Author Topic: System: Item Scion Tracks  (Read 13653 times)

Yoder

  • Sage
  • Miniboss
  • *****
  • Posts: 814
  • Gender: Male
  • I exist.
  • Ballot Box Eye of Seeing Art Aficionado
    • View Profile
    • Awards
System: Item Scion Tracks
« on: October 22, 2012, 07:13:02 PM »
This thread is for the discussion of the "Legendary Item + Item Scion Track" concept.

Since I started making them (technically, since I made Zephyr's Bow), I've thought about laying down a generic framework for Item Scion Tracks. Exelixi asking about how to make them in detail made me gather my thoughts (at least, in a way more presentable so other people can understand). Recently, Kitsune's also asked me about them and posted some tracks that use the concept. So, I decided to finally lay down the common characteristics of Item Scion Tracks. This will reduce the repetition present in each item scion track, and avoid the potential for forgetting to mention certain of those shared attributes. This thread will also provide a good way to discuss how Item Scion Tracks are implemented on the whole, as conversation regarding underlying mechanics really shouldn't clutter up a particular Item Scion Track topic. I encourage anybody making an Item Scion Track to link to this thread for ease. Naturally, if you do something differently than the guidelines I've laid out, feel free to mention whatever alterations you make to the standard in your Item Scion Track's topic or just manually specify all the aspects of your particular implementation. Of course, I'm not saying anybody has to follow the pattern I suggest.

Item Scion Tracks are an adaption and abstraction(generalization) of the Legendary Weapons and Scion Prestige Classes concept from the D&D 3.5 Unearthed Arcana supplement. The first step in the abstraction process was allowing for Legendary Armor and Legendary Shields. The second step was coupling the item itself with its associate generic prestige class (resulting in an independent track), because the generic prestige classes (for Legend, their chassis specifically) are not needed except for a full scion class (having a set of weapon, shield, and armor scion tracks).

Item Scion Track Features
  • Unless otherwise specified, the abilities granted by an Item Scion Track only function while the associated Legendary Item is in your possession.
  • The weapon/armor type of a Legendary Item should be specified within the associated Item Scion Track. Naturally, the weapon type can be made up by listing the its mundane properties.
  • A Legendary Item is treated as a mundane item of its type when used by any creature without the associated Item Scion Track.
  • An alternative to the above approach is for a Legendary Item, when attuned to without taking the associated Item Scion Track, to be of a given or desired tier with reduced functionality. Such, feel free to provide detail for a Legendary Item at each standard item tier if you like this idea.
  • When taking the associated Item Scion Track, disregard the item(weapon,armor)/deflection(shield) bonus a Legendary Item would receive based upon its item tier. It instead gains a +1 item/deflection bonus for every circle you possess of the associated Item Scion Track.
  • When taking the associated Item Scion Track, a Legendary Item does not take up a magical item slot.
  • Since the the sum of enchantment points of items you lose by doing Full Buy-In equals 16, Item Scion Tracks generally strive to give abilities that would roughly equal those 16 enchantment points. The extra item/deflection bonus Legendary Items receive is not accounted for in this enchantment point allotment.
  • You do not need to only give enchantments in an Item Scion Track. Try to determine roughly how many enchantment points an ability would cost based on the existing list of enchantments.
  • When taking an Item Scion Track, the associated Legendary Item is treated as: a Lesser Magical Item at Circle 1, a Greater Magical Item at Circle 3, a Relic at Circle 5, and an Artifact at Circle 7.
  • A Legendary Item's tier as specified by advancement in the associated Ietm Scion track really only matters for the purposes of its enchantments upgrading.
  • In any homebrew mechanic that includes handling of Legendary Items as a separate item tier, Legendary Items are always treated as part of that tier.
  • If desired, you can specify whether a Legendary Item is unique. This does have a mechanical impact, in that only 1 character can have it.
  • If desired, you can instead specify exactly how many of a Legendary Item exist.
  • The uniqueness or count of a Legendary Item can (but does not always have to) be associated with its availability/rarity in your setting or campaign.
  • The general convention for naming Item Scion Tracks is: "{Item Type} Scion: {Track Name}"
  • The name of an Item Scion track and the name of its associated Legendary Item need not match.
  • I try to allocate the 16 enchantment points equally among the 7 circles of an Item Scion Track. There are 2 approaches to allocating enchantments points in an Item Scion Track, detailed in the next 2 list elements.
  • The first approach is to consider all points spent on an enchantment or ability as having been spent on the circle in which the track gives the enchantment or ability.
  • The second approach is to spread the points spent on an enchantment or ability among circles where it improves. This way is harder but will ultimately result in a smoother progression.
  • If you stick to whole numbers, 5 circles will each receive 2 enchantments points, and the remaining 2 circles will each receive 3 enchantment points. Generally, circle 7 will be one of the circles that receives 3 enchantments points.
  • Abilities granted by an Item Scion Track that only give the associated Legenary Item properites and enchantments are untyped. For this reason, I recommend separating the granting of properties and enchantments from other abilities.
  • When adding an ability that is not an existing enchantment, try to derive it from an existing enchantment in order to estimate its point value.
  • When not specified, bonuses granted by an Item Scion Track are item bonuses.
  • Since wondrous items wouldn't receive scaling item/deflection bonuses and would therefore be identical to standard tracks, they should not be modeled as Legendary Items. There are exceptions to this, such as Spell Scions, but this guideline still holds true for the general case.
  • It up to you to decide whether a property or enchantment that contains a choice is predetermined by the Item Scion Track that grants it or left up to the player.
  • A Legendary Weapon can be a natural weapon, though this feature costs roughly 1 enchantment point. Example.
  • You can give appropriate negatives to allow for using more enchantment points in an Item Scion Track. Example.
  • If Item Scion Track is also a Fury/[Precision] track, it would receive roughly 4 extra enchantment points.
  • As in other Legend tracks, Item Scion Tracks can have branching abilities ("choose one of the following") at any given circle.
  • You can combine at least 2 of Weapon, Armor, and Shield Scion Tracks with a Chassis to produce a Full Scion Class.
  • To make a Spell Scion Track with its associated Legendary Focus, grant only the Arcane Memory and Arcane Stamina abilities at C1. The combination of these 2 passive abilities costs 7 enchantment points (spread evenly among each circle), leaving you with 9 enchantment points to spend on other abilities.
  • If you take a Shield Scion Track and an Armor Scion Track, the Item and Deflection bonuses to AC from those 2 tracks are also treated as Fury bonuses. You may not take both a Shield Scion Track and an Armor Scion track if at least one of them is already a Fury track.
  • Legendary Items do not benefit from the Blacksmith feat.
« Last Edit: November 19, 2012, 01:25:41 PM by Yoder »
"Trifles go to make perfection, and perfection is no trifle."
~ Michelangelo

My Homebrew

My friend just shared this: "Remember that time Gandalf convinced the whole party to flee so that he could take out the Balrog and not have to share any of the XP? Shows up the next session with fancy new robes and everything. What a jerk."

Yoder

  • Sage
  • Miniboss
  • *****
  • Posts: 814
  • Gender: Male
  • I exist.
  • Ballot Box Eye of Seeing Art Aficionado
    • View Profile
    • Awards
Re: System: Item Scion Tracks
« Reply #1 on: October 22, 2012, 07:13:36 PM »
Below, I provide conversions of the 4 Weapon Scions mentioned in the D&D 3.5 Unearthed Arcana supplement. Hopefully, they adequately showcase how Item Scion Tracks generally work in Legend. Given that the source material only used Legendary Weapons, these examples don't include Armor or Shield Scions.

Drakeblade
Drakeblade [NON-UNIQUE]
Reputedly carved from the fang of a great wyrm dragon, the bastard sword known as Drakeblade has served many masters over the centuries, from bloodthirsty warlords to treasure-seeking adventurers.

Weapon Scion: Drakeblade track
Drakeblade is a greatsword.

1st Circle
BraveryEX: You are resilient in the face of scare tactics. You gain a bonus to saves versus [Fear] effects equal to the circles of this track you possess.
Dragon BreakSU: It is said that only dragons could truly bypass the defenses of other dragons. Drakeblade deals extra damage against creatures with the [Dragon] type equal to the circles of this track you possess. Critical hits against creatures with the [Dragon] type instead deal extra damage equal to your level.

2nd Circle
Lesser Adaptive ResistanceSU: This fang has been through harsh conditions, and it can lend you its resistance. Once per [Encounter] at any time during said [Encounter], choose an energy type ([Acid], [Cold], [Electricity], or [Fire]); you gain [Lesser Resistance] against that energy type until the end of the [Encounter].
Dragon BaneSU: This sword seeks to ravage dragonkind. When attacking creatures with the [Dragon] type, Drakeblade's item bonus rises by 1 for every 2 circles of this track you possess (maximum 3).

3rd Circle
Forceful Presence: Being such a massive creature, the shout of dragon can devastate smaller beings. Drakeblade gains the [Forceful] enchantment.
Intimidating PresenceEX: The majesty of a dragon emanates from you. You gain a +2 bonus to the combat application of Intimidate checks. Additionally, a successful Intimidate attempt reduces the target's AC and saves by 2 instead of 1.

4th Circle
Adaptive ResistanceSU: There's no doubt the dragon from which this fang came had seen many battles. Once per [Encounter] at any time during said [Encounter], choose an energy type; you gain [Resistance] against that energy type until the end of the [Encounter]. Your energy type choice can match your choice for Lesser Adaptive Resistance.

5th Circle
Frightful Presence: You evoke the image of a dragon itself, causing fear on the battlefield. Drakeblade gains the [Battle Cry] enchantment.

6th Circle
Greater Adaptive ResistanceSU: There's a good chance the dragon from which this fang came fought and won against a multitude of other dragons. Once per [Encounter] at any time during said [Encounter], choose an energy type; you gain [Greater Resistance] against that energy type until the end of the [Encounter]. Since the benefits would not stack, your energy type choice should not match your choice for either Adaptive Resistance or Lesser Adaptive Resistance.
Supremely Intimidating PresenceEX: All cower before the majesty of a dragon. You may attempt to Intimidate all enemies within [Melee] range with a single Intimidate check. Each enemy makes their save individually.

7th Circle
Mighty Presence: Foes cannot stand up to your blows. Drakeblade gains the [Mighty] enchantment.

Number-Crunching
16: drakeblade
   2: C1
      1: bravery
      1: dragon break
   2: C2
      1: lesser adaptive resistance
         2/3: [resistant]: greater
         1/3: re-select every [encounter]
      1: dragon bane
   2: C3
      1: forceful presence: [forceful]
      1: intimidating presence
   5/3: C4
      5/3: adaptive resistance
         4/3: [resistant]: relic + artifact
         1/3: re-select every [encounter]
   2: C5: frightful presence: [battle cry]
   10/3: C6
      7/3: greater adaptive resistance
         6/3: [resistant]: greater + relic + artifact
         1/3: re-select every [encounter]
      1: supremely intimidating presence
   3: C7: mighty presence: [mighty]
Hammer of the Dwarffather
Hammer of the Dwarffather [UNIQUE]
The Hammer of the Dwarffather is said to have been crafted by the dwarven gods and symbolizes the glory of the dwarven race.

Weapon Scion: Hammer of the Dwarffather track
Hammer of the Dwarffather is a warhammer.

1st Circle
CraftsmanshipEX: This hammer was crafted exquisitely. You gain a +3 bonus to Engineering checks, and Hammer of the Dwarffather gains the [Masterwork] enchantment.

2nd Circle
Lore of SoulsSU: You can consult the vast knowledge of dwarven race. Once per [Encounter] as the cost of both a standard and a move action, you may make a Knowledge Skill check that receives a bonus equal to 1/2 your character level.
Hammer Toss: You have bonded with this blunt weapon to the point that it protects you and returns to you. Hammer of the Dwarffather gains the [Guardian] and [Throwing] properties.

3rd Circle
Smite EvilSLA: The dwarves of old despised evil in all its forms. Once per [Encounter] as a standard action, you can cast Holy Smite as the spell. Use your Intelligence modifier instead of your Wisdom modifier for calculating the DC of the Fortitude save.

4th Circle
Fortitude of SoulsEX: Embracing the dwarven race, you feel yourself growing tougher. You receive a bonus to Fortitude saves equal to the circles of this track you possess.

5th Circle
Blunt TraumaEX: The force created as your mallet swings through the air is powerful. Once per [Round], you can [Blow Away] an opponent you hit.

6th Circle
Sturdy Combat: You've finally mastered the way dwarves do battle. Hammer of the Dwarffather gains the [Neutralizing] and [Spiteful] enchantments.

7th Circle
Gavel of JusticeSU: Above all, dwarves prize their swift and harsh legal system. Every successful hit you make inflicts the [Energy-Drained] condition for 1 [Round]. The [Energy-Drained] condition as inflicted by this ability stacks up to 3 times.

Number-Crunching
16: hammer of the dwarffather
   2: C1: craftsmanship
      1: [masterwork]
      1: craftsmanship
   2: C2
      1: lore of souls
      1: hammer toss: [sophisticated]: [guardian], [throwing]
   2: C3: smite evil: holy smite
   2: C4: fortitude of souls
   2: C5: blunt trauma
   3: C6: sturdy combat
      1: [neutralizing]
      2: [spiteful]
   3: C7: gavel of justice
Blazing Staff Kaiein
Blazing Staff Kaiein [UNIQUE]
Created by a wizard from pure elemental fire, Blazing Staff Kaiein is a conduit between the wielder and the Elemental Plane of Fire. The staff is made of polished obsidian and is wreathed at all times in wispy blue-white flame.

Weapon Scion: Blazing Staff Kaiein track
Blazing Staff Kaiein is a [Fire] wand.

1st Circle
Lesser Flame ResistanceEX: Kaiein has attuned you to its hot nature. You gain [Lesser Resistance] to [Fire] damage.
Great Intensity: This staff's link to the Elemental Plane of Fire grows, allowing it to conjure more intense flames at greater distance. Blazing Staff Kaiein gains the [Brutal 2] and [Distant 1] properties. Additionally, Blazing Staff Kaiein gains the [Energized (Fire)] enchantment.

2nd Circle
Greater Intensity: This staff's link to the Elemental Plane of Fire grows even stronger, allowing it to conjure even more intense flames at even greater distance. Blazing Staff Kaiein gains the [Brutal 3] and [Distant 2] properties.
Inferno BombSLA: Once per [Encounter] as a standard action, you can launch an orb of fire at a specific location within [Long] range. When it reaches that location, or if it hits an obstruction, it detonates in a 20-foot-radius explosion, doing 1d4 [Fire] damage per level. If you try to aim the ball through a small enclosure (size Small or lower), you must make a ranged attack against an AC of 10 + the size modifier of the enclosure. Any creature affected is entitled to a Reflex save (DC 10 + 1/2 your character level + your Wisdom modifier) for half damage. Creatures who fail the Reflex save are hurled to the outside edge of the effect.

3rd Circle
Flame ResistanceEX: The Elemental Plane of Fire now seems quite livable. Your [Lesser Resistance] to [Fire] damage rises to [Resistance].
Greatest Intensity: This staff's link to the Elemental Plane of Fire is complete, allowing it to conjure flames that burn through the toughest defenses in nearly any location. Blazing Staff Kaiein gains the [Distant 3] and [Magnum] properties.

4th Circle
Chill SensitivityEX: Your growing bond with the Elemental Plane of Fire has its repercussions. You gain [Vulnerability] to [Cold] damage.
Kaiein's Blazing ChamberSLA: Once per [Scene] as a move action, you can create a gateway that merges a portion of the Elemental Plane of Fire with the plane you are on; this planar intersection fails if you are within a Dimensional Lock. Until the end of the [Encounter], all creatures within [Extreme] range are trapped in Kaiein's Blazing Chamber and cannot leave your [Extreme] range by any means. Kaiein's Blazing Chamber is both a [Bright] [On Fire] [Obstructed-Visibility] Hazardous Environment and an [Elemental, Greater (Fire)] Unusual Area. All creatures in Kaiein's Blazing Chamber also gain [Vulnerability] to [Fire] damage (the damage taken from the unusual area itself is not altered by this), and creatures [Immune] to [Fire] damage will take just the extra damage. Aside from how [Obstructed Visibility] causes other creatures to view you, you are [Immune] to all effects of Kaiein's Blazing Chamber. This ability can only be dispelled through using all 3 dispellings of the Spell Disjunction task of the Miracle spell. When the [Encounter] ends, each living creature may decide on which plane they want to be (the original plane or the Elemental Plane of Fire); dead creatures are returned to the original plane.

5th Circle
Greater Flame ResistanceEX: Your closest friends are fire elementals. Your [Resistance] to [Fire] damage rises to [Greater Resistance].
EruptionSLA: You can cause a fountain of magma to burst forth and engulf your foes in lava. Once per [Encounter] as a standard action, you can cast Flame Strike as the spell.

6th Circle
Scorching Barrier: You are constantly surrounded by a shell of super-heated air. Blazing Staff Kaiein gains the [Proactive] enchantment, disregarding the item type restriction.

7th Circle
Flame ImmunityEX: Temperate environments now feel cold to you. Your [Greater Resistance] to [Fire] damage rises to [Immunity].
Burning Finger: The wildfire emitted by Kaiein burns hot. Blazing Staff Kaiein's [Point-Blank] property instead deals 1d12 extra damage, plus 1d12 damage per ten levels of the wielder, at [Close] range; and Blazing Staff Kaiein's [Magnum] property instead treats an opponent’s [Resistance] or [Damage reduction] as being 10 lower than it is.

Number-Crunching
16: blazing staff kaiein
   8/3: C1
      2/3: lesser flame resistance: [resistant]: greater
      2: great intensity
         1: [sophisticated]: [brutal 2], [distant 1]
         1: [energized (fire)]
   2: C2
      1: greater intensity: [sophisticated]: [brutal 3], [distant 2]
      1: inferno bomb
   5/3: C3
      2/3: flame resistance: [resistant]: relic
      1: greatest intensity: [sophisticated]: [distant 3], [magnum]
   7/3: C4
      -4/3: chill sensitivity
      11/3: kaiein's blazing chamber
   5/3: C5
      2/3: greater flame resistance: [resistant]: artifact
      1: eruption: flame strike
   2: C6: scorching barrier: [proactive]
   11/3: C7
      2/3: flame immunity
      3: burning finger
         3/2: [point-blank]+
         3/2: [magnum]+
Nightphantom
Nightphantom [NON-UNIQUE]
A cabal of halfling clerics created the bow called Nightphantom long ago. Since then, it has been passed down along a line of elite rangers and rogues, but was recently lost when its wielder was slain while away from his village.

Weapon Scion: Nightphantom track
Nightphantom is a shortbow.

1st Circle
InconspicuousSU: Nobody notices you slip through crowds. You gain a bonus to Stealth checks equal to the circles of this track you possess.

2nd Circle
Hide and SeekSLA: Your bow helps you avoid detection and detect others attempting to avoid detection. Once per [Encounter] as a standard action, you can cast either Invisibility or See Invisibility as the spells. You may only cast these on yourself.

3rd Circle
EphemeralSU: You pass by without leaving a trace. The DCs of Nature checks to Track you are increased by 1 for each circle you possess of this track.

4th Circle
HiddenSLA: Your bow gives you unparalleled nondetection. Once per [Encounter] as a standard action, you can cast Greater Invisibility as the spell. You may only cast this on yourself.

5th Circle
Hiding in Plain Sight: You can rapidly hide. Nightphantom gains the [Chameleon] enchantment, disregarding the item type restriction and item tier restriction.

6th Circle
Dreamstrike ArrowsSLA: Nightphantom imbues arrows fired from it with a mentally-impairing serum. Creatures you hit suffer a -1 penalty to Will saves for 1 [Round]. If you score a critical hit, the duration of the penalty is raised to 2 [Rounds].

7th Circle
EtherealSLA: Nightphantom can temporarily make your body immaterial in the nick of time. Once per [Scene] as a swift or immediate action, you gain a 100% [Miss Chance] for 1 [Round].

Number-Crunching
16: nightphantom
   2: C1: inconspicuous: stealth
   2: C2: invisibility, see invisibility
   2: C3: ephemeral: nature: tracking
   2: C4: greater invisibility
   3: C5: [chameleon]
   2: C6: dreamstrike arrows
   3: C7: ethereal
« Last Edit: October 23, 2012, 10:29:57 AM by Yoder »
"Trifles go to make perfection, and perfection is no trifle."
~ Michelangelo

My Homebrew

My friend just shared this: "Remember that time Gandalf convinced the whole party to flee so that he could take out the Balrog and not have to share any of the XP? Shows up the next session with fancy new robes and everything. What a jerk."

Kitsune_Kinomi

  • Ranger
  • Elite
  • ***
  • Posts: 221
  • Gender: Male
  • I love foxes, can you tell?
  • Eye of Seeing Ballot Box
    • View Profile
    • Awards
« Last Edit: November 21, 2012, 10:35:28 AM by Kitsune_Kinomi »
"The mark of a immature man is that he wants to die nobly for a cause, while the mark of a mature man is that he wants to live humbly for one. "
~ Wilhelm Stekel

"I thought I'd pretend I was one of those blind deaf-mutes."
~ Catcher in the Rye, J. D. Salinger

"The abuse of greatness is when it disjoins remorse from power."
~ Julius Cesar, William Shakespeare

My Moonshine

Yoder

  • Sage
  • Miniboss
  • *****
  • Posts: 814
  • Gender: Male
  • I exist.
  • Ballot Box Eye of Seeing Art Aficionado
    • View Profile
    • Awards
Re: System: Item Scion Tracks
« Reply #3 on: October 22, 2012, 07:30:58 PM »
A good idea. Thanks, Kitsune.
"Trifles go to make perfection, and perfection is no trifle."
~ Michelangelo

My Homebrew

My friend just shared this: "Remember that time Gandalf convinced the whole party to flee so that he could take out the Balrog and not have to share any of the XP? Shows up the next session with fancy new robes and everything. What a jerk."

gkathellar

  • Tactician
  • Global Moderator
  • Ace
  • *****
  • Posts: 610
  • Gender: Male
  • My right hand was thunder, and my left was stone
  • Scroll of Scribes RoC Staff Dungeon Delver Eye of Seeing Dev Team Art Aficionado Magic 8-Ball
    • View Profile
    • Awards
Re: System: Item Scion Tracks
« Reply #4 on: October 23, 2012, 01:33:38 AM »
Example thread and concept thread merged.

This remains a very cool idea, Yoder, and one that's very accessible to less experienced homebrewers, so it's good to see your system for putting it together on full display.
Seven is the Number of Legend.
This is my mod voice.

Mystify

  • Sage
  • In Mithril Reborn
  • ****
  • Posts: 3117
  • Gender: Male
  • Scroll of Scribes Typo Hammer Magic 8-Ball Editor's Highlight Ballot Box Dungeon Delver Art Aficionado
    • View Profile
    • Awards
Re: System: Item Scion Tracks
« Reply #5 on: October 23, 2012, 02:36:49 AM »
What do you think of the idea of making a ur-item scion track. By which I mean creating a single item scion track which you can then use to represent any item scion you want.
If the current item scion tracks are the default items in the book, the ur-item scion track would be the point buy system.
My extensive collection of homebrew
As always, Please Evaluate And Critique Honestly

Kitsune_Kinomi

  • Ranger
  • Elite
  • ***
  • Posts: 221
  • Gender: Male
  • I love foxes, can you tell?
  • Eye of Seeing Ballot Box
    • View Profile
    • Awards
Re: System: Item Scion Tracks
« Reply #6 on: October 23, 2012, 08:33:29 AM »
I believe that is why he laid out the points in the explination thread. The examples are just some extra ones but the explination I think covers it all no?
"The mark of a immature man is that he wants to die nobly for a cause, while the mark of a mature man is that he wants to live humbly for one. "
~ Wilhelm Stekel

"I thought I'd pretend I was one of those blind deaf-mutes."
~ Catcher in the Rye, J. D. Salinger

"The abuse of greatness is when it disjoins remorse from power."
~ Julius Cesar, William Shakespeare

My Moonshine

Mystify

  • Sage
  • In Mithril Reborn
  • ****
  • Posts: 3117
  • Gender: Male
  • Scroll of Scribes Typo Hammer Magic 8-Ball Editor's Highlight Ballot Box Dungeon Delver Art Aficionado
    • View Profile
    • Awards
Re: System: Item Scion Tracks
« Reply #7 on: October 23, 2012, 10:05:53 AM »
These guidelines help you homebrew a track, but you can't exactly hand it to a player and say "here is a track, use it as you would any other track with options."
My extensive collection of homebrew
As always, Please Evaluate And Critique Honestly

Prime32

  • Minion
  • **
  • Posts: 179
  • Problem Solver
    • View Profile
    • Awards
Re: System: Item Scion Tracks
« Reply #8 on: October 23, 2012, 06:26:08 PM »
You mean something like...
Quote from: Track: Weapon Scion
1st Circle - Item Bond: Choose one of the Legendary items below, and add it to your inventory. That item does not count against your limit of item slots; you may always make use of it, even if you could not equip other items of its current grade. In addition, the item's bonus to attack rolls (if a weapon) or AC (if armor) is equal to your number of circles in this track, rather than being based on its grade.
Unless otherwise stated, abilities granted by this track (whether they affect you or the item) function only while you possess the item, and not when it is separated from you or used by others.
  • Lesser Enchantments: Your chosen Legendary item gains its listed Lesser magic item properties.
  • Scion Power I: You gain the first Scion Power of your Legendary item.
Scion Power II: You gain the second Scion Power of your Legendary item.

Scion Power III: You gain the first Scion Power of your Legendary item.
  • Greater Enchantments: Your chosen Legendary item gains its listed Greater magic item properties.
Scion Power IV: You gain the fourth Scion Power of your Legendary item.

Scion Power V: You gain the fifth Scion Power of your Legendary item.
  • Relic Enchantments: Your chosen Legendary item gains its listed Relic magic item properties.
Scion Power VI: You gain the sixth Scion Power of your Legendary item.

Scion Power VII: You gain the seventh Scion Power of your Legendary item.
  • Artifact Enchantments: Your chosen Legendary item gains its listed Artifact magic item properties.

Your comment on there being no Legendary items which aren't weapons or armor gave me a thought - what about a Legendary spellbook?
« Last Edit: October 23, 2012, 06:29:46 PM by Prime32 »

Mystify

  • Sage
  • In Mithril Reborn
  • ****
  • Posts: 3117
  • Gender: Male
  • Scroll of Scribes Typo Hammer Magic 8-Ball Editor's Highlight Ballot Box Dungeon Delver Art Aficionado
    • View Profile
    • Awards
Re: System: Item Scion Tracks
« Reply #9 on: October 23, 2012, 06:45:41 PM »
Kind of, but the main things you have done is shift the ambiguity "how does the player customize the legendary items". That may be a cleaner format for listing a compilation of weapon scion tracks, but it doesn't  the "lets the players customize their own  items" aspect I was going for.
My extensive collection of homebrew
As always, Please Evaluate And Critique Honestly

Yoder

  • Sage
  • Miniboss
  • *****
  • Posts: 814
  • Gender: Male
  • I exist.
  • Ballot Box Eye of Seeing Art Aficionado
    • View Profile
    • Awards
Re: System: Item Scion Tracks
« Reply #10 on: October 23, 2012, 07:56:21 PM »
@Prime32: A spellbook would be a wondrous item (unless you modeled it as a weapon, at which point what to do with it is pretty straightforward), and as said in #23, it really wouldn't be different from a track at that point (due to not having the +C to Attack/AC).

I could potentially see a spellbook being done if it somehow altered the way a spellcasting track worked. For instance, 1 extra casting of each circle you have instead of the +C bonus.

~

@Mystify: I had thought you were talking about something along the lines of what Prime32 provided, but now I'm a little confused by the customization you're talking about. A quick-and-dirty way to do what I think you're looking for is to give a player 16 enchantment points to allocate among the magic item point buy system. They could then spend them on various enchantments and decide when they'd like to get each ability. The GM would then make sure they didn't do anything too outrageous as far as progression is concerned. Is this closer to what you're referring to?
"Trifles go to make perfection, and perfection is no trifle."
~ Michelangelo

My Homebrew

My friend just shared this: "Remember that time Gandalf convinced the whole party to flee so that he could take out the Balrog and not have to share any of the XP? Shows up the next session with fancy new robes and everything. What a jerk."

Mystify

  • Sage
  • In Mithril Reborn
  • ****
  • Posts: 3117
  • Gender: Male
  • Scroll of Scribes Typo Hammer Magic 8-Ball Editor's Highlight Ballot Box Dungeon Delver Art Aficionado
    • View Profile
    • Awards
Re: System: Item Scion Tracks
« Reply #11 on: October 23, 2012, 08:19:01 PM »
@Mystify: I had thought you were talking about something along the lines of what Prime32 provided, but now I'm a little confused by the customization you're talking about. A quick-and-dirty way to do what I think you're looking for is to give a player 16 enchantment points to allocate among the magic item point buy system. They could then spend them on various enchantments and decide when they'd like to get each ability. The GM would then make sure they didn't do anything too outrageous as far as progression is concerned. Is this closer to what you're referring to?
That is a lot closer.

I do like the idea of a track that says "You wield a really powerful item". I'm less thrilled by "You wield one of these pre-created items". The former seems like a great thing to support, but it feels contrary to  the freedom of the system to only have premade items to choose from.
My extensive collection of homebrew
As always, Please Evaluate And Critique Honestly

Kitsune_Kinomi

  • Ranger
  • Elite
  • ***
  • Posts: 221
  • Gender: Male
  • I love foxes, can you tell?
  • Eye of Seeing Ballot Box
    • View Profile
    • Awards
Re: System: Item Scion Tracks
« Reply #12 on: October 24, 2012, 02:28:25 PM »
First of the the linked list is up and I think all the links are working, just report any problems (or missing tracks) Via PM to keep this thread clean for the most part.


I do like the idea of a track that says "You wield a really powerful item". I'm less thrilled by "You wield one of these pre-created items". The former seems like a great thing to support, but it feels contrary to  the freedom of the system to only have premade items to choose from.

I can see what your talking about with wanting that sort of freedom, however I don't think that's quiet the freedom that Yoder was going for (at least not from my understanding when I orginally discused this consept with him). It's alot more akin to the tracks, crossed with items. both of which get home brewed all the time (and that's what this thread is for to provide the tools to other home brews to start making scions). However they are not as often free formed by the player (to my knowlage at least). This isn't so much a track as it is a set of rules for making a certain type of tracks that all fall under (you weild a powerful weapon).

That being said with Yoder's permission I might think about a way to obstract it to the point your liking, (at least I think what you want). However do to the fact I'm working on another track and playing minecraft obsessivly. It might take me some time...
"The mark of a immature man is that he wants to die nobly for a cause, while the mark of a mature man is that he wants to live humbly for one. "
~ Wilhelm Stekel

"I thought I'd pretend I was one of those blind deaf-mutes."
~ Catcher in the Rye, J. D. Salinger

"The abuse of greatness is when it disjoins remorse from power."
~ Julius Cesar, William Shakespeare

My Moonshine

Prime32

  • Minion
  • **
  • Posts: 179
  • Problem Solver
    • View Profile
    • Awards
Re: System: Item Scion Tracks
« Reply #13 on: October 24, 2012, 04:04:57 PM »
@Prime32: A spellbook would be a wondrous item (unless you modeled it as a weapon, at which point what to do with it is pretty straightforward), and as said in #23, it really wouldn't be different from a track at that point (due to not having the +C to Attack/AC).

I could potentially see a spellbook being done if it somehow altered the way a spellcasting track worked. For instance, 1 extra casting of each circle you have instead of the +C bonus.
I was thinking more of giving the spellbook (or staff, etc.) a set of seven spells, one of each circle, which you add to your spells known.
« Last Edit: October 24, 2012, 04:07:09 PM by Prime32 »

Grue

  • Monk
  • Elite
  • ***
  • Posts: 374
  • Gender: Male
  • Typo Hammer Eye of Seeing Dungeon Delver
    • View Profile
    • Awards
Re: System: Item Scion Tracks
« Reply #14 on: October 24, 2012, 04:11:21 PM »
@Prime32: A spellbook would be a wondrous item (unless you modeled it as a weapon, at which point what to do with it is pretty straightforward), and as said in #23, it really wouldn't be different from a track at that point (due to not having the +C to Attack/AC).

I could potentially see a spellbook being done if it somehow altered the way a spellcasting track worked. For instance, 1 extra casting of each circle you have instead of the +C bonus.
I was thinking more of giving the spellbook (or staff, etc.) a set of seven spells, one of each circle, which you add to your spells known.
That is strictly inferior to a spellcasting track (3 spells/circle) if that is all it does.