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Topics - afroakuma

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In light of Legend's current state of development stasis and the likelihood that planned future projects will not be released, we have decided to share with our fanbase the in-development tracks that were being worked on for the Monster Guide, as well as a few others from various developer projects.

These tracks are presented as-is; commenting is enabled on the documents, and we welcome any efforts to test and balance these tracks; however, we have no plans to officially publish them and we make no claims as to their play readiness or balance.

Without further ado:

Amorphous

An ooze-themed racial track rife with... amusing... circle names, Amorphous was a logical choice when planning out Monster Guide tracks, although its early draft came comparatively late in the active development cycle.

Cyberspace Mastermind

An incredibly complex track originally conceived of for inclusion in the Magic Book. Has been making the rounds unofficially on IRC for some time.

Devil

A racial track to complement Demon and Celestial, Devil was conceived for a never-developed module and then transitioned over to the Monster Guide queue.

Divine Beast

A retool of the old Unicorn track from My Little Legend, Divine Beast was not ready to be put into the core rules. The Monster Guide was felt to be an appropriate place for it.

Fey

Several different approaches were proposed for a Fey track. This is the only one to have been reasonably fleshed out and reached the dev pass stage. Was scheduled to be included in the Monster Guide.

Force of Nature

One of the first post-beta tracks to be conceived, Force of Nature was originally scheduled to be a racial track for elementals, treants and similar entities.

Incorporeal

A design space the original alpha and beta did not endeavor to cover well, developers struggled with options for modeling Incorporeal. Unpolished and never settled, Incorporeal was one of the larger hurdles on the road to the Monster Guide, but it was ground we felt was worth covering.

Large and In Charge

The second post-beta track to be conceived and the first to be executed, Large and In Charge (with a pending rename to Behemoth for inclusion in the Monster Guide) was originally intended to complement Dragon and Utter Brute.

None So Vile

Originally planned as the Arthropod racial track, we decided that flavor was too narrow considering possible monster applications and renamed it accordingly. This track was intended for the Monster Guide.

Plant

A popular request for a racial track for the Monster Guide, this one had a split early-late development cycle.

Show Fighter

Intended for inclusion in an upcoming Core revision, this track is popularly known as "Pancakes" among devs due to misreading of its original name and 1st circle.

Along with the above tracks, we are also releasing some developer projects that hadn't gotten the full go at the time they were suspended:

Ancient Conspiracy
A draft of a possible structure for the proposed Ancient Conspiracy track intended for the Magic Book, assembled by Timeless Error toward the end of Legend's active development.

Black Knight
A track proposed by Nohwl, not intended for any particular release but likely would have been on schedule to vie for the Fourth Book after review passes and balance checks. Did not leave draft status.

Boon Companion

A track by gkathellar, considered for inclusion in a proposed Druid class for the Magic Book.

"Mana"
A track concept being experimented with by Nohwl as a proposal to consider for the Magic Book.

Polymorph

A shapeshifting track by Nohwl, considered for inclusion in a proposed Druid class for the Magic Book.

Powered Armor

The "orphaned" track, floated for an eventual Core revision, then for an undefined module, then as a bonus to be released on the site, questioned for the Monster Guide but rejected as off-theme, planned to move back to Core again until its role and play space were questioned, and never actually scheduled for either the Magic Book (unlikely) or the Fourth Book. Possibly the most complete track to have been "lost" in this fashion.

Tracks which did not make it past concept or draft stages include:

• Ancient Conspiracy (Magic Book)
• Domino Effect (The Fourth Book)
• From The Future (The Fourth Book)
• General's Curriculum (The Fourth Book)
• Psionic tracks (Magic Book)
• Skald class tracks (Unscheduled/extra content)
• Symphonic Roar (The Fourth Book)
• Warlock class tracks (Magic Book)

Other Materials

The following are other in-development materials, developer projects, and fragmentary pieces from the archives.

New Consumables
Consumables for monsters to use as part of their builds were being floated for the Monster Guide. The three consumables presented here were intended for the strongest monster in the Guide.

New Feats
Standard and Iconic feats proposed for the Monster Guide. A Slow Succumbing and To The Bone proposed for Gorgons; Antediluvian and Kneel Before Zod proposed for Opposer; Fast Talk proposed for Showmaster.

New Weapon Properties
I put out a call for the devs to contribute new ideas for weapon properties, with the idea that we would add a small number (fewer than 10) to the game via the Monster Guide that would also help characterize monsters coming in. Few ideas were fleshed out past the concept and discard stage; those that got anywhere are listed here.

Psionics
A project started by Anzyr and Nohwl, psionics were intended for the Magic Book as one of the many kinds of magic that would be supported, complete with new feats and supporting rules. All material is available via linked documents.

Skald Scratch-Work
A tiny fragment of Legend history, the first hints of what was to be a track for the Skald, the lost 9th class. It's rumored that Runesong Scholar and Chirurgic Poet were the other two tracks planned for the class.

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General Discussion / Doctor Who: 50th Anniversary (Full of Spoilers)
« on: November 23, 2013, 02:26:13 PM »
This is the thread for discussing the 50th Anniversary special of Doctor Who, the Day of the Doctor. This thread specifically does allow spoilers, so if you enter at all, you have no protections. Please note that this is the only place for such spoilers until further notice, as many fans will not have the opportunity to watch the episode on the date of airing.

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Dungeons & Dragons / Planejammer
« on: August 30, 2013, 10:41:20 PM »
40 point buy
Starting level 6
2 Flaws allowed with DM approval

Characters of LA+0 without templates get to select an additional feat and can use racial gestalt if they so choose.

You may take up to a total of +5 level adjustment without penalty at a cost of 2 points out of your point buy per +1 LA. Additional level adjustment is not permitted; racial hit dice come out of your character levels on a 1:1 basis.

Undead templates must be cleared with me in advance.

This is not a combat-centric game, though there will be opportunities to throw down. Be warned: the nature of your character will have relevance on the Planes. If you have an aura of Good, expect to light up Hell's radar. If you're a fey on Mechanus, you might become ill or find your connection to Faerie is wobbly.

Languages

Language bonuses are circumstance bonuses applied when speaking a language understood by another, or dealing with a work written in that language. They are not an exhaustive list, but merely an example of utility. Most beings prefer their native tongue over another even if they can communicate in that other language. The benefits are not available under certain circumstances or when speaking to an otherwise-qualifying creature that does not know the language. Magical means of reproducing language do not confer these benefits as they are incapable of carrying nuance, shaded meaning, idiom and other key criteria that distinguish communication from conversation.

Spoiler
Major Languages
Abyssal
+2 language bonus on Intimidate and Gather Information checks against evil and chaotic beings
The primary language of the Abyss, also used in Pandemonium and Carceri, Abyssal is the tongue of the demons and a major Outer Planar language.

Aquan
+2 language bonus on Diplomacy and Gather Information checks against aquatic and water-elemental beings
The language of the marids, water elementals and other creatures with close ties to the Elemental Plane of Water. A major Inner Planar language.

Auran
+2 language bonus on Bluff and Gather Information checks against avian and air-elemental beings
The language of the djinn, air elementals and other creatures with strong ties to the Elemental Plane of Air. A major Inner Planar language.

Celestial
+2 language bonus on Diplomacy and Gather Information checks against good-aligned beings
The language of Mount Celestia and the lingua franca of the Upper Planes, Celestial is the tongue used by celestials of all stripes and a major Outer Planar language.

Common (Planar)
The ultimate trade tongue, a master creole of the common tongues of a thousand worlds and space besides. It seems like after a month or so just about everyone who speaks a common tongue speaks this common tongue. If someone claims not to understand you when you speak it, they're either truly backwater or messing with you. A major Outer Planar language.

Draconic
+2 language bonus on Spellcraft checks dealing with spoken or written materials, no penalty when speaking to dragons
Claimed to be the language of magic itself, Draconic is the fundamental and ancient speech of the god Io to his descendants, the dragon gods and all of dragonkind. Considered a prestige language among many reptilian races, its use is otherwise rare on the Planes.

Druidic
+4 language bonus on Diplomacy checks against druids and on Spellcraft checks involving druidic magic with spoken or written components
The private shibboleth of the wild masters, the Druidic tongue is a secret and forbidden language used only among the druids whose teaching to nondruids is prohibited.

Dwarven (True)
+1 language bonus on Bluff, Diplomacy and Gather Information checks against dwarves
The pure form of the Dwarven tongue handed down from Moradin himself, true Dwarven tends to assimilate and replace all other Dwarven dialects in planar use. A minor Outer Planar language and major Material Plane language.

Elven (True)
+1 language bonus on Bluff, Diplomacy and Gather Information checks against elves
The pure form of the Elven tongue handed down from Corellon Larethian himself, true Elven tends to assimilate and replace all other Elven dialects in planar use. A minor Outer Planar language and major Material Plane language.

Giant
+2 language bonus on Diplomacy and Intimidate checks against giants
The language of the true giants as well as those races that mimic their cultures, Giant is a solid and straightforward tongue that evolves little across various worlds. A major Material Plane language.

Gnome (True)
+2 language bonus on Bluff and Diplomacy checks against gnomes
The pure form of the Gnome tongue handed down from Garl Glittergold himself, true Gnome tends to assimilate and replace all other Gnome dialects in planar use. A minor Outer Planar language and major Material Plane language.

Goblin (True)
+2 language bonus on Bluff and Intimidate checks against goblins
The pure form of the Goblin tongue handed down from Maglubiyet himself, true Goblin tends to assimilate and replace all other Goblin dialects in planar use. A minor Outer Planar language and major Material Plane language.

Halfling (True)
+1 language bonus on Bluff, Diplomacy and Gather Information checks against halflings
The pure form of the Halfling tongue handed down from Yondalla herself, true Halfling tends to assimilate and replace all other Halfling dialects in planar use. A minor Outer Planar language and major Material Plane language.

Ignan
+2 language bonus on Bluff and Intimidate checks against fire-elemental beings
The language of the efreet, fire elementals and other creatures with close ties to the Elemental Plane of Fire. A major Inner Planar language.

Infernal
+2 language bonus on Bluff and Diplomacy checks against evil and lawful beings
The primary language of Baator, also used in Acheron and Gehenna, Infernal is the tongue of the devils and a major Outer Planar language.

Orc (True)
+1 language bonus on Bluff, Gather Information and Intimidate checks against orcs
The pure form of the Orc tongue handed down from Gruumsh himself, true Orc tends to assimilate and replace all other Orc dialects in planar use. A minor Outer Planar language and major Material Plane language.

Sylvan
+2 language bonus on Survival checks made in a fey's territory and on Diplomacy checks against fey and sylvan beings
The Sylvan tongue is thought to derive from the ethereal music of the Realm of Faerie itself, the wind in the leaves and the ripples of the brook in tandem with the singing of the twilight stars. It is the chief tongue of the fey and creatures of the woodlands. A minor Outer Planar language and major Material Plane language.

Terran
+2 language bonus on Diplomacy and Intimidate checks against earth-elemental beings
The language of the dao, earth elementals and other creatures with close ties to the Elemental Plane of Earth. A major Inner Planar language.

Undercommon
+2 language bonus on Bluff and Gather Information checks against subterranean non-earth elemental beings
The lingua franca of the empires of darkness, Undercommon is employed by rogues and criminals but is most commonly used by drow, svirfneblin, mind flayers and other creatures of the world under the earth. A minor Outer Planar language and major Material Plane language.

Minor Languages
Eladric
+2 language bonus on Bluff, Diplomacy and Intimidate checks against good and chaotic beings
The secondary language of Arborea, Eladric is the high tongue of the eladrins and rarely used except in their courts, as archons insist on Celestial. A minor Outer Planar language.

Modron
+4 language bonus on Diplomacy and Gather Information checks against modrons and a grateful nod from anyone else having to deal with them
The primary language of the modrons and their allies, a confusing and Byzantine tongue of endless checks and balances. A minor Outer Planar language.

Nirvanic
+2 language bonus on Bluff and Diplomacy checks against lawful beings
The major language of Mechanus outside of the modrons' sphere of control, also widely employed on Arcadia and Acheron. A minor Outer Planar language.

Slaad
+4 language bonus on Gather Information and Intimidate checks against slaad and a grateful nod from anyone else having to deal with them
The primary "language" of the slaad, a noisy and as-literal-as-possible interpretation of the phrase "say what you mean." A minor Outer Planar language.

Xaosh
+2 language bonus on Bluff and Intimidate checks against chaotic beings
The major language of Limbo for non-slaad, also used sparingly on Ysgard and Pandemonium. A minor Outer Planar language.

Yugoloth
+4 language bonus on Bluff and Intimidate checks against yugoloths and +2 language bonus on same checks against other evil creatures
The major language of the yugoloths, usually passed over in favor of Infernal or Abyssal but capable of expressing much deeper malice and purpose; said to be very close to Dark Speech. A minor Outer Planar language.

All other languages
Languages which share a name with one of the above are appended a descriptor matching their world of origin (for example, Common (Faerun)) and apply greater benefits to speakers of that specific dialect at the expense of those benefits (though communication is still possible) with speakers of different dialects. Languages not featured above may be selected provided a source is given. Some other notable languages include Demodand (the gehreleth language), Gith, O'orrax (beholder language), Qualith (illithid language), Rilmani (the planar language of neutrality), Scro (space orc language) and Shou (the language of the Shou Lung empire of Kara Tur) although there are others.

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General Legend Discussion / Dr. No (8/20)
« on: August 19, 2013, 11:55:32 PM »
Discuss today's announcement article, Dr. No.

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General Legend Discussion / Worlds' End Discussion: Fair Trial (8/9)
« on: August 09, 2013, 10:36:43 PM »
Discuss today's Worlds' End column, Fair Trial.

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Discuss today's The Stuff of Legend column, Negative Design.

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General Legend Discussion / Worlds' End Discussion: Cathexis (8/2)
« on: August 02, 2013, 01:16:12 PM »
Discuss today's Worlds' End column, Cathexis.

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General Discussion / The Labyrinth Theory
« on: August 01, 2013, 12:26:18 AM »
Anyone who's ever enjoyed the film Labyrinth, starring Jennifer Connolly and more David Bowie than anyone needed to know about, should really take a gander at this theory regarding Jareth's motives. It's pretty stellar and massively changes the tone of the film.

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Discuss today's The Stuff of Legend article, Inaugural Column.

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General Legend Discussion / Writers Wanted: Ruleofcool.com Articles
« on: July 23, 2013, 04:29:28 PM »
The main page of ruleofcool.com is going to start running more frequent articles, which means once again we're calling for contributors to create concicse, compelling, copious content for consumption.

Here are the major sections we'll be running for which contributions are sought:

Back on Track
Back on Track is an article series that takes an in-depth look at a single track, breaking it down by role, interactions, balance and any other metric you can think of to assess it. Back on Track articles prioritize official Legend content, though we'll accept the occasional homebrew assessment with prior permission and the consent of the homebrewer (don't ask permission to cover your own material.) Back on Track articles are expected to run between four to ten paragraphs depending on selected material and choice of assessment(s), though if you've got more to say we're happy to see it. Back on Track runs on Wednesdays.

The Campfire
The Campfire is the catch-all header for short stories published on the main site. Submissions can be of any nature provided they are appropriate for a PG-13 audience, and are expected to run between 500 and 1500 words (shorter or longer stories can be accepted, but stories in the target length range will receive priority). The Campfire runs on Thursdays.

Feat-ure Presentation
Feat-ure Presentation is an article series that explores Legend's feats, comparing them to other available suggestions, finding build roles for them and otherwise giving a thorough look at the character-building role of feats in the game. Feat-ure Presentation articles prioritize official Legend content, though we'll accept the occasional homebrew assessment with prior permission and the consent of the homebrewer (don't ask permission to cover your own material.) Feat-ure Presentation articles are expected to run between two to four paragraphs depending on selected material and choice of assessment(s), though if you've got more to say we're happy to see it. Feat-ure Presentation runs on Wednesdays.

Local Flavor
Local Flavor is an article series that involves reflavoring ("refluffing") existing Legend material; essentially taking what's there in the rules, stripping out the current genre and tone and replacing it with something else mechanically fitting. Local Flavor articles are expected to run between two to six paragraphs depending on selected material, though if you've got the ideas we're always open to more. Local Flavor runs on Tuesdays.

Monster Makers
Monster Makers is an article series which provides prestatted NPCs/monsters for others to use. Submissions will be expected to provide all information required to run the NPC/monster, though format is not (currently) a concern as long as it's clear and legible. Monster Makers articles are expected to run one to four paragraphs apart from the statblock (longer submissions will be permitted on a case-by-case basis). Monster Makers runs on Thursdays.

Other article ideas not covered above can also be submitted and will be reviewed for inclusion. Article submissions not conforming to any of the above will run on Thursdays.

This thread can be used to discuss article ideas and collaborate with other writers, but completed articles should be submitted via personal message to VertigoCharades or afroakuma.

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Discuss today's Local Flavor article, Garden Guerilla by Kajhera.

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General Legend Discussion / New Article Series: Submit Your Questions
« on: July 10, 2013, 11:36:16 AM »
I'm going to be kicking off a new article series exploring the design, development and creative work that goes on in Legend. While I have a few topic ideas in mind already, this is the sort of thing that really caters to the audience's curiosity first and foremost. If you have any questions you might have that you'd like to see written up on the main site on the subject of Legend's creative, design or development process/decisions/work etc., please drop them in this thread. There's no guarantee that I'll tackle them in the order received, or even at all, but it's pretty likely that good and/or common questions will be addressed.

Note: this is not for simple rules inquiries ("Can I use Acrobatic Adept's 3rd circle to...") which should, as always, be posted in the thread dedicated to questions about the rules.

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General Legend Discussion / Announcement: New Legend Developer
« on: July 01, 2013, 08:48:39 PM »
Hello to all the members of the Rule of Cool Forums!

It is my great pleasure to announce that hard work, brilliant contributions and inspired creativity have paid off for a member of our community. Today, we welcome a new member to Legend's Dev Team, a user whose participation should already be known to many of you.

Please congratulate the newest dev, Timeless Error!

Timeless has been a tireless contributor to typo-hunting, balance checks and other key work on Legend's 1.0 launch. His creative contributions will also be featured in upcoming products, and he has distinguished himself with both his diligence in improving Legend for everyone and with his novel and original concept work. We believe that he will make a strong addition to our team, and encourage anyone else interested in taking part in the future of the game to follow his example and just show good work and a commitment to hunting down bugs/improvements.

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