Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - gkathellar

Pages: [1] 2 3 ... 43
General Discussion / Re: The Labyrinth Theory
« on: August 05, 2013, 05:29:30 PM »



Holy lizards in a fishbasket, Batman, my mind was just blown.

General Legend Discussion / Re: Worlds' End Discussion: Cathexis (8/2)
« on: August 03, 2013, 07:35:15 PM »
Yeah, I'd mostly envisioned real-world interactions as taking place in the form of free-form roleplay, social encounters, skill games, that sort of stuff - maybe with the occasional graffiti session or obsidian-bladed knife fight?

General Discussion / Re: Pacific Rim
« on: July 14, 2013, 06:33:05 PM »
I loved it. The characters lack complexity, but in an archetypal sort of way, where you can understand them with a look and a few lines of dialogue. They're not compelling as people, but they add force and meaning to the narrative through their presence. The fight scenes were memorable and balletic, and I spent every moment of them excited. The monsters were well-designed, as were the mechs, and the visuals were powerfully done and displayed del Toro's characteristic for artistic presentation and visual mirroring. Is the movie dumb? Yeah, but it's dumb in a smart, practiced way that knows what it's doing, and it's fun.

Also, the film features gratuitous amounts of friendship. SO MUCH FRIENDSHIP.

And then the friendship is used to power giant robots.

I also actually feel like the characters develop pretty smoothly and organically throughout the film, and the concept of the Drift is a really big part of that. This is a movie about giant robots, giant monsters, and friendship, so most of the development takes place through friendship and the feelings surrounding one's friends being at risk (from giant monsters while inside giant robots). Rally and Mako in particular set into this really nice rhythm where you're constantly aware of their combined presence.

General Legend Discussion / Re: Questions about the rules, thread #1!
« on: March 10, 2013, 05:12:24 PM »
A364 With regards to the Mounts PDF that's been officially released at this point? There aren't any circumstances, and you don't use them. Not even we actually know how they're supposed to work — we think maybe they were written during the night by monkeys that snuck into a dev's house and used his computer. Drunk monkeys, who were trying to write a Spanish translation of Gravity's Rainbow.

Yeeeeeah. That's our story, and we're sticking to it.  :-[

We have a complete rewrite in editing at this point, which includes a new version of Ride. Both are written mostly in our blood, as is fitting. But for now, I'd just avoid mounts. There really is no excuse for this one, and we apologize. They were rushed out the door without any of the questions that needed to be asked getting asked. They will be better, or at least more useful for distracting vampires.


General Legend Discussion / Re: Questions about the rules, thread #1!
« on: November 05, 2012, 08:10:40 PM »
A324: Yes. (But get your kicks while you can, because that'll be changing in 1.0.)

also entering the Blight does not mean someone is screwed.  saves are really powerful in Legend and none of the conditions are too strong imo.  are you at a disadvantage?  yes.  done for?  no.

This, in essence, is the point. Lurking Terror isn't a track designed around creating a zone where it automatically wins. It's a track designed around fear — not [Fear] effects, but around generating uncertainty and difficult choices in the players. Do you confront a Lurking Terror where it's strongest (a fight that can absolutely be won), or do you try to seek high ground where the Terror is weaker but risk allowing it to hunt you in the process? That choice, and the fear of making the wrong decision, is the Terror in the Lurking Terror track.

(And, you know, if we screwed that up, totally my bad. :-[)

Though, I've got a bit of trepidation about the track's features ignoring immunity after a certain point...

The only reason we felt okay with doing that is because of the particular selection of conditions involved. I don't really feel bad about ignoring [Immunity] to [Bleeding], but it would be awful if it ignored [Immunity] to [Fear] or [Stunned] or something.

Yeah, as reliable as the design team generally is, I'm having a hard time believing that this track isn't overpowered, based on my instincts.  Yikes.  Maybe Legend combat is just more mobile in general than I realize ... or maybe not?

Legend combat is pretty mobile, yeah, and everyone is getting an increase to mobility in 1.0, so we write with that in mind.

And what limits the opportunity attacks to [Close] range?  That's where the Blight has to be created, but afterwards there's nothing preventing the LT from moving far away from the blight and still whacking opponents on it.

Actually, a hard limit on the Blight AoOs going out to [Close] range could be reasonable. I'll give it some thought.

Wait, are those all new tracks?
I take it this madman is not Jacob Kurzer?

Right now we're looking at a surplus of twelve new tracks, yes.

Legend Mechanics & Balance / Re: A quick question about map stuff.
« on: November 03, 2012, 08:50:21 AM »
all it really needs is a small side map to handle the heights. :P
I lack the words to express how wrong I think you are.

3D flight is a complete and utter nightmare to run, in my experience.

And the only way to even vaguely mitigate that is to have, like, 170 labeled chessboards or something.

At which point the question becomes, "Why aren't we just playing cubic chess?" :P

Legend Mechanics & Balance / Re: Disciple of the Crane
« on: November 03, 2012, 08:46:58 AM »
Crane looks shiny because the attractiveness of each of its circles is obvious. It's a very simple track, in much the same way as a lot of the other defensive tracks, but nothing it offers is really too much. I'd say the only real problem with Crane is that one trick with its 4th circle, where you stay [Ethereal] 100% of the time.

(<_< >_> Yes we are fixing that.)

General Legend Discussion / Re: Questions about the rules, thread #1!
« on: November 01, 2012, 04:39:02 PM »
A322 Flat +6.

knight/lurking terror could be a fun combo

I just want to throw out there that this is our canonical track combo for Batman.

General Legend Discussion / Re: Questions about the rules, thread #1!
« on: October 29, 2012, 04:13:35 AM »
A320 An error. It should read [Checked].

Legend Homebrew / Re: System: Item Scion Tracks
« on: October 23, 2012, 01:33:38 AM »
Example thread and concept thread merged.

This remains a very cool idea, Yoder, and one that's very accessible to less experienced homebrewers, so it's good to see your system for putting it together on full display.

General Legend Discussion / Re: Questions about the rules, thread #1!
« on: October 22, 2012, 05:06:05 PM »
A314B The selection of an undead race refers specifically to choosing a type of undead as part of the track. Without this choice, the track simply does not function. The updated Undead track in the final release will be clearer about this.

General Legend Discussion / Re: Questions about the rules, thread #1!
« on: October 22, 2012, 08:59:46 AM »
A311 1/4.

A312 3 swift actions, and the ability to take 2 immediate actions per [Round].

A313 Yes. You can use an immediate action at any time.

Pages: [1] 2 3 ... 43