Author Topic: The Oppurtunist  (Read 1703 times)

Djtooth

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The Oppurtunist
« on: June 27, 2012, 01:02:44 PM »
Ever breath is an extension to your life. Every second is either an opportunity seized or lost.  Time is infinite, yours is limited. You cannot afford to wait, now you must act.
All abilities of this track are extraordinary.

1st- Without blinking - You may make opportunity attacks as many times as you are allowed to attack in a full attack action (this includes [bonus attacks].)
Additionally you gain +1 per circle to initiative, awareness and perception checks.
Whenever you attack an opponent that is [flat footed] you decrease their initiative by 1. (this may change the turn order)

2nd- In a breath - As a swift action you may gain +2 attack, damage rolls, saving throws and skill checks until the end of round. If this is active and you successfully make an attack of opportunity you may extend this effect for another round.(the duration stacks) This effect does not stack with itself. Additionally whenever you deal damage with and attack of opportunity and "In a breath" is active the opponent becomes [Flat-footed].

3rd- Vigilance - You may now make attacks of opportunity with range attacks up to [Medium] range with a -3 to the attack roll.
 Opponents in [Melee] range provoke attacks of opportunity from you when they activate supernatural abilities.

4th- Uncanny dodge- Immunity to [Flat-footed]

5th- Perfect timing - You may now make one attack of opportunity per circle in this track.
When ever you deal damage with an attack of opportunity you gain a +1 to d20 rolls until the end of your next turn. (this effect stacks)

6th- Always waiting - Opponents in [Melee] range provoke opportunity attacks from you when making 5ft shifts. 
3/encounter when you hit with an attack of opportunity you may apply the [Checked] condition on the opponent. This stops their movement in the square in witch they provoked the attack.

7th-Always watching - You can always act in surprise rounds, your attacks are not obstructed by [Miss chance], you can see normally through concealment, and you never provoke attacks of opportunity.
« Last Edit: June 29, 2012, 01:24:50 AM by Djtooth »
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Tim4488

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Re: The Oppurtunist
« Reply #1 on: June 27, 2012, 08:50:03 PM »
I would probably allow Vigilance to only work at [Close] range, regardless of the range of your weapon. Otherwise it could get kind of absurd.
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Djtooth

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Re: The Oppurtunist
« Reply #2 on: June 28, 2012, 04:06:09 AM »
I would probably allow Vigilance to only work at [Close] range, regardless of the range of your weapon. Otherwise it could get kind of absurd.
I didn't want to increase the range of melee weapons with it, but [Extreme] attacks of opportunity are ridiculous.
Two dictionaries and a chicken were playing tag one day, they are joined by a tree and some marshmallows.

Tenno Seremel

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Re: The Oppurtunist
« Reply #3 on: June 28, 2012, 06:14:05 AM »
Extreme AoA are already possible limited times per encounter by RAW with ranged weapons. But they are mostly useless, since any attack needs a whole round to get somewhere in extreme range.

Djtooth

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Re: The Oppurtunist
« Reply #4 on: July 06, 2012, 03:42:35 PM »
Changed it to [medium]
Two dictionaries and a chicken were playing tag one day, they are joined by a tree and some marshmallows.