Rechanneler
« Reply #13 on: June 14, 2012, 09:00:03 PM »
That part is probably more central to my concept than the rest of it.  I called it rechanneler because the idea was you are rechanneling the energy of their attacks, using it to harm them or empower magic. And it doesn't give you any ability to shoot magic unless you could already do it. If you don't like the imagery of them exploding out energy, imagine it like a whirlwind type ability.

If AoE damage was central to the concept, I would expect to see it at a circle before 4th...

Also, the idea of a rechanneler does not require explosions and such (it could all be physical and mental enhancements), and it's also very difficult to imagine anything other than a burst of magic when the descriptor is "nova" (like explosion) at the range is approximately 30-40 feet. I mean, sure that's whirlwind, but that's an enormous whirlwind, especially since you can pull this off from a standstill.
So basically, you want a selection of options that have no supernatural nature to them? Alright. Check the current version, I added some options.


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Re: Rechanneler
« Reply #14 on: June 14, 2012, 11:15:35 PM »
I'm seeing 'em... Hatred Spike is cool, though Hatred Maul seems a little weak (Bleeding and Shaken aren't exactly dangerous, especially the bleeding because it's dealing 4 [HP reduction] over your minimum 5 fury damage), though I guess you could spread that out to crowds of enemies.

Also, it would be nice to expend pain points as you want them for nova of pain, though I don't think it's all that necessary.

And lastly, while fury bonuses are an interesting choice, this disincentivizes the concept of a barbarian or a dervish who feeds of his own pain while becoming stronger (like, no having The Hulk). Is this intentional?