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Messages - Flickerdart

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1
General Legend Discussion / Re: Questions - Shields!!
« on: July 15, 2013, 06:25:22 PM »
By default, the Guardian weapon property is used to model mundane shields (as well as weapons that are well suited for parrying and other methods of putting a thing between yourself and pointy death). You are, of course, free to fluff heavy armour (or even light armour) as being a physical shield. You could even say your character has a shield, and then have absolutely no items that grant an AC bonus, in the same way that your character could have a helmet, gauntlets, or reinforced codpiece without having to justify those things in the crunch. The reason for this is simple - Legend is concerned primarily with modelling extraordinary abilities and equipment used by powerful heroes. Mundane equipment is largely below its simulation threshold, with the exception of versatile tools of the trade such as weapons.

2
Why have tracks, as opposed to freely selecting any level-appropriate abilities?
"Legend designers hate fun" would be a very short article.  :P

3
General Discussion / Liam's Letters (Indiegogo campaign)
« on: January 20, 2013, 02:48:21 PM »
You are now being made aware of an Indiegogo (it's like Kickstarter but not US only) campaign presented by Fair Trade Toronto, an organization for, well, fair trade, that is based in Toronto. It's rather a self-explanatory name. If you don't know why fair trade is a big deal, then you should check this campaign out, because it's for a beautifully-illustrated children's book about fair trade. If you do know why fair trade is a big deal, still check it out, because it's important and socially responsible and all that jazz.

Personally, I don't care about fair trade, because I am a horrible person. But a couple of the rewards include a super sweet knitted hat, and like any TF2 player, I can't resist limited edition headwear.

In the interest of full disclosure, I'm not involved with the campaign, but it's being run by one of my friends, who is doing it on a completely volunteer basis. Also, our very own Jyn is doing the art, so you know it's gonna be good.

4
General Discussion / Re: Aunty Paladin's RPGs and Kid Helping Extravaganza!
« on: December 18, 2012, 03:49:01 PM »
Is Legend showing up for sure, or is it still only at the "suggest it" stage?

5
Hmm interesting  True Mage  might  just be the  little power boost it needs. I'll  look into the other build and see what the DM says.
WotC owns the term "Dungeon Master", so Legend uses a GM instead.  :P

6
General Discussion / Re: Rule Of Cool Steam Group
« on: October 14, 2012, 12:33:22 AM »
Wait, CK2 has multiplayer?

7
General Discussion / Re: Rule Of Cool Steam Group
« on: October 07, 2012, 07:53:22 PM »
Might be useful to coordinate what games we all have, so as to rope people in when we don't have enough players for co-op. I have L4D2 and TF2, but neither is installed right now. I also have Napoleon + Peninsular War and all three Shogun 2 campaigns in case someone's down for a coop campaign.

8
Legend Mechanics & Balance / Re: Spell bloat?
« on: July 28, 2012, 03:45:50 PM »
Let me put it this way: should the investment of 1st-circle resources grant you access to a 4th-circle effect? Most spells do scale, and as Zejety points out, being allowed to switch your spells around means you can always have access to the point in a particular lineup of spells that you prefer — but a scaling 1st-circle effect generally shouldn't be equivalent to a scaling 4th circle effect (and in the case of spells, less generally and more specifically).
What about the inverse - knowing a healing spell also teaches you all lower-level healing spells? :P
Then you'll have people holding off learning how to heal just so that they get more spells later.

9
Realms of Adventure / Re: RoC Community Forums Civilization Builders!
« on: June 27, 2012, 06:35:26 PM »
A bunch of people all trying to row at once is going to be a mess.

The technique we used to make snowshoes can be expanded upon to make drums. If we hollow out a short and squat log into a tube, and then stretch wet leather across one hole, secure it with a rope around the circumference and then allow the leather to dry, we can make noise by hitting the leather with our hands. If a drummer sits at the back of a canoe and hits the drum at regular intervals, everyone will know when to row, and maintain rhythm instead of hitting each other's oars. We only really need the one drum since it ought to be loud enough to coordinate our entire group.

10
General Discussion / Re: Brominion, awesome deck-building card game
« on: June 25, 2012, 11:16:46 AM »
Get one of the apps - playing against an AI opponent lets you get through games much more quickly than normal, so you can practice more.

11
General Legend Discussion / Re: Questions about the rules, thread #1!
« on: June 15, 2012, 11:01:41 AM »
A218: A ranged attack is a ranged attack, and those items and feats that affect ranged attacks also affect the Smells Like Victory bomb.

12
Realms of Adventure / Re: RoC Community Forums Civilization Builders!
« on: June 11, 2012, 07:57:10 PM »
If we are going to take a journey by water, it would be wise to construct buoys. By hollowing out and then drying out vegetables such as pumpkins or squashes (if we have any), or drying out animal bladders and similar organs (if we don't) in the same manner that we did other drying before the winter, and then tying them to stuff using ropes, we can ensure that our most precious possessions do not sink in the event that they are knocked overboard by idiots.

13
Realms of Adventure / Re: RoC Community Forums Civilization Builders!
« on: June 09, 2012, 06:22:11 PM »
But along the Coast, we have less directions from which we can be caught unawares, and have access to fishing areas.
Who's going to catch us unawares, rabbits? We don't have any roving barbarian horde problems. Yet.

Besides, who knows how far away the coast is? It could be hundreds of miles. If we want to migrate anywhere, we should follow migrating herds of animals, to make sure we have enough food. What would be a good tech to do this?

14
Realms of Adventure / Re: Castlevania: Coda of Twilight
« on: June 09, 2012, 12:02:51 PM »
So the Rogue is actually the Spy? Good times all around.

15
Realms of Adventure / Re: RoC Community Forums Civilization Builders!
« on: June 09, 2012, 12:01:03 PM »
In the forest, we can use existing trees as support columns for structures, and the canopy will protect us from the elements anyhow. It'll be good times.

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