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Legend System Discussion => General Legend Discussion => Topic started by: afroakuma on August 09, 2013, 10:36:43 PM

Title: Worlds' End Discussion: Fair Trial (8/9)
Post by: afroakuma on August 09, 2013, 10:36:43 PM
Discuss today's Worlds' End column, Fair Trial (http://www.ruleofcool.com/worlds-end-fair-trial/).
Title: Re: Worlds' End Discussion: Fair Trial (8/9)
Post by: Greybender on August 09, 2013, 11:08:25 PM
I absolutely love it, all the wacky stuff that I always wanted to do to my players has now found itself inspiration to become all the more wackier.
Title: Re: Worlds' End Discussion: Fair Trial (8/9)
Post by: Mystify on August 10, 2013, 01:55:43 AM
I would love to run a campaign like this. It can be an excuse to invoke practically any one-off challenge you want to run the party through, while simultaneously offering a long-term advancement for them to worry about and political maneuverering to perform.
Title: Re: Worlds' End Discussion: Fair Trial (8/9)
Post by: Narsis on August 10, 2013, 02:04:01 AM
gotta say i like this way more than the last one.  i'd definitely run/play in a campaign like this.
Title: Re: Worlds' End Discussion: Fair Trial (8/9)
Post by: Regitnui on August 10, 2013, 03:59:48 AM
I'd only use this for a one-shot or a single adventure. While a setting without rules might allow wackiness, it isn't very conducive to a multi-session campaign or any form of character development. I'm sure it could be done, but this isn't the sort of campaign I would enjoy GMing. There's far too much leeway for things to get out of hand far too quickly.
Title: Re: Worlds' End Discussion: Fair Trial (8/9)
Post by: Mystify on August 10, 2013, 10:45:35 AM
I'd only use this for a one-shot or a single adventure. While a setting without rules might allow wackiness, it isn't very conducive to a multi-session campaign or any form of character development. I'm sure it could be done, but this isn't the sort of campaign I would enjoy GMing. There's far too much leeway for things to get out of hand far too quickly.
I would disagree. There are rules. It has even laid out a clear path of advancement, along with several alternative routes. This particular setup would be fairly pointless as a one-shot, as you may as well just have been doing whatever the courts had you do directly. This offers a great setup to do the creative challenges you might put together for a one-shot, while dealing with the courts you have plenty of room for character development. Look at the Dresden Files. Without getting into specifics, the fey have a fairly alien way of going about things, but also some clear rules they must follow, It is often strange, and the rules are really odd from a human's point of view, but ultimately it ends up being deep in a web of intrigue, plots, and counter-plots, rather than randomness.
Title: Re: Worlds' End Discussion: Fair Trial (8/9)
Post by: Don Jentleman on August 10, 2013, 03:49:16 PM
Remind me to never get myself stuck in the Fey Courts for too long. >_<
Title: Re: Worlds' End Discussion: Fair Trial (8/9)
Post by: afroakuma on August 11, 2013, 02:24:37 PM
So, moment of truth: what's the preference of the first two, Cathexis or Fair Trial?
Title: Re: Worlds' End Discussion: Fair Trial (8/9)
Post by: Mystify on August 11, 2013, 02:44:45 PM
I like Cathexis more, just because it plays to my personal style preferences more
Title: Re: Worlds' End Discussion: Fair Trial (8/9)
Post by: Don Jentleman on August 11, 2013, 04:39:59 PM
That's a bit of a tricky question, mostly because people will always have varying tastes when it comes to campaigns. Fair Trial would be great for someone who likes heavy interaction games, although combat is most definitely a possibility, and I can bet that you could throw in a puzzle or two without it being out of line for such a campaign. Cathexis would probably allow for more combat and I guess exploration. I would say Cathexis would be more up my alleyway, since I am more of a "beat up dudes, take their monies" kind of guy, or the kind of guy who would fit into a hobo-murder squad, as some of you call it.
Title: Re: Worlds' End Discussion: Fair Trial (8/9)
Post by: Greybender on August 11, 2013, 08:16:17 PM
Honestly I'd prefer to use Fair Trial, because it seems slightly more open ended to me, as far as the gaming possibilities go.
Title: Re: Worlds' End Discussion: Fair Trial (8/9)
Post by: Regitnui on August 12, 2013, 02:23:13 AM
Personally, I'd like Cathexis, as I prefer worlds I can build on to. I don't like lawyers, no matter how many fantasy sword fights you put in.
Title: Re: Worlds' End Discussion: Fair Trial (8/9)
Post by: Metool on August 12, 2013, 03:12:21 AM
I rather enjoy the zany antics that Fair Trial seems suited for.
Title: Re: Worlds' End Discussion: Fair Trial (8/9)
Post by: Draz on August 12, 2013, 03:50:34 PM
Of the two, I would more look forward to a Fair Trial game.  Not sure why, but Cathexis didn't grab my attention very strongly.
Title: Re: Worlds' End Discussion: Fair Trial (8/9)
Post by: Tarkisflux on August 23, 2013, 11:59:06 PM
So, moment of truth: what's the preference of the first two, Cathexis or Fair Trial?

Fair Trial, and that's true of everyone I've shown them to as well (though to be fair, it's a group of people rather biased in favor of gonzo/ridiculous games).
Title: Re: Worlds' End Discussion: Fair Trial (8/9)
Post by: samd6 on August 24, 2013, 12:54:14 PM
Cathexis seems like it would be easier to run, and would lend itself well to character-driven game.  Fair Trial puts more emphasis on the GM to come up with stories and interesting problems.

Really, while a good game set in Fair Trial would be amazing, it requires a degree of trust between players and GM that is not required to run a campaign in Cathexis.