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Messages - Koeh

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Legend Homebrew / Re: New PHB and MM Updates
« on: June 08, 2020, 10:56:16 AM »
Wanted to announce a big Monster Manuel update. Newly alphabetized, around 25 new monsters since my last post and 75 more pages of content.  Same google drive link as always.  Some updates to PHB 2 as well (notable is the Battlemage and Boombox).  The good thing about creating monsters is that it gets me a pretty good snapshot when things are unbalanced or poorly written on my end.

I hope everyone is well.  Im still working IRL during the outbreak, so not as much free time as I'd like.  And no face to face gaming killed a lot of my motivation for creating adventure paths or campaign setting.  here's the link to my settings notes if anyone wants to comment or contribute.

Legend Homebrew / New PHB and MM Updates
« on: November 20, 2019, 08:40:17 PM »
Just wanted to be sure this was out there.  I've made quite a few more edits, added items feats and tracks to PHB 2 (For now dubbed 2.5)  And applied those edits to the Monster Manual as well as added a few more monsters. 

Links are here:
PHB 2.5:

MM 1.1:

I've made it so anyone can comment, so comments are welcome and encouraged.  The main thing I think I'm missing is flavor text and a few names from some extra stuff I added.  So any suggestions are greatly appreciated.  But I feel like the document is usable enough for everyone.   If anyone would like it uploaded anywhere besides on the google drive, just tell me and I'll do so. 
My next big job is making a campaign setting book for Hallow, and with a 1-20 adventure path.  I have a what i think is a pretty solid idea, and I've worked on it with a few friends who have given me some good feedback.  I'll be aiming to have something on here by Feb/March or so next year.   

I also want to apologize to anyone checking this that I can't be on the Discord.  I Don't need to go into much detail, but everytime I've tried to get on there, my anxiety gets the best of me and I shut down.  I think I just work best on forums and through comments so I can work on my own pace.   

Legend Homebrew / Re: Monster Manual 2018
« on: August 05, 2018, 10:36:33 PM »
Despite everything I'm not quite dead, nor have I given up on the project.  I just wanted to show a progress update.  I have 23 monsters completed of 95 planned.  The biggest hurdles was the formatting as usual.  The spreadsheet shows what I have planned, and I hope since I have formatting issues mostly fixed, I can be faster with the next set of monsters.  I'll get on discord in a few days to post as well if that hasn't been disbanded yet. 

pdf -

document - can comment

monster spreadsheet -

Legend Homebrew / Re: Players Handbook 2?
« on: January 13, 2018, 04:45:41 PM »
PDF version of the phb2 has been updated.  Significant changes to the Druid class.  Added Avian Track.  Bookmarks should work now for if you download the PDF.

Got a bunch of great folks on the Discord that bioa10 set up (Link in Signature).  We're all making more content, editing and reviewing each others work (DaWaaaaghBabal has been a huge help to me on this book.  Big updates to it still in progress).  Also setting up online Legend games and talking about Modules and the Monster manual.  If you're not on yet, come by and say hi!

Legend Homebrew / Re: Monster Manual 2018
« on: January 07, 2018, 05:25:12 PM »

Currently just using Microsoft Word, Adobe Acrobat and Excel.   

Color changed to border, added a Doppleganger for a more complex creature to compare. 
I still prefer page 1 version, but that's mainly because having effectively 4 tables makes things waaaaay more finicky.  I've been pulling my hair out from Tables will suddenly combine, change pages, format and spacing as I'm writing up abilities.  Also I felt like I lacked room for all the info needed on the offensive table. 

If you still prefer the colored version I'll have to find a way to combine the 3 colored tables into 1 table and keep the borders distinct.

Legend Homebrew / Re: Monster Manual 2018
« on: January 07, 2018, 02:03:01 AM »
Next test version is up.  Again 2 versions, one on page 1 (Blocked categories) and another on page 3 (top/bottom orientation).  This time with a handy dandy giant spider to aide us.

I'm partial to the 1st page myself.  When trying the top/bottom approach on page 3 I took one of my group mates advice and also tried to add color, red for offense and blue defense.  I'm not sure if that worked out though?  I noticed google upload messed up the borders on the top/bottom version, have to work on that

Thanks again for all the constructive criticism. 

Legend Homebrew / Re: Monster Manual 2018
« on: January 05, 2018, 01:16:42 PM »
Well, here's the first thing.  Judge my 2 new attempts at stat blocks.

I'm leaning toward page 2 where I split a lot off the book keeping information to the bottom of the page, as it should only be useful if you're changing the creature.  All the base stats and combat stuff on the top block where it's needed. 

I took your advice on both blocks, moved all defensive abilities to the right side and offensive to the left, hope that makes it read better.

I'm debating changing the bullet point or text color for active abilities based on the action needed, and passives based on what it effects (Defense, Utility or Offensive?).  I dunno if that would help or be more clutter.  From the dragon, creatures can get tons of passive abilities quickly and I do worry about the readability and accessibility of them.  That may just be something I have to feel out as I'm creating though, And you checking in on this from time to time will help a ton, especially if I keep to my 1-3 monsters per week plan. 

As well I'm debating moving the track selections back near the top of the block, I think it may be important to get the "Feel" of the monster, but I dunno, it didn't look great when I tried it. 

Legend Homebrew / Re: Monster Manual 2018
« on: January 04, 2018, 10:58:12 AM »
Oh yeah,  these are defiantly going in!

It does make me think though. I'll be honest I've never really paid too much attention to the Lore of Legend or it's Hallow setting.  Now that there's a devil stat block through PHB2 (which I'm using as a "core book" if it's not obvious) Should we put them both in Hell?  Make an Abyss for them like D&D?  I didn't really think about it, but going to have to put some effort into building the multiverse as well.  Or at least read up on Hallow more. 

Oh well, that's the fun of an ongoing project.  Thanks again for the stat blocks and advice!  I'll be posting revamped stat block ASAP for review :)

Legend Homebrew / Re: Monster Manual 2018
« on: January 03, 2018, 06:16:33 PM »
Thank you. I didnt even think about the looking up and down bit of the statblock. I'm still very unhappy with how the dragon looks.  Between all of its passive and active abilities it got so super complex. After that I knew I needed some advice on this one. I'll be working on a new stat block with your advice in mind and probably posting it by next week.

I was initially torn on listing all sources for every ability simply because I did want things to be a little concise but you're right I think the pros for that outweigh the cons. I'm probably going to stop my base monster creation until I have a good organizing system up

The only stuff at the moment that I'm currently avoiding is anything without a monsterous race . I feel as though humanoid characters like that can be up to the purview of the DM. BUT! if you do have anything Homebrew pre made even something like a suggestion for Feats and tracks for a specific iconic monster it would help me out a lot.

The only thing I ask is please make sure it follows the stat array on page one of the monster manual. 16, 14, 14, 12, 10, 10. None of the monsters that I've seen posted on here eem to follow that and it really screws up the calculations and balance of the monsters between each other.  Unless you think maybe I should change the stat array?  Its the one listed in the 1.1 book.

Again thanks for your support and advice. I can't wait to see this project through to completion

Legend Homebrew / Monster Manual 2018
« on: January 02, 2018, 12:36:30 PM »
Just basically starting this thread to announce that my large project for this year is a monster manual.  I've got what I call version 0.1 here: 

Its not exactly clean or edited properly.  the main questions I have, do the stat blocks look ok?  are they legible and usable?    The monster list on page 2 came from,1448.0.html  I was using that as a base list for creatures as I transferred things to the stat blocks, but if you have any monsters, suggestions or anything post them here.  I also have a template made up that should be editable if you'd like to submit anything.

I've only got 10 monsters created so far (7 if counting the dragon as 1).  my intention is to create 1-3 new monsters per week (to account for real life and wax and wane of interest), add monstrous feats as needed, Make a few alternate rules and clarifications.  At the end I want to have at minimum 2-3 monsters per CR.  This is going to be a book for both new and experienced DM's, the players shouldn't need it as much. 

Thanks for all your support. 


Legend Homebrew / Re: Players Handbook 2?
« on: January 02, 2018, 12:01:46 PM »
Changed Leap attack damage to Dead-eye calculation.  So, 2017 and PHB 2 is completed.  Of course if there's any other edits I need to make, I'll be happy to do them.  But a new year calls for a new project!  See my other thread.  And thank you all for the support on this. 

Legend Homebrew / Re: Players Handbook 2?
« on: December 29, 2017, 12:06:02 PM »
Yeah, the actually Acrobatics check isn't the concern I had,  it was the damage calculation.  Usually when you get precision damage, it's some bonus damage dice or just a flat bonus to damage.  Subtraction from a variable DC based on your own check I think would slow things down at the table.  But I honestly am unsure what to replace it with. 

Legend Homebrew / Re: Players Handbook 2?
« on: December 26, 2017, 08:48:46 PM »
Fighter class has been restored to it's former glory.  Once I re-read Crashing Wave, it made a lot more sense to me and am glad to include it.  Flickering Candle was a bit harder, but I changed it's name to Leaping Flame and thought of it as a Final Fantasy style Dragoon, made a lot more sense to me.  Mechanics are unchanged.   

I do feel as if Leap attack is a bit... Clunky?   "Once per [Round], as a move action or part of a move action, directly before making an attack, you can declare which opponent you will be attacking and make an Acrobatics check (DC 10 + your opponent’s level).  You deal bonus [Precision] damage on your next attack equal to the amount by which your Acrobatics check exceeded the DC.  Additionally, you gain a +2 bonus to Acrobatics checks."

If no one else has this concern I'll leave it alone,  but I was thinking making the damage a flat damage value,  perhaps same as Ranger, +3 per 2 levels?   Equal to acrobatics modifier?  1/2 of Acrobatics check?  I'm not sure, maybe concerned over nothing. 

Also thank you so much Tim for your comments and help editing!  Looking at it all myself, so easy to miss those simple things. 

Updated PDF version -

Updated google docs version -

Legend Homebrew / Re: Players Handbook 2?
« on: December 22, 2017, 07:22:23 PM »
I forgot how well written and edited TimelessError's tracks were.  If you happen to be reading this, you are definitely one of the best Home brewers. 

Thanks to his editing and easy to read abilities, I was able to make the edits very quickly and re-number the pages too.  I'm only uploading this one as PDF for my own sanity, but what's the over-all opinion?  Basically Crashing Wave and Flickering Candle were re-added as martial style tracks, and Show Fighter moved as it's own separate track. 

Major fighter edits PDF  :   

The original PDF is still intact, but if the consensus that the Fighter class is better as it originally was, I will replace the PDF and change the Google docs version.   

Legend Homebrew / Re: Players Handbook 2?
« on: December 22, 2017, 06:27:22 PM »
Doh!   :-[  :o   PDF fixed.  I even just printed it out for my own use.  Dunno how I missed that. 

You'll have to walk me through the advantage of the show fighter?  I'm not really following on that.  But yeah, if any of the tracks were going to be divorced from it, that would most likely be the one to go since it wasn't originally part of the design by TimelessError. 

Given your and Tim'4488's comments, I'm leaning toward that as a solution.  Giving fighter back the Crashing Wave and Flickering Candle tracks and Show Fighter being it's own thing.  Thinking about it, Psoinics is technically 5 track selections in one.  Gonna make some edits to the master document and see how that plays out. 

As for the name, I'm thinking something that calls out the tactics and thoughtful actions made by the Fighter.  Perhaps "Soldiers Stratagem" , "Tactical Warrior" or "The Art of War" ? 

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