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already suffering from Bhu Cat Withdrawal ; which coincidentally may be going on at Bhu's workplace right now.

Homebrew / legal thingy within Horizon Walker
« on: January 22, 2013, 04:38:15 PM »
d20srd has -->

Other (Planar)
If other planes are in use additional Planar Terrains can be created.

So this isn't in the league of Sarrukh goodies,
but it does open legal houserule material !!

Wild Magic terrain --- +4 competence bonus to UMD , +1 attack to any creature with Magic somethings

Deity Remote Sensing terrain --- undetectable to deity's Remote Sensing ability

Orrery Plane terrain --- Move Action = Plane Shift to anywhere, even planes not seen/visited/Div'd.

Dungeons & Dragons / 'nother minor detail about Psi/Magic transparency
« on: January 18, 2013, 05:07:28 PM »
So that thread about a Psi version of Abjuration
specialist that happened right before mmx went
down, got me thinking.

from Mind's Eye --->
1) ... For the purposes of power-to-spell interaction with these feats, Enchantment, Illusion and Necromancy are treated the same as the Metacreativity, Clairsentience, and Telepathy disciplines.
2) ... Evocation and Transmutation are treated the same as the Psychometabolism, Psychoportation, or Psychokinesis disciplines.

OK this isn't direct absolute psiA = magicB stuff, but it's close.
Sentence #2 is already accounted for, via SRD and Dr#349.
Sentence #1 doesn't say anything new (or 3.0e old) about
Illusion or Enchantment.  It does claim that Necromancy is in
some sort of ballpark with Metacreativity OR Clairsentience
OR Telepathy.  This is the first time (I'm late to this table) I've
read something this specific about Necromancy.  CPsi does
have those Stygian powers, but puts them elsewhere. 

Not all that much more clarified, eh?

Dungeons & Dragons / Commoner 1 + Artifact = ??
« on: January 03, 2013, 06:22:08 PM »
Like pick one, and figure out what happens.

Death Rock from BoVD.  (not Black Rock)
Causes slow A.H. Zombie Army and equal level Sorc only Necro.
Initially he could kill his 1/week zombie, and slowly advance.
Doesn't need Trapfinding, that's what the zombies are for.
Weaker than Sorc 1 except for the auto-zombie part.
Then needs to Diplomance stronger and stronger things.
Lucky, Handle Animal is on Commoner list skills list.

Runs out of steam when you can't Diplo successfully to have
something then be zombied.  Triple 9s is easy with this.
Would a Psicrystal count as your nearest buddy?  Or Animal
Companions or Familiars, on a constant replacement cycle.
Very Evil.

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