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Messages - Kajhera

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1
Dungeons & Dragons / Re: 4d6 damage cantrip: legitimate?
« on: January 29, 2013, 01:32:52 PM »
The "large" in the bone bow entry is descriptive, rather than for a Large sized weapon.

2
Dungeons & Dragons / Re: 4d6 damage cantrip: legitimate?
« on: January 28, 2013, 07:05:11 AM »
The crossbow bolt is part of the target line, and thus can't be negated with Eschew Materials, as you'd be trying to target nothing whatsoever.
I'm also not sure how removing a small cost at all rebalances the cantrip. But yeah, you can presumably only shoot ones you could wield a proper-sized crossbow over, which without weapon sizing things is probably a Large crossbow at a -4 penalty.

3
I guess a couple health troubles do come along with having an adamantine skeletal system.

4
In terms of "getting into" or "putting heart into" a character ... well ... I find actually playing them helps. Writing up a background, interacting with other people ... character quickly evolves when subjected to actual pressure. xD

Before that, putting as much effort into the writing portion as the mechanical portion helps.

What is their concept, succinctly?
Where did they come from?
What is their family like?
What are their personality traits?
What is their appearance?
How would they react to X situation?
What are their ethics and values?
How do they think?

Mechanics can interplay very nicely here - certain mechanics suggest certain written traits which suggest certain mechanics, in a positive feedback loop. I won't generally force myself to answer anything - aside from, eventually, a name - but I'll think about a lot of questions and answer them in the order I get around to them, if at all. Sometimes I'm inspired to narrative, other times I work off a bunch of lists. Often character backstory will play heavily into the worldbuilding of a campaign, because the DM uses them as seeds, and that inspires me to put a fair bit of effort into it.

Once you have a written sketch of your character, playing with them is the best way to flesh them out. Whether this be actually playing, interviewing them about themselves as mentioned earlier, putting them through the situations you came up with in your backstory and watching them react, coming up with more hypothetical situations and deciding how they'd likely react to them, or in other ways actively engaging with them. It really helps a character come alive. Acting out mannerisms, sketching appearances of your character and the things they care about, researching or trying out things they do (playing an instrument, doing martial arts, sculpting, preferably not animating the dead but maybe making candy skulls), looking up imagery that connects you to them ...

These are ways to become engaged with a character, though I will put on a disclaimer that be cautious how much effort you put in because getting too attached has its own problems. Still I wasn't seeing as much of these things as I was expecting from this thread, so I'll follow up my previous thoughts with this.

Oh, and what inspires me to do this at all? Knowing I will get a return on my emotional investment. I trust my DM and my fellow players enough for that (or, my players if I'm running a game for them). I don't put quite as much effort into the backstory of my non-roleplay computer game characters, because no one else cares about em and I'm not going to get anything out of it.

5
5 wand chambers springs to mind.

6
Let's see ... most recent characters I basically followed the mechanics. Reflavored when I needed to but more often let fluff guide me...

Let's be an artificer. Gestalt I have room for a +2 template on one side of the build. Magic is pretty much extraplanar in this setting so let's make me Shadow because I need to stop myself from taking Kaorti. (Mechanics suddenly are subsumed by backstory as I decide to take plane shift SLA to explain how I got into the material.) I want to take Nymphkissed ... what good-aligned fey could I have an ongoing close relationship?

A couple jokes and then serious consideration later and I was adopted by a zeitgeist of a Good-aligned metropolis when I reached the material plane. Mercantile background? It's a trade city! :D

Or - what kind of LG/LN/NG god would have the Dragon, Planning, and Knowledge domains, anyway ... ?

To some extent I like doing the mechanics first because it leads to these fascinating ideas I never would've come up with just making the character from the story. I don't find it square peg round hole so much because I'm willing to reflavor things that don't work, but the mechanics give me inspiration. Other times I will have a basic concept and the implementation helps me flesh out all the odd details.

Typically the last thing I come up with is my character's name. Sometimes the names of people in their backstories takes a while to come as well. I'm just not very confident with names.

7
There's a reason gish style is popular in D&D ...

8
Dungeons & Dragons / Re: Play By Post: Withdrawal Edition
« on: January 03, 2013, 12:42:43 PM »
Would it be breaking the independence clause to take a boost that stacks with inspire courage (Veiled Dancer's Passionate Dance) on one side while having full Inspire Courage progression on the other? They're separate abilities but can be used together.

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Dungeons & Dragons / Re: Play By Post: Withdrawal Edition
« on: January 03, 2013, 12:02:12 PM »
Wish I was more familiar with homebrew. The potential size of these groups makes me want to play a bardsader / cleric paladin or similar.  :P Though how does an amnesiac cleric even work?

I've got two Codexes of Spellshaping PDFs so that might be worth looking into though ...

10
Dungeons & Dragons / Re: BG/Minmaxboards gathering point
« on: January 03, 2013, 11:39:59 AM »
Ok, waking up, I can get to the orient stuff through samurai until Feats and Flaws ...
That's not available with or without the 0 or in the mobile version ...
I can't get into Feats and Flaws, Silly Prestige Classes, and Yakuza Core Classes and Variants, either :(
ugh, didn't cache your post information by profile either

Post the links here and I'll see if I can help you with anything!

Bhu's Orient board is at http://www.minmaxboards.com/index.php?board=57.0 .
We're looking for those three threads in it (Feats and Flaws, Silly Prestige Classes, Yakuza Core Classes and Variants)
Everything else seems accessible.

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Dungeons & Dragons / Re: BG/Minmaxboards gathering point (updated)
« on: January 03, 2013, 11:01:01 AM »
^ This is a smart idea and if I start homebrewing in earnest I will make sure to have >= two additional points of redundancy. Let this be my new year's resolution.

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Dungeons & Dragons / Re: BG/Minmaxboards gathering point
« on: January 03, 2013, 10:25:43 AM »
Ok, waking up, I can get to the orient stuff through samurai until Feats and Flaws ...
That's not available with or without the 0 or in the mobile version ...
I can't get into Feats and Flaws, Silly Prestige Classes, and Yakuza Core Classes and Variants, either :(
ugh, didn't cache your post information by profile either

13
Dungeons & Dragons / Re: BG/Minmaxboards gathering point
« on: January 02, 2013, 11:53:31 PM »
I'm currently looking into your Hopefully Humorous Guide to Abominations (tell me nsfw tags needed).

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Dungeons & Dragons / Re: BG/Minmaxboards gathering point
« on: January 02, 2013, 11:50:33 PM »
I can get into at least one of your threads by using cache:http://www.minmaxboards.com/index.php?topic=163.0 in Chrome, but my webpages are loading really slowly so I may not be best retriever.

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Dungeons & Dragons / Re: BG/Minmaxboards gathering point
« on: January 02, 2013, 02:41:31 PM »
Nickname is your username, it'll only have a password after you register it, at which point afterward you will want the Auth to be NickServ I think.

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