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Messages - Prime32

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And while on the subject of the future: Is there even a thread of consideration for a Legend 2.0?  And if you were gonna do a 2.0 (or go back into the past for 1.0), what would be the main things you'd look to change?
In particular, have you considered abandoning the d20 system at any point?

"Spot the Lawsuit", you say? :P

General Legend Discussion / Re: Typo Reports
« on: July 04, 2013, 07:04:56 PM »
The first heading in each chapter of the PDF doesn't have a bookmark attached to it, unless there's text before the heading (e.g. in AoE Templates Wedges aren't listed, just Lines and Spreads). The bookmark tree is also a lot flatter than in earlier versions of the PDF, making things harder to parse - classes don't have their tracks as children any more, nor does the Racial Tracks section.

General Legend Discussion / Re: Contest: You Name The Track!
« on: June 26, 2013, 01:21:08 PM »
Sidhe and Seelie have my vote. I could support Courtier, but I think it would sound better with another word in front of it ("Fey"? "Twilight"?).

General Legend Discussion / The Kill Sat (build)
« on: June 24, 2013, 10:12:30 PM »

Quote from: Soaring
[Soaring] creatures are far enough above the ground that creatures who are not also [Soaring] cannot draw line of effect to them. A [Soaring] creature are not within any range of non-[Soaring] creatures, and vice-versa. [Soaring] creatures are only considered adjacent to other [Soaring] creatures.
[Extreme] range covers attacks with highly advanced ranged weapons and magitech artillery. [Extreme] range reaches up to 1,000 ft + 100 ft per level (up to 3000 ft at level 20). Due to the relatively low levels of technology (comparatively speaking) in Legend, the game does not (by default) assume engagement ranges longer than [Extreme] range.
Engagements at [Extreme] range are relatively rare due to the difficulty of targeting at such ranges. Specifically, all attack rolls and abilities that target something at [Extreme] range target a square instead of a creature, and have a one-[Round] travel time before they take effect. Such abilities affect any creatures present in the square or squares targeted when the effects arrive, and their success is determined by those creatures’ Armor Class or saving throws, as applicable. Longer ranges can be implemented at a GM’s

[Soaring] means you can't target non-[Soaring] creatures, but there's no rule about targeting squares...

Lich/Sentient Construct (Harder/Better/Faster/Stronger, Charged Attack, Big Finish)/Shaman Spells
Skills: Engineering, Larceny, Perception, Ride, Stealth
Feats: (Skinjob), Cloaked Casting, Dartmuth Secret (Iconic), Disjunction, Elemental Specialization, Musketeer, Runic Gunknight, Sniper
Consumables: Spirit's Shielding

1st: Cure Light Wounds, Sanctuary, World-Mind
2nd: Flame Blade, Nature's Power, Status
3rd: Call LightningE, Dispel MagicE, Holy SmiteE
4th: Flame StrikeE, Stoneskin, Restoration
5th: Crush of EarthE, Heal, ?
6th: Greater Dispel MagicE, HallowE, Lightning StormE
7th: FirestormE, Miracle, ?

Legendary Abilities
Champion: Magic Bullet (1/encounter: ranged attack gains LoS, ignores LoE, [Covered] and [Miss chance])
Fated: Bigger (Double range of area effects)
Immortal: Emplaced (Remain in one place for a week, and gain an extra standard action per turn as long as you're immobile)
Legend: A Place to Stand (Can target [Burrowing] creatures without [Burrowing] or LoE, 1/encounter rearrange squares within [Extreme] range as a standard action)

Lesser: Broken Ring, Earthsmasher Pickaxe, Map of the Master Strategist, Obsidian Ring, Silent Halls
Greater: Crystal Ball, Elemental Reactor, Missile Battery, Greater Armor (Adept: Perception)
Relic: Relic Weapon ([Distant 2], [Brutal]; Energised, Spellstoring), Blaze Bolter (+Sophisticated: [Distant], [Brutal])
Artifact: Apocalypse Gun

Use Elemental Reactor to fly above your target area and hide there for a week. Lich C4 increases the range of your targeted spells/SLAs/Sus by one - all the spells marked with an E above are [Long], allowing you to cast Call Lightning or Lightning Storm and spam it 2/round at [Extreme] range. Sniper does the same for ranged attacks. Spirit's Shielding is there as a countermeasure for anyone with a 1/encounter way to hit you while [Soaring].

General Legend Discussion / Re: Typo Reports
« on: June 24, 2013, 08:52:05 PM »
On p325 there's a consumable "Spirit's Shieding". Presumably there's supposed to be an L in there.

General Legend Discussion / Re: Typo Reports
« on: June 24, 2013, 06:55:10 PM »
Path of Destruction C4 (p56) has "[Mind-affecting]" span two lines. I.e.
blah blah [Mind-
affecting] blah blah
If it's copied to the clipboard it becomes "[Mindaffecting]". I'm not sure if there was a hyphen originally and this is a quirk of Adobe Reader's clipboard functions, or if a cosmetic one was inserted.

Would it be possible to use non-breaking hyphens (‑) in hyphenated keywords?

General Legend Discussion / Re: Contest: You Name The Track!
« on: June 23, 2013, 04:35:27 PM »
(as in "follower of Danu")

General Legend Discussion / Re: The start is nigh
« on: June 14, 2013, 04:45:04 PM »
It would be nice if the monster book had a free "sneak peek" after its release - a statblock (and pic?) of a monster that uses at least one new track. As long as it's low-level then it would get people interested without giving much away.

General Legend Discussion / Re: The start is nigh
« on: June 13, 2013, 06:32:49 PM »
Turalis, I can understand your thoughts/concerns in this matter. Those that have responded to you do have good valid points, but I think you're already aware of most of them. The real divide between something like 3.5 or PF versus things like Legend is that 3.5 and PF have substantial companies backing them up. They have people whose day job it is to produce content for their systems. Due to these benefits (gained through continual success over the years, though Venture Capital nver hurts ;) ), they can afford to release their rules for free and survive on supplementary material. Smaller companies don't have the same luxuries afforded them, and I'm pretty sure most if not all of Legend's devs have regular day jobs.
You forget the licensing. "Dungeons & Dragons", "Forgotten Realms", etc. are so well-known and established that other people will pay them for the use of the name in novels, movies, videogames, comics, etc. Heck, they say the only reason Marvel and DC still make comics is so people will remember the characters exist when a movie comes out. I'm not sure exactly how much of WotC's income comes from these sources, but it's not something RoC has access to.

General Legend Discussion / Re: Forum Game: Build This Character!
« on: February 16, 2013, 11:19:06 AM »

I had one homebrewed, but I can't access the thread. Two extra crystal slots as a +1 enhancement IIRC.

Out of Character Discussion / Re: Team H.E.R.O. OOC
« on: January 28, 2013, 03:21:53 PM »
This is me:
Fumiko Natsukawa
Ancestor: Mind flayer 4/SpellthiefCA (tricksterDr353) 1/Sublime rogue 3
Descendant: Aranea 1/Sublime rogue 4/Spellthief (trickster) 1/Aranea +2
Role: Radar, debuffs, knowledge checks, plus standard rogue stuff

Combat: Mindsight + Trapfinding + detect magic + detect thoughts = Radar. Base attack/damage isn't so hot, but will usually be boosted by Knowledge Devotion and Sneak Attack (some is converted into spellthief debuffs if possible). I can trap enemies in "webs" (and use ray of clumsiness/enfeeblement to make escape harder), create Ex fog/stinking clouds, and lay proximity traps mid-combat (including caltrops, said clouds, and wires that trip enemies). I've also got +19 grapple without buffs. For ethereal enemies I've got a ghost touch Boost and manyjaws.

Utility: Apart from Knowledge, notable skills are +23 Bluff/+20 Intimidate (can be used telepathically from 80ft away)/+19 Sleight of Hand/+17 Hide&MS (with Darkstalker)/+13 Forgery, and I've got a floating +7 bonus from Sublime Rogue that I can divide up 1/hour. I can auto-UMD wands via Skill Mastery, and have access to the bard and sorcerer spell lists. I've got charm person and detect thoughts SLAs, but DC 17 is pretty low.

Handbooks / Re: The Warforged Handbook [WiP]
« on: January 28, 2013, 09:59:47 AM »
This "Immunities are uber!" notion is especially true in Dungeons & Dragons Online (DDO) where being a Warforged is basically a requirement to beat some bosses.
Eh, they didn't always have actual immunities, and DDO still makes them vulnerable to magical poisons+diseases (read: almost all of them). Plus warforged can't benefit from all the abilities that let you heal more from spells targeted on you, so I hear right now they're mostly used on builds that can cast repair damage.

Dungeons & Dragons / Re: Buff it Up!
« on: January 27, 2013, 08:26:09 PM »

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