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Legend System Discussion => Games and Recruiting => Topic started by: munchlord on October 18, 2013, 05:07:00 AM

Title: Of Scum and Villainy recruitment thread
Post by: munchlord on October 18, 2013, 05:07:00 AM
It's time to get your Villany on folks. You've all been contacted by a benefactor who wants you to do something to this world, then you were brought to it. You're all formidable and possess a certain level of disregard for morals, for whatever reason, to get the job done even when you need to do nasty things to get there. You've been instructed not to kill eachother until the job is done, and you'll occasionally be given tasks by your benefactor that will reap you decent rewards. They are optional though, so if you wish you can ignore them, all except for the main task. You will be well rewarded for a job well done (in the dominate the world option with dominion over the world). You know fairly little about the world you are to conquer/destroy, so there'll be some exploring to do as well.

System: Legend
Level: 10
Ability Scores: Array
Class: either one of the regular ones or this: http://www.ruleofcool.com/smf/index.php/topic,1185.0.html (http://www.ruleofcool.com/smf/index.php/topic,1185.0.html)
Restrictions:
1.0 is ok'd, as is Wildborn. Homebrew is on a case by case basis, but Mystify's is likely to be ok'd as well.
Making monstrous characters is cool with me. You can't train in the History skill, as you don't know much about the world you've gone off to.
If you want a history-based feat, say so and we'll work something out.
Your characters can hail from whatever fictional universe you want it to, but try not to do ripoff characters and make it characters that can interact meaningfully with the other PCs and with NPCs.

PCs are Legendary and can have an Iconic feat. The following list of Legendary traits are banned:
Origin Story (due to bookkeeping headaches that I don't want to deal with)
Suave (as I don't use the standard Social Encounter rules)
Awesome Presence (see above)
Full Sanction (see above)
Minions (as I expect you to get a lot more minions than that via recruiting/creating/reanimating/cthulhu them)
Awesome Lair (as I expect you to get a shared one via recruiting/creating/reanimating/cthulhu it)
Arrangements (as I expect you to actually make and carry out such plans in character.)
Protean (see Origin Story)

Note that some of the ones on the ban list are 4th teir Legendary abilities and as such aren't relevant yet.

House rules:
You may rearrange the speeds of your tracks as you see fit. This includes escoterica radica for rogue and judgement for paladin.
I don't use the skill games and social encounters Legend rules. For social encounters I do it more RP heavy, so the arguments or threats or lies you bring up are the ones you bring, with the roll determining how well you represent it. That means there is a very real benefit to bringing up arguments/threats that are likely to affect the NPC in question as opposed to just random threats.
Due to the nature of PbP there are some changes to the usual gameplay. The players take their turn in combat in succession, their collective initiative count determined by the team average and individual actions happening in the order they are posted. Additionally, I won't be using a battlegrid for combat, I will handle it descriptively. That also means it's valid to tell me that you put down an AoE in the manner that hits the largest amount of foes possible without friendly fire and let me handle exactly who is hit and such.

Format:
We will play this as PbP here. I will use Roll20 as well to keep track of NPCs, area maps, resources and so on.

Note: Leadership decisions and NPC interactions will be as important as combat even if you decide gather an army and kill everything you see with it.

Depending on your choice of endgame, you get one of the following two benefactors:

Annihilation: Annihilation is an entity born from anguish, hatred and bloodlust. Wanting nothing more than vengeance upon the world for the misdeeds of some of its inhabitants, his power and agenda is wholly destructive, and the optional tasks he might give will naturally be so as well. This is the benefactor of a Destroy the World team.

Xenon'ach: Xenon'ach is a god from a dead world who still retain powers over dreams, madness and the mind. He is a schemer, obsessed with gaining more power himself. He is a subtle and cunnning god, but not one to shun the sledgehammer if that's the most effective approach. He is also involved in loads of obscure magical shenanigans. The optional tasks he gives will probably seem weird and may not make much sense to you at all. This is the benefactor of a World Domination team.

EDIT:
Given the amount of interest and so on and so forth, I've decided to run two groups of this. If both benefactors (and end goals) have enough interest, it'll be a Team Dominate and a Team Decimate. They will be parallel universe things, so no way for the team to interact.

Current players and team listings
Team Dominate
Mystify:  Irsinig Wissen Schaftler (https://www.dropbox.com/s/8haj00xbzpfq9dx/lv10%20Irsinig%20Wissen%20Schaftler.pdf).
Rokku: The Coelacanth (https://docs.google.com/file/d/0B1CFTvn0quB3bmRLTTdTRDdlZWc/edit?usp=sharing)
Jared71: Jared/Orin (https://www.dropbox.com/s/1icye9jpie4v4mx/Magical%20Archer%20Legend.pdf)
SpaceChomp: Just Blade/Elementalist/Utter Brute (https://docs.google.com/file/d/0B4Iibp74yQD-bGVsZ3pEdTAwV1E/edit?usp=drive_web)
Zejety: Tactician Spells/Weapon Master/Reign of Arrows (https://www.dropbox.com/s/6qj6isggnpe5wox/Archer.pdf)
Castodas: Tau Xce Qo (https://www.dropbox.com/s/nef2krnnj28fz55/Tau%20Cxe%20Qo.pdf)

Team Decimate
Metool: Sahmin Revlen (https://docs.google.com/document/d/15fdVpWcwG4CikMep59xeHybTdUWPRqRwBip8L2TvirE/edit)
Don Jentleman: Gok-Rei (https://docs.google.com/file/d/0B81cxZbXH1xfOENJOWJlZmE3dTA/edit?usp=sharing)
Quazarar: Varseil the Inhumane (https://www.dropbox.com/s/jacp5b5d691dkwa/Varseil.pdf)
Grue: Karthanok, Lord of the Damned (https://www.dropbox.com/s/zdmqavwcymfq2ey/Karthanok%2C%20Lord%20of%20the%20Damned.pdf)
Thudloderp: Aphelion Asmodai (https://docs.google.com/file/d/0B0TFcUHMDycJdUVxUEpQeXF0cEk/edit?usp=sharing)
Spoiler
Title: Re: Of Scum and Villainy recruitment thread
Post by: Zejety on October 18, 2013, 06:24:34 AM
I'm at work so I will just confirm my interest for now.
Note that I will have three weeks taken off from work in November (the last three weeks to be accurate) and can be quite active during that time (in my time zone obviously). Usually, my activity will most likely be restricted to posting 1-3 times during lunch break and after work.

I will probably play something akin to an Arcane Archer (Reign of Arrows + Tactician Spellcasting + X), non-monstrous.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 18, 2013, 10:15:00 AM
I wish to teach people a lesson for ever existing in the first place so please count me in! = )

I'm thinking of playing a very sciencey evil mastermind bent on the destruction of his own planet; but what better than to test his philosophy on a seperate little world all together?
Title: Re: Of Scum and Villainy recruitment thread
Post by: Mystify on October 18, 2013, 11:17:01 AM
I'm down for this.
Are you planning PbP or roll20?
Title: Re: Of Scum and Villainy recruitment thread
Post by: Grue on October 18, 2013, 11:30:31 AM
Expressing interest as well.

[iconic] feats, Yes or No?
Title: Re: Of Scum and Villainy recruitment thread
Post by: Mystify on October 18, 2013, 11:35:35 AM
oh, and can we be Legendary? Some of the Legendary abilities would be very applicable to a campaign like this.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Zejety on October 18, 2013, 12:10:23 PM
I assume the setting is fantasy?
Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 18, 2013, 01:08:05 PM
Mystify's Crazed Inventor could possibly work as an Arcane Archer style thing with some heavy reflavor too.

pbp, but I'm strongly considering using Roll20 to keep track of NPCs and stuff. Won't be running sessions over it.

Iconic is cool with me.... hell, Legendary too. You're supposed to be epic ass villains. Your choices of legendary abilities will be subject to scrutiny though.

The setting is indeed fantasy, but some regions have high level magitek so some Sci-Fi tropes can be employed as well with some adjustment.
Title: Re: Of Scum and Villainy recruitment thread
Post by: samd6 on October 18, 2013, 01:43:54 PM
I am interested.  Probably be able to have a character outline up this weekend.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Mystify on October 18, 2013, 01:45:13 PM
My crazed inventor would be great for en evil genius. I may use it, depending on what unfolds.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Qazarar on October 18, 2013, 07:15:26 PM
I think I'd like to play. I'll need to come up with some sort of character though, so I'll get back to you on that. I will probably use at least Arcane Lore or Arcane Secrets in some way.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Zejety on October 18, 2013, 08:51:43 PM
Do you have any character generation houserules like free track or progression selection in place?
I don't really have any preferences in this regard but would probably make use of the options if they exist so I figured I should ask. They are common enough that one may have forgotten to mention them. ;-)
Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 18, 2013, 09:12:48 PM
I've changed my mind and now I'm trying to work out a powerful warlord type character.

~EDIT~
May I build a race using the adaptation rules? And then with your final judgement of course.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Zejety on October 18, 2013, 09:36:48 PM
Not sure yet, but I am considering to pick up Mystify's Weapon Master (http://www.ruleofcool.com/smf/index.php/topic,923.0.html). Would that be okay?
Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 19, 2013, 04:52:12 AM
Zejety: good that you ask. Not free selection as Exelexis chassis point buy thing still needs a bit of polish IIRC. But you can rearrange the speeds of your tracks as you see fit, as long as you get on fast, one slow and 1-2 medium (depending on FBI). Weapon Master is a-okay.

Castodas: Sure thing

Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 19, 2013, 12:08:00 PM
I always have to ask about these classes when I get into them, but if I want a paladin chassi, then I must start with judgement.  Is that correct?
Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 19, 2013, 12:39:26 PM
Yes, yes it is. Same for rogue chassis and Escoterica Radica. You don't have to take either as your fast track though, as per house rules.

If you go pally, I'll be looking forward to seeing what sort of creed and/or refluff you're running :P
Title: Re: Of Scum and Villainy recruitment thread
Post by: Don Jentleman on October 19, 2013, 12:41:47 PM
I'm tempted to join this, but I'm not sure if I'll have the time...
Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 19, 2013, 12:46:25 PM
Oh well... All I wanted too was str and cha as my two KAMs. Guess I got no choice.
Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 19, 2013, 12:47:28 PM
Oh well... All I wanted too was str and cha as my two KAMs. Guess I got no choice.

Of course you do. Roll a dragon :P
Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 19, 2013, 12:58:19 PM
I've been considering it, i'm just a tad bit reserved about going through with it.
Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 19, 2013, 01:00:41 PM
Well if there was ever a game to play a dragon in, it'd be this one. But if you're more comfortable with something a bit more humanoid, half-dragon or demi-humanoid creature with claws, wings and natural armor works just as well
Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 19, 2013, 01:39:45 PM
So if we are doing legendary then at level 10 we get 3 legendary abilities, right? One for each tier.


~EDIT~

Ok, so I think my character concept is really starting to come together.
I'll be going with the Dragon chassis, adding barbarian's Path of Destruction, and M/C into Fire Elemental. I'm definitely going to use two lesser items to boost strength and charisma.  The rest is still mostly getting figured out.

A being with thick blackened armor rides across the field of burning on its fearless mount. The heavy silvery visor covering its face gives it a look of emotionless contemplation that sends waves of dread through the souls of its misfortunate victims. It seems with its every breath is born a flame to burn those pitiful souls and anyone that gets close enough to its flame cracked armor lives only long enough to see their entrails spill onto the charred earth as its great claw slashes like its harvest day.
Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 19, 2013, 02:07:19 PM
indeed. Speaking of Legendary abilities, I just looked them through.

The following are banned:
Origin Story (due to bookkeeping headaches that I don't want to deal with)
Suave (as I don't use the standard Social Encounter rules)
Awesome Presence (see above)
Full Sanction (see above)
Minions (as I expect you to get a lot more minions than that via recruiting/creating/reanimating/cthulhu them)
Awesome Lair (as I expect you to get a shared one via recruiting/creating/reanimating/cthulhu it)
Arrangements (as I expect you to actually make and carry out such plans in character.)
Protean (see Origin Story)

Note that some of the ones on the ban list are 4th teir Legendary abilities and as such aren't relevant yet.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Metool on October 19, 2013, 02:10:47 PM
CRUSH. KILL. DESTROY. HUG.

Yeah, expressing interest.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 19, 2013, 02:56:10 PM
When do you plan on starting Munch? If you don't mind me asking.
Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 19, 2013, 03:04:22 PM
When I've gotten reasonably close to an applicable amount of sheets, I'll post a deadline for the remainder of the sheets, so it depends in part on how fast people are at statting up their stuff and writing up bios. Also, if the amount of voiced interest all -> sheets, I'll be running two groups.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 19, 2013, 04:05:04 PM
Hopefully I'll have mine ready sometime tomorrow at the latest.

Question for anyone. So the rules about the dragon's natural armor seem to be telling me that I can get the enchantments like normal, but the normal armor bonus applied to the appropriate tier sounds like it does not apply and instead I must use the dragon's armor bonus.

For example:
Spoiler
Dragon  Instead of  Magic Armor
  • Lesser item +0 Instead of +2 to Armor Class
  • Greater item +1 Instead of +3  to Armor Class
  • Relic +1 Instead of +4 to Armor Class
  • Artifact +2 Instead of +5 to Armor Class

Potentially, maybe the one just adds with the other. That's what I'm hoping, but I never like to assume best case scenario.
So someone please tell me they add together.   ;D
Title: Re: Of Scum and Villainy recruitment thread
Post by: Mystify on October 19, 2013, 04:11:23 PM
the bonus for the dragon's armor being enchanted stacks with the dragon's normal armor bonus, not a normal magic armor bonus.
Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 19, 2013, 04:12:02 PM
Hopefully I'll have mine ready sometime tomorrow at the latest.

Question for anyone. So the rules about the dragon's natural armor seem to be telling me that I can get the enchantments like normal, but the normal armor bonus applied to the appropriate tier sounds like it does not apply and instead I must use the dragon's armor bonus.

For example:
Spoiler
Dragon  Instead of  Magic Armor
  • Lesser item +0 Instead of +2 to Armor Class
  • Greater item +1 Instead of +3  to Armor Class
  • Relic +1 Instead of +4 to Armor Class
  • Artifact +2 Instead of +5 to Armor Class

Potentially, maybe the one just adds with the other. That's what I'm hoping, but I never like to assume best case scenario.
So someone please tell me they add together.   ;D

They don't. Probably to prevent you from reaching utterly ridiculous levels or armor with it. Basily, your green numbers are correct.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 19, 2013, 04:43:50 PM
Ok, I'll believe you both this once.  :P

~EDIT~
Actually, one more question.
Am I still selecting light or heavy armor for its base armor bonus/penalty?
Title: Re: Of Scum and Villainy recruitment thread
Post by: Mystify on October 19, 2013, 04:48:28 PM
no, neither will stack with the dragon armor.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 19, 2013, 05:03:58 PM
No, I mean does that still belong with the dragon armor?  If not then I believe the dragon's armor to be seriously lacking compared to a normal character who may take a guardian weapons.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Mystify on October 19, 2013, 05:15:38 PM
Dragons get a +1 circle bonus to their armor. It does not stack with armor, magic armor, or a magic shield. It does stack with guardian. You can enchant it to get an additional bonus to the AC, as you listed.
Its not supposed to provide awesome AC, dragons get tons of HP, its meant to discourage them from getting tons of HP and awesome AC.
Title: Re: Of Scum and Villainy recruitment thread
Post by: samd6 on October 19, 2013, 05:34:27 PM
Not sure whether to go for Lich/Air/Earth again, or do ER/Dragon/Fortune's Friend/Smiting, which is a rather effective build.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 19, 2013, 05:42:48 PM
Dragons get a +1 circle bonus to their armor. It does not stack with armor, magic armor, or a magic shield. It does stack with guardian. You can enchant it to get an additional bonus to the AC, as you listed.
Its not supposed to provide awesome AC, dragons get tons of HP, its meant to discourage them from getting tons of HP and awesome AC.

Guardian is a deflection bonus so that does not stack.

So right now I'm looking forward to a pitiful +5 AC (+4 circles, +1 greater enchantment) vs +8 AC (+2 heavy armor, +3 greater armor enchant, +1 guardian weapon, +2 greater item enchant)
Not to mention we both have access to a relic enchantment so that boosts the non-dragon to +9 or even +10 if it is legendary as you can have early access to a second relic item. The dragon can only hope to raise it +1.

Sure I'm getting 40 extra hit points, but that only helps so much when I'm battered and can't heal myself until 8 rounds later- assuming I'm not battered again.  Or suffering from HP reduction.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Grue on October 19, 2013, 05:57:31 PM
greater magic armor is only +3, the magic armor bonus overrides the mundane heavy/light distinction. going from light-> lesser is +1 AC, going from Heavy-> lesser removes the reflex penalty. Guardian explicitly stacks with other deflection bonuses.
you would be looking at +4 circle, +1 greater enchant, +1 guardian weapon (total +6) as opposed to +3 greater armor, +1 guardian weapon, +2 greater shield (total +6).
same AC, 1 less magic item slot.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Mystify on October 19, 2013, 05:59:48 PM
Dragons get a +1 circle bonus to their armor. It does not stack with armor, magic armor, or a magic shield. It does stack with guardian. You can enchant it to get an additional bonus to the AC, as you listed.
Its not supposed to provide awesome AC, dragons get tons of HP, its meant to discourage them from getting tons of HP and awesome AC.

Guardian is a deflection bonus so that does not stack.

So right now I'm looking forward to a pitiful +5 AC (+4 circles, +1 greater enchantment) vs +8 AC (+2 heavy armor, +3 greater armor enchant, +1 guardian weapon, +2 greater item enchant)
Not to mention we both have access to a relic enchantment so that boosts the non-dragon to +9 or even +10 if it is legendary as you can have early access to a second relic item. The dragon can only hope to raise it +1.

Sure I'm getting 40 extra hit points, but that only helps so much when I'm battered and can't heal myself until 8 rounds later- assuming I'm not battered again.  Or suffering from HP reduction.
Guardian is a deflection bonus that stacks with other deflection bonuses.
Also, the base heavy/light armor bonus doesn't stack with the magic bonus. A lesser set of armor is +2 item bonus to AC, period, and a greater is +3. If it helps ,think of lesser light armor as increasing the AC bonus, and lesser heavy armor as removing the reflex save penalty, and after that each tier adds +1 to the AC.
so, you are looking at +6 (+4 circles, +1 greater, +1 guardian) vs. +6(+3 greater armor, +2 greater shield, +1 guardian), and you have a spare greater item.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 19, 2013, 06:04:57 PM
Hmm. 

わかります。
どうも ありがと ございます。

(^◇^)
Title: Re: Of Scum and Villainy recruitment thread
Post by: Thudloderp on October 19, 2013, 07:27:12 PM
Munchlord DMing a game? Not passing up on this, even if the system is new to me. Time to peruse the player's handbook and see if I can't hammer a character together.

Edit : Demon/Assassin with Professional Soldier and Esoterica Radica looks fun. Sneaky sneaky ambush assassin plan will soon be online!
Title: Re: Of Scum and Villainy recruitment thread
Post by: Don Jentleman on October 19, 2013, 07:30:46 PM
Highly tempted to run a bestial Utter Brute/Water Elemental/Swashbuckler. Oh god, the fun things I can do with such a character...
Title: Re: Of Scum and Villainy recruitment thread
Post by: Qazarar on October 19, 2013, 09:44:41 PM
I'm currently thinking Sentient Construct, Battle's Tempering, and Arcane Lore as my tracks. Not entirely sure yet. I'm thinking of it as a tough and cybernetically augmented wizard.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Grue on October 19, 2013, 11:42:46 PM
I'm going with Demon/Smiting/Destruction, a Demon Lord over the damned, with emphasis on either demon or lord depending on which Benefactor he ends up with.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Rokku on October 20, 2013, 01:37:07 AM
Oh very yes this.  I have no idea what I'll make at the moment.  But yes.  Very Yes.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 20, 2013, 05:11:40 PM
If I want a higher tier affect of a 1 point enchantment, does that mean I need to spend extra enchantment points to receive that? Such as spending two points on a single one point enchantment?
Title: Re: Of Scum and Villainy recruitment thread
Post by: Don Jentleman on October 20, 2013, 05:22:48 PM
"Many enchantments are more powerful on equipment of higher tiers, listing different or additional effects for higher tiers of items. (pg 313)" This suggest no, Cast.

Also, almost done with my character. Gonna be going with a lovecraftian horror (in training), with the build I listed before (Utter Brute/Water Elemental/Swashbuckler). Abilities will be re-fluffed as gravity/space manipulation and other horrific goodness. BTW, this is a [Small] character, so this should be fun to roleplay. X3
Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 20, 2013, 05:28:41 PM
Thanks Don, I thought that was the case I just don't like to assume.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Mystify on October 20, 2013, 05:58:48 PM
no. The enchantments cost  their price no matter what, and their power scales based on the overall tier of the weapon.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 20, 2013, 06:40:21 PM
So may I take the Abandoned Arsenal Greater Place of Power to use as one of my greater item slots?
I'm pretty sure I can but I want to make sure.

If not, then i'll just add turret to my mount.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Don Jentleman on October 20, 2013, 07:10:48 PM
I'm assuming that we are allowed to fill up as many item slots as we are currently capable of, considering we are major villains and everything.

In any case, I have my sheet and bio ready to go. Just to note, the misc damage account for both the Weaponized feat and the Cold-fire Ingot that my character has on him. If any of my items are out of place, please let me know. I rounded down my greater consumable and my relic consumable in order to get 3 lesser and 2 greater consumables, but again, if this is not okay, please let me know.

Sheet (https://docs.google.com/file/d/0B81cxZbXH1xfOENJOWJlZmE3dTA/edit?usp=sharing)

Spoiler
Bio
Name: Gok-rei
Age: 3
Gender: None
Species: Unknown, appears to be some sort of serpent
Title: Lovecraftian Horror (In-training)
Hobbies: Killing, Distorting reality to something horrible, killing, listening to the screams of the damned, killing, devouring the flesh of the innocent, classical music. Did I forget to mention killing?
Appearance: A 3 foot long serpent covered in dark sap green (http://www.art-paints.com/Paints/Acrylic/Caran-D-Ache/Colours/Dark-Sap-Green/Dark-Sap-Green-xlg.jpg) scales. Has an upside-down triangle on one end of it’s body as a sort of “face”, but it has no other features that would make it look like a face. It has black fleshy spheres that line it’s body that appear to act like eyes, along with eyelids to cover these “eyes”. The other end of it’s body appears to be a tail with a sharpened scale on the end, like a blade of sorts.
Tracks: Utter Brute/Water Elemental/Swashbuckler
Legendary Abilities: Worldhewn, Bigger, Plot Armor
Fighting Style: Manipulates gravity and distorts space to hinder enemies, then isolates one unfortunate soul and tears him/her to pieces, circling about and lashing out in what seems to be multiple directions at once. Rinse and repeat until one side dies.

Fluff: Being a creature outside the normal laws of other dimensions, Gok-rei can manipulate its surroundings easily to fit its tastes, making it hard to pin down and even harder to destroy with magic (Worldhewn, Mist Aura, Bigger, Reality Bender). Even if it is felled in battle, it can regenerate it’s body quickly to resume it’s carnage upon the world (Plot Armor). In addition, the wounds it inflicts can fester into distorted patches of space, making them nearly impossible to close or heal ([HP reduction]/[Battered] abilities). It’s ability to manipulate space also allows for teleportation and to open rifts in the fabric of space, even move people around against their will… when it gets a bit older, that is (Viscous, Malestrom, Unstoppable, Topsy Turvy).

Backstory: Simply put, Gok-rei wants to become the greatest terror in existence, but seeing as it came into existence only a few years ago, it has a long way to go before it can challenge any other eldritch horrors. By chance, Gok-rei was contacted by the benefactor, and the offer intrigued it enough that it decided to accept, seeing this as an opportunity to grow stronger.

Personality is undecided as of right now, but I imagine that it's going to be a bit... silly. Just cause.

Edit: The max HP listed is incorrect, it should be 197 instead of 208
Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 20, 2013, 07:33:17 PM
Sry for double post, but I wanted to make sure this was made obvious:

Tau Xce Qo, a Child of the Havoc Wyrm:
https://www.dropbox.com/s/nef2krnnj28fz55/Tau%20Cxe%20Qo.pdf

Here it is so you may inspect it a bit early if you like.  I am still trying to snip off some loose ends so it will be refined a bit more.

~EDIT~

I stole Don's thing.
Spoiler
Bio
  • Name: Tau Xce Qo
  • Age: 285
  • Gender: Male
  • Species: Child of the Havoc Wyrm
  • Title: Messenger of Armageddon (Mainly only to people who have seen and lived)
  • Hobbies: Destruction, Killing, Soul Eating, Long walks through burning cities, charging around on his dhargamare.
  • Appearance: His body covered in thick charcoal black scales and bony hide groomed into a nightmarish shape of great jutting twisting spikes. Jagged crevices cover his body emit the fiery glow of an unseen undying flame. Atop his head and bolted into his own hide sits a visor made of the most striking silver against his blackened hide. Two gold bands are layed into the thick armor of his arms.
    His dhargamare, a great powerfully built creature that closely resembles a very large black horse with very distorted features.
  • Tracks: Dragon, Path of Destruction, Fire Elemental
  • Legendary Abilities: Worldhewn, Bigger, Scourge
  • Fighting Style: ???.

Fluff: Burns people, and through burning is able to receive sips of their soul that strengthen and replenishes his own. His power and command of fire is enough to be able to bend flows of air so that he may strike out farther and even all around with equal intensity as if he was attacking directly.

Backstory: The Children of Havoc, direct heirs to The Great Havoc Wyrm, a people that never end in the unquenchable scourge against all things. Tau Xce Qo, the mightiest of the Children, decided on this day to spend 333 years on a quest to personally spread destruction, devour countless souls, and become the ultimate Armageddon to the world.
Ah, but he is only a messenger of what is to come, as his armies slowly grow and rise behind him the world will never realize that hell was only the beginning.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Qazarar on October 20, 2013, 07:55:46 PM
To clarify: when a feature says +X to all damage, that applies to spells as well, correct?
Title: Re: Of Scum and Villainy recruitment thread
Post by: Mystify on October 20, 2013, 07:59:28 PM
yes.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Zejety on October 21, 2013, 03:52:55 AM
I will post my sheet tomorrow at the latest.
Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 21, 2013, 04:30:58 AM
Castodas: you seem to have forgotten to change the fighting style thing. Also, I can't see your sheet for some reason.

Don: Looks good
Title: Re: Of Scum and Villainy recruitment thread
Post by: Rokku on October 21, 2013, 04:32:40 AM
If I want a higher tier affect of a 1 point enchantment, does that mean I need to spend extra enchantment points to receive that? Such as spending two points on a single one point enchantment?

Nope, enchantments automatically upgrade when the item gets to that tier.  You get more per point with higher-tier items, basically.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Rokku on October 21, 2013, 04:53:46 AM
A legendary killer, believed little more than a myth by most.  I give you...

The Coelacanth (https://docs.google.com/file/d/0B1CFTvn0quB3bmRLTTdTRDdlZWc/edit?usp=sharing).
Title: Re: Of Scum and Villainy recruitment thread
Post by: Zejety on October 21, 2013, 04:57:08 AM
A legendary killer, believed little more than a myth by most.  I give you...

The Coelacanth (https://docs.google.com/file/d/0B1CFTvn0quB3bmRLTTdTRDdlZWc/edit?usp=sharing).
I vote for everybody to take Puppetmaster!
Title: Re: Of Scum and Villainy recruitment thread
Post by: Rokku on October 21, 2013, 07:05:10 AM
A legendary killer, believed little more than a myth by most.  I give you...

The Coelacanth (https://docs.google.com/file/d/0B1CFTvn0quB3bmRLTTdTRDdlZWc/edit?usp=sharing).
I vote for everybody to take Puppetmaster!

Wouldn't that make things too easy?
Title: Re: Of Scum and Villainy recruitment thread
Post by: Don Jentleman on October 21, 2013, 07:21:55 AM
A legendary killer, believed little more than a myth by most.  I give you...

The Coelacanth (https://docs.google.com/file/d/0B1CFTvn0quB3bmRLTTdTRDdlZWc/edit?usp=sharing).
I vote for everybody to take Puppetmaster!

But I want everyone to know me and despair. :C

Also, you might have stolen a bit TOO much of my thing, Castodas. Two of those items don't seem to fit your sheet...
Title: Re: Of Scum and Villainy recruitment thread
Post by: Mystify on October 21, 2013, 11:42:34 AM
Zejety: good that you ask. Not free selection as Exelexis chassis point buy thing still needs a bit of polish IIRC.
Exe has a new one that is polished http://www.ruleofcool.com/smf/index.php/topic,1185.0.html (http://www.ruleofcool.com/smf/index.php/topic,1185.0.html). Can we please use that? The build I want is crazed inventor/alchemist/smiting, and I can't build that because smiting puts me on a paladin base, which means judgement, which I don't want.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Exelixi on October 21, 2013, 11:46:08 AM
Confirming that the one Mystify just linked is ready not only for 1.0, but for 1.1. This is the final version before the Monster Guide, unless new mutually-exclusive tracks are released in the mean time.
Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 21, 2013, 12:18:47 PM
Confirming that the one Mystify just linked is ready not only for 1.0, but for 1.1. This is the final version before the Monster Guide, unless new mutually-exclusive tracks are released in the mean time.

I was unaware of this. Yes, you may use this if you want to.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Zejety on October 21, 2013, 12:46:37 PM
YES! Suck it, Guild Initiation! :P
Title: Re: Of Scum and Villainy recruitment thread
Post by: Mystify on October 21, 2013, 12:57:06 PM
I want a lab assistant with Fortune's Friend
Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 21, 2013, 02:49:07 PM
Also, you might have stolen a bit TOO much of my thing, Castodas. Two of those items don't seem to fit your sheet...

I see I somehow overlooked the fighting style. What was the other thing?

To Munchlord: I'm not sure why you can't see my sheet.

Can anyone else see my character sheet?
https://www.dropbox.com/s/nef2krnnj28fz55/Tau%20Cxe%20Qo.pdf
Title: Re: Of Scum and Villainy recruitment thread
Post by: Don Jentleman on October 21, 2013, 02:52:54 PM
Also, you might have stolen a bit TOO much of my thing, Castodas. Two of those items don't seem to fit your sheet...

I see I somehow overlooked the fighting style. What was the other thing?

To Munchlord: I'm not sure why you can't see my sheet.  Can anyone else see my character sheet?

... My vision is playing tricks on me. There is no second thing. Carry on!

As for the sheet, I can see it just fine, although you seem to have missed 2 abilities for Fire Elemental. They are pretty long though, not sure how you would condense them.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Mystify on October 21, 2013, 02:58:31 PM
so, my character wants to take either martial magister or arcane magister to get a bonus to my combat alchemist DCs. marital magister gives a +2 bonus to any physical skill, and arcane magister gives a +2 bonus to arcana. There is a feat for demoman that increases demoman DCs and increases it's engineering skill. I would much rather have a bonus to engineering than a bonus to a physical skill or arcana; may I take a +2 bonus to engineering  instead of the other skill, or alternatively apply the demoman feat to combat alchemist?
Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 21, 2013, 03:45:10 PM
so, my character wants to take either martial magister or arcane magister to get a bonus to my combat alchemist DCs. marital magister gives a +2 bonus to any physical skill, and arcane magister gives a +2 bonus to arcana. There is a feat for demoman that increases demoman DCs and increases it's engineering skill. I would much rather have a bonus to engineering than a bonus to a physical skill or arcana; may I take a +2 bonus to engineering  instead of the other skill, or alternatively apply the demoman feat to combat alchemist?

Yeah, sure. Combat Alchemist always struck me as more of a biochemistry thing though, so maybe medicine or nature is a more thematically apropriate thing. Then again, in the end that's flavor and thus mutable.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Exelixi on October 21, 2013, 05:26:04 PM
Really, the lack of a Chemistry skill is pretty weird when you get into sci-fi stuff.

I promise I'm not just idly commenting, I am considering joining this very hard, I'm just stuck in an odd place. I want to play a "Fuck Civilisation" Evil Druid type of deal, but Legend doesn't shapeshifting.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Mystify on October 21, 2013, 05:33:41 PM
Really, the lack of a Chemistry skill is pretty weird when you get into sci-fi stuff.

I promise I'm not just idly commenting, I am considering joining this very hard, I'm just stuck in an odd place. I want to play a "Fuck Civilisation" Evil Druid type of deal, but Legend doesn't shapeshifting.
I have a Shapeshifting (http://www.ruleofcool.com/smf/index.php/topic,156.0.html) track, and my homebrew is generally allowed.
Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 21, 2013, 07:33:49 PM
Really, the lack of a Chemistry skill is pretty weird when you get into sci-fi stuff.

I promise I'm not just idly commenting, I am considering joining this very hard, I'm just stuck in an odd place. I want to play a "Fuck Civilisation" Evil Druid type of deal, but Legend doesn't shapeshifting.

Unless it's a setting with magic as a seperate thing, I usually just split science between medicine and arcana.

For things that reflavor into shapeshifting easily, there are barbarian rage/dervish (with con changed to Wis or similar) and refluff it to bear/panther shape (or whatever), Vigilante can be flavored as the armor and mount being turning into a big bird and brutal kick being basicly a dive attack. Just blade can be reflavored into a partial shapeshift gaining claws or something, bonus points for Arcane Secrets being fairly simple to reflavor into most plant-based stuff.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Qazarar on October 21, 2013, 08:23:37 PM
My character is built. The description will have to wait a bit until I have some time. However here is my sheet for the Cyber-Wizard, Varseil The Inhumane https://www.dropbox.com/s/jacp5b5d691dkwa/Varseil.pdf (https://www.dropbox.com/s/jacp5b5d691dkwa/Varseil.pdf)
Legendary: Collateral Damage, Bigger, and Scourge.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Don Jentleman on October 21, 2013, 08:44:44 PM
Mmm, we have an interesting cast so far. Some interesting builds as well. I look forward to seeing how these characters operate with each other :P
Title: Re: Of Scum and Villainy recruitment thread
Post by: jared71 on October 21, 2013, 09:23:33 PM
You guys need another player?  I can afford the time of a play by post game.

Thinking

Shaman Spells/Dervish/???

Basically an arcane archer.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 21, 2013, 09:28:33 PM
Mmm, we have an interesting cast so far. Some interesting builds as well. I look forward to seeing how these characters operate with each other :P

What, you mean when we are not punching, biting, or secretly scheming against each other?

First things first is the race for physical dominance, and that one will get squashed by the intellectuals who are then annihilated by the bat-shit crazy guys who will somehow manage to get everything sucked into a black hole- except that will be purely coincidence.  In the end, nature will dominate and this god or deity will laugh at our silly little attempts.

Oh wait, we are not allowed to kill each other. Touché.
Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 21, 2013, 09:34:12 PM
Given the amount of interest and so on and so forth, I've decided to run two groups of this. If both benefactors (and end goals) have enough interest, it'll be a Team Dominate and a Team Decimate. They will be parallel universe things, so no way for the team to interact.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Don Jentleman on October 21, 2013, 09:36:41 PM
Mmm, we have an interesting cast so far. Some interesting builds as well. I look forward to seeing how these characters operate with each other :P

What, you mean when we are not punching, biting, or secretly scheming against each other?

First things first is the race for physical dominance, and that one will get squashed by the intellectuals who are then annihilated by the bat-shit crazy guys who will somehow manage to get everything sucked into a black hole- except that will be purely coincidence.  In the end, nature will dominate and this god or deity will laugh at our silly little attempts.

Oh wait, we are not allowed to kill each other. Touché.
Doesn't mean I we won't try. (Fully intends to be the best melee ever, and I WILL make this into a competition of sorts.) X3

Jared, we already have Zejety looking to fill the arcane archer, although I am curious as to how you will combine Shaman spells with Dervish. Zejety is only using Tactician spells though, so making a character with Shaman Spells is a-ok in terms of flavor balance.

@munch: I'm a little sad that there will be no double group shenanigans, but I'm all up for both benefactors getting screen time. Sign Gok-rei up for the destruction side, please. X3
Title: Re: Of Scum and Villainy recruitment thread
Post by: Metool on October 21, 2013, 09:52:35 PM
Indeed, as I said earlier, CRUSH. KILL. DESTROY. Starting up a team Decimate would be alright.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 21, 2013, 10:34:24 PM
To Munchlord: Are you still unable to see my character sheet? Would you like me to send it another way?
Also, yeah I left off the last two Fire elemental circles out of laziness. I just figured I could add those in whenever they become relevant.

My character could go either way with the team decimate or team dominate. let me know where you need him.
Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 21, 2013, 10:47:23 PM
Managed to access it just now. Seems like my browser was a derpavore.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Mystify on October 21, 2013, 10:58:25 PM
Here is my character, Irsinig Wissen Schaftler (https://www.dropbox.com/s/8haj00xbzpfq9dx/lv10%20Irsinig%20Wissen%20Schaftler.pdf)
Team Dominate all the way
Title: Re: Of Scum and Villainy recruitment thread
Post by: Qazarar on October 21, 2013, 11:18:29 PM
I think Varseil would be up for some decimation. Although he could spring for some domination, if necessary.
Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 21, 2013, 11:55:22 PM
Team Dominate
Mystify:  Irsinig Wissen Schaftler (https://www.dropbox.com/s/8haj00xbzpfq9dx/lv10%20Irsinig%20Wissen%20Schaftler.pdf).

Team Decimate
Metool: ???
Don Jentleman: Gok-Rei (https://docs.google.com/file/d/0B81cxZbXH1xfOENJOWJlZmE3dTA/edit?usp=sharing)
Quazarar: Varseil the Inhumane (https://www.dropbox.com/s/jacp5b5d691dkwa/Varseil.pdf)

Either
Thudloderp: Demon/Assassin/ER/Professional Soldier
Grue: Demon/Smiting/Destruction
Castodas: Tau Xce Qo (https://www.dropbox.com/s/nef2krnnj28fz55/Tau%20Cxe%20Qo.pdf)

Unknown
Zejety: Some kind of arcane archer setup with Tactician spells.
Rokku: The Coelacanth (https://docs.google.com/file/d/0B1CFTvn0quB3bmRLTTdTRDdlZWc/edit?usp=sharing)
Jared71: Some kind of Dervish/Shaman arcane archer type.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Qazarar on October 22, 2013, 12:07:40 AM
I have finished with Varseil's details, and so have jumped on the bandwagon.
Spoiler
Name: Varseil

Age: 47

Gender: Male

Species: Human, originally.

Title: The Inhumane. Known as such for both his extensive cybernetics and his lack of anything resembling empathy.

Hobbies: Researching arcane lore, tinkering with his cybernetics, inventing new ways to destroy things, and generally wreaking havoc.

Appearance: Varseil has the overall appearance of your standard humanoid, in shape at least. However, his extensive cybernetic modifications and replacements have drastically altered his appearance, making his original race almost impossible to determine. His eyes glow with a constant orange light, enhancing his vision far beyond the norm. He has glowing lines tracing countless paths across his skin, primarily emitting an orange glow, although some are red or yellow. His flesh itself seems to be changed, and has filaments of metal periodically woven through. His hands are tipped with vicious claws made of some unknown metal, and they periodically spark with energy.

Tracks:Sentient Construct, Battle’s Tempering, Arcane Lore

Legendary Abilities: Collateral Damage, Bigger, and Scourge.

Fighting Style:Varseil uses his relentless speed to charge into the midst of battle before unleashing a flurry of destructive power. He trust his intensive modifications and survivors instincts to see him through, although if any enemy gets too close, he’ll gut them with his claws.

Backstory: Varseil was originally the sole apprentice to a master magician in a small city, comparatively, in the middle of yet another urban wasteland. He wanted to follow in the footsteps of his hero, learning all the magic he could to help people everywhere. He had more love in his heart than most ever could, and did everything he could to help others. But his world did not reward kindness, and rewarded selflessness even less. The world was a dark place, and his every attempt to do good was beaten down. He tried as long as he could, but his goodness grew smaller and smaller. And one day, it seemed that the last had finally run out. Where his heart had once been full of love, it had been twisted into a dark hatred, a deep loathing for the world that had done this to him. He seeks now to wreak his fury upon everything for daring to exist any longer.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Rokku on October 22, 2013, 12:23:35 AM
I voted for Team Dominate.  The Coelacanth is a civilized soul.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Grue on October 22, 2013, 12:26:06 AM
Behold, Karthanok, Lord of the Damned (https://www.dropbox.com/s/zdmqavwcymfq2ey/Karthanok%2C%20Lord%20of%20the%20Damned.pdf)!

would prefer team Decimate, but would be willing to play on team Dominate if the need arises.
Title: Re: Of Scum and Villainy recruitment thread
Post by: jared71 on October 22, 2013, 12:42:26 AM
I will play on team dominate.  I can also drop out if we have too many.

(Dervish or Reign of arrows), Shaman spells (fast),  Another.  I can use mystify circles?  Thinking of witch.   http://www.ruleofcool.com/smf/index.php/topic,201.0.html


Can we custom make a race - using the race rules on page 47.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Mystify on October 22, 2013, 01:18:57 AM
combat alchemist is core, not mine
Title: Re: Of Scum and Villainy recruitment thread
Post by: Qazarar on October 22, 2013, 01:21:48 AM
We have quite the multitude of malicious monsters, it seems.
Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 22, 2013, 06:01:25 AM
I will play on team dominate.  I can also drop out if we have too many.

(Dervish or Reign of arrows), Shaman spells (fast),  Another.  I can use mystify circles?  Thinking of witch.   http://www.ruleofcool.com/smf/index.php/topic,201.0.html


Can we custom make a race - using the race rules on page 47.

Yes and Yes, though your custom setup needs to get final approval ;)
Title: Re: Of Scum and Villainy recruitment thread
Post by: Zejety on October 22, 2013, 11:53:23 AM
I promised a sheet for today but I fear it will not be ready. All the crunch is done but I will not be home in time today to finish and upload the sheet.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Zejety on October 23, 2013, 05:09:32 PM
Here is my sheet: https://www.dropbox.com/s/6qj6isggnpe5wox/Archer.pdf
Still need to think of a name and write his background.
Title: Re: Of Scum and Villainy recruitment thread
Post by: jared71 on October 24, 2013, 02:34:39 AM
https://www.dropbox.com/s/1icye9jpie4v4mx/Magical%20Archer%20Legend.pdf

Should be pretty good.  I will send the text version too, which I prefer.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Thudloderp on October 25, 2013, 03:53:27 PM
https://docs.google.com/file/d/0B0TFcUHMDycJdUVxUEpQeXF0cEk/edit?usp=drive_web

It took no small amount of annoying the DM on Skype, but I think I have a workable character! I can do either benefactor with no problems or complaints.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 25, 2013, 07:55:45 PM
What if I complain?  :P
Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 26, 2013, 05:53:35 AM
Currently waiting for:

A few names
Metool's character sheet
Zejety to pick a team
Me to assign the two 'I go wherever' people to teams
Title: Re: Of Scum and Villainy recruitment thread
Post by: Zejety on October 26, 2013, 06:15:30 AM
I prefer Domination but can roll with anything.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 26, 2013, 10:02:29 AM
If it is a draw and nobody else is particular about one or the other, may I be on team dominate? I think that would be my preference but i'm still willing to go either way.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Metool on October 26, 2013, 12:47:30 PM
SHEEEEEET. (https://docs.google.com/document/d/15fdVpWcwG4CikMep59xeHybTdUWPRqRwBip8L2TvirE/edit)
Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 26, 2013, 02:12:22 PM
SHEEEEEET. (https://docs.google.com/document/d/15fdVpWcwG4CikMep59xeHybTdUWPRqRwBip8L2TvirE/edit)
Would you mind making a PDF version? I find those vastly easer to read.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Metool on October 26, 2013, 02:57:34 PM
I can make the presented document a PDF, but it won't be using the official character sheet, sorry.
Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 26, 2013, 04:05:22 PM
I can make the presented document a PDF, but it won't be using the official character sheet, sorry.
Why? if you don't mind me asking
Title: Re: Of Scum and Villainy recruitment thread
Post by: Metool on October 26, 2013, 04:09:16 PM
Because Adobe Reader's borked on my machine.
Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 26, 2013, 04:51:36 PM
Because Adobe Reader's borked on my machine.

Fair enough.
Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 26, 2013, 04:55:45 PM
Waiting for list:
Zejety's character to get baptized
Armani Fabulous to visit the numerologist


I plan on launching this on monday.
Title: Re: Of Scum and Villainy recruitment thread
Post by: jared71 on October 26, 2013, 05:22:05 PM
Assuming I can buff other members of the party, I am going to drop witch for Tactician spells.  Be nice to get fly and some other stuff.

Sorry, but I noticed a few details from other character sheets.  As I was looking at the other sheets to determine who I can buff.
Rokku - should get 4d6 instead of 3d6 on sneak attacks.  He is also missing a feat.

Zejety - put unbending on his armor but that must be put on an artifact.

SpaceChomp - Doesn't likely need multi-class flexibility because we are using the flexible chassis.  You have two iron tactica which is likely not allowed.  (Now you don't need one though).



Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 26, 2013, 05:38:46 PM
Assuming I can buff other members of the party, I am going to drop witch for Tactician spells.  Be nice to get fly and some other stuff.

Sorry, but I noticed a few details from other character sheets.  As I was looking at the other sheets to determine who I can buff.
Rokku - should get 4d6 instead of 3d6 on sneak attacks.  He is also missing a feat.

Zejety - put unbending on his armor but that must be put on an artifact.

SpaceChomp - Doesn't likely need multi-class flexibility because we are using the flexible chassis.  You have two iron tactica which is likely not allowed.  (Now you don't need one though).

Evidently, I was sleepier than I thought when I looked through that stuff.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 26, 2013, 06:12:18 PM
Always good to have folks watching out for each other. I would, but I do most of this on my iPhone and I can't see the fill-ins on the standard PDF sheet. Mine is actually done using exel.
Title: Re: Of Scum and Villainy recruitment thread
Post by: SpaceChomp on October 27, 2013, 02:42:10 AM
Thanks for the heads up about the mechanics of my character.  He's also got a real name now.  Can't wait.

https://docs.google.com/file/d/0B4Iibp74yQD-SlNyNUFEZlZPelE/edit?usp=drive_web
Title: Re: Of Scum and Villainy recruitment thread
Post by: Zejety on October 27, 2013, 04:16:18 PM
Sorry! I updated my character sheet with a name, backstory and new armor enchantments.
Tell me if you need more information.
Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 28, 2013, 06:38:52 AM
Threads are up ladies and mentlegen.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Mystify on October 28, 2013, 01:55:25 PM
oh, I didn't realize everyone else was there too. I thought we each had the same experience separately.
Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 28, 2013, 02:00:27 PM
My bad if I communicated it poorly. Yes you were all there.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Mystify on October 28, 2013, 02:06:25 PM
I am electing not to phoneticize his accent as that will just be annoying for everyone to read. I everyone would prefer it, I could.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Grue on October 28, 2013, 02:36:36 PM
Thudloderp, I noticed that Aphelion has 2 champion tier abilities and a fated tier ability, as opposed to one each of champion, fated and immortal tier.
Title: Re: Of Scum and Villainy recruitment thread
Post by: jared71 on October 28, 2013, 02:40:36 PM
Munchlord,

It would be nice if we had two out of character threads instead of just this one.   One for decimate and one for dominate.  We are really moving forward with two different games right?


Mystify,

You don't have to type broken German  :P  I would probably prefer not to try to read it
Title: Re: Of Scum and Villainy recruitment thread
Post by: Thudloderp on October 28, 2013, 03:56:41 PM
Thudloderp, I noticed that Aphelion has 2 champion tier abilities and a fated tier ability, as opposed to one each of champion, fated and immortal tier.

I asked the DM over Skype if all was fine and good with that arrangement. Nothing in Immortal really GRABBED me as AWESOME; Scourge was too messy for someone basically bred to be a professional bloodletter, and since I would be willing to let Aphelion die, Plot Armor wasn't great. The only Immortal tier ability that I really LIKED were Lionheart, which I think is a poor fit on a character who thematically is unused to the idea of 'non-disposable personel', and Colossus. The idea of a GIANT TELEPORTING NINJA, while FUNNY AS HELL (I would find myself compelled to keep rolling stealth checks until I got a 20, then see what the DM felt obligated to do), not really appropriate.

My original plan was doubling up on Iron Monger, but that got shot down, so I went for Child of the Forge; idea being, hey, at least this way I can compensate for Full Buy In screwing my inventory.

Plus, Forgotten Song and Abandoned Arsenal just work so well on AA with the flavor I've got in me head.

If I have to switch Forge out for an Immortal (maybe Munch missed it?) I guess I will, but I'd -really- rather not; I'm the type who sacrifices objective power for 'cool factor', and something about the four candidates for Immortal just clash with the particular flavor of coolfactor I want Aphelion to have.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Mystify on October 28, 2013, 04:06:03 PM
While messing around with the tiers like that has problems, I don't see anything problematic with that arrangement. Doing something like woldhewn+indestructable would be, for instance.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Thudloderp on October 28, 2013, 04:16:56 PM
While messing around with the tiers like that has problems, I don't see anything problematic with that arrangement. Doing something like woldhewn+indestructable would be, for instance.

Damn. My backup character was gonna be a Woldhewn, Indestructable, Colossal Snake. *snaps fingers*

Woulda been AWESOME, too, with Rage, Discipline of the Serpent, and Utter Beast for tracks.

Oh well, back to the drawing board.
Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 28, 2013, 04:51:41 PM
While messing around with the tiers like that has problems, I don't see anything problematic with that arrangement. Doing something like woldhewn+indestructable would be, for instance.
Which is why I reviewed the particular combination he chose before final greenlighting.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Mystify on October 28, 2013, 05:17:09 PM
What if I do some minor affections, like using ve instead of we. Shouldn't make it much  harder to read, but will convey the presence of an accent.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 28, 2013, 08:36:35 PM
I think the w=v thing vould verk very vell.
Title: Re: Of Scum and Villainy recruitment thread
Post by: SpaceChomp on October 28, 2013, 08:54:08 PM
I fixed some of the numbers and added Legendary feats.  He is now in my sig below.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Don Jentleman on October 28, 2013, 09:37:00 PM
SO... TEMPTED... TO ATTACK GRUE'S CHARACTER! X3
Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 28, 2013, 11:21:45 PM
^^
I'd go for the hands. Always the hands.


My character is talking tough, but chances are he will be the first one to struggle, if not fall absolute.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Thudloderp on October 28, 2013, 11:46:10 PM
This is my second time playing a pen and paper RPG of any sort, Castodas, and Munch -saw- my first escapade.

I was uh...I wasn't exactly CONTRIBUTING MUCH.

What I'm saying is, race you to defeatism!
Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 29, 2013, 12:05:26 AM
^^
Consider that race accepted.  *Begins running.  *Immediately falls off cliff that wasn't even in the correct direction.
Ah, yeah, I was trying to lose but killed myself in the process.  Yeah....    :(

Oh, i just noticed that i missed something on my char sheet.  He should have reduction equal his Con thanks to Vigor Skaling.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Metool on October 29, 2013, 02:07:46 AM
To whom it may concern,

My will's been sapped by life, so now I inform you that I'm dropping from the game.
Title: Re: Of Scum and Villainy recruitment thread
Post by: Castodas on October 29, 2013, 02:17:22 AM
 :(

Sorry to hear. Hope you reconsider.
Title: Re: Of Scum and Villainy recruitment thread
Post by: munchlord on October 30, 2013, 10:47:18 AM
OOC threads are up. Sorry for the slow posting, spent the night in Psychiatric and there was no interwebses to be had.