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Messages - Hyozo

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Realms of Adventure / Re: Corrupt a wish
« on: June 23, 2013, 09:02:00 AM »
You still suffer symptoms of sleep deprivation as normal, but speaking in terms of strict biological necessity you only need 2 hours each night.

I wish I were better at GMing.

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I'd be interested in joining, but it looks like you're already full.

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Art of Legend / Re: Legend Art Kickstarter Thread
« on: April 29, 2012, 06:17:47 PM »
Nearly a month later and now I finally realize I'm supposed to post here that I donated at the $25 level instead of waiting for an E-mail. Sorry about that.

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Elemental burst is specifically an exception to the 1/encounter limit on most elementalist powers. You can use it at will

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Games and Recruiting / Re: Who hates themselves?
« on: March 17, 2012, 01:35:10 AM »
I would be willing to join this. Even with the hours I get as odd as they are, I shouldn't have any trouble posting for this and the other thread daily.

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The city state of Pered is throwing a week-long festival to celebrate its two-hundredth year. This festival will take place throughout the city, but a noble of the Molina family has invited you to a more private celebration among the nobility. While such invitations are rare, you are well known as being among the most talented individuals in the city*, and have likely impressed the Molinas with your talents before. You are not expecting any trouble, or at least not more than you normally do.

Pered is one of the smallest nations on its plate, but is the most advanced technologically and has a powerful economy. The Molina family is the greatest force behind that powerful economy, and while they are not the ruling family many say they have more power over the city's day-to-day events.

*unless you're one of those types that avoids attention like their life depends on it, in which case I'm sure we can come up with a different reason for you to get invited.

System: Legend (of course)
Player Count: About 5
Style of Play: Roleplay
Allowed Content: All published material allowed, homebrew or review material on a case-by-case basis.
Character Creation:
  • Backstory: At least enough to get an idea for who your character is.
  • Level: 7th level seems good
  • Ability Scores: Standard point buy or array
  • Alignment: Doesn't really exist in legend, but please no Chaotic Crazies or the like

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I'm still willing to GM, but I haven't mannaged to decide on a setting yet.

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2/circle seems like it would actually get even more excessive than Charisma modifier at later levels.

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Would it be reasonable to make the damage over time from Word of Pain equal to the number of circles you have in Convoker?

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Art of Legend / Re: The Fanart Thread
« on: March 09, 2012, 08:08:23 PM »
Well, that certainly blows my effort to draw her out of the water. I just could not find out how to make her armor look right.

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General Legend Discussion / Re: Legend of the Mushroom Kingdom
« on: March 09, 2012, 03:40:00 AM »
Despite their reputation as mindless fodder, Guumbos with the Tactical Insight track are far more common than one might expect.

Toids are, perhaps unsurprisingly, significantly less prone to adventuring than the "less civilized" races of the setting. However, one Toid in the capital city, a martial arts instructor, has proven himself more than capable of putting the skills he teaches to use when challenged, and more recently a blue and yellow capped pair has demonstrated talents to match those of the legendary brothers themselves. All of these individuals are almost certainly monks.

When Kruppas encounter a foe, their first instinct is to charge shell-first into it. Kruppas like charging, choosing it over other tactics whenever possible, and they're quite good at it.  As much as Kruppas tend to spin while charging, they almost never get dizzy. Perhaps they have some innate resistance to disorientation?

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General Legend Discussion / Re: Tucker's Kobolds
« on: March 08, 2012, 10:34:28 AM »
Legends doesn't have mechanical loopholes like this. There's very little a tactically-minded GM can legitimately exploit without invoking Rule 0. Furthermore, one of the strengths that Tucker's Kobolds had is that they could actually HIT a PC with their attacks. Mooks of 3-4 levels lower than a PC... just can't. Not unless it's a nat 20.

Everything else in your post I agree with, but for this there is one thing I would like to point out: Myriads. Myriads, even at level one, will still be dealing 1d6+1 per round to most of the party without an attack roll or save. Moreover, Myriads are supposed to represent hordes of individually pathetic enemies, which is exactly what Tucker's Kobolds are. If there is a way to accurately recreate a Tucker's kobolds scenario in Legend, I think Myriads are that way.

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General Legend Discussion / Re: Tucker's Kobolds
« on: March 06, 2012, 08:08:33 PM »
I think if I were trying to run a "Tucker's Kobolds" encounter I would make it a a couple of Myriads, possibly with an elite mook or operative "lieutenant" with either professional soldier or tactical insight. That's just how I would do it though, and I'm not sure how well it would work out.

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General Discussion / Re: Introductions
« on: March 03, 2012, 05:24:10 PM »
Hi, I'm Hyozo. Another New Yorker, another fan of tabletop games (really, who here wouldn't be). I've played and DMed other games before, but don't consider myself particularly good at either since I'm not a particularly good communicator in general.

I'm hoping to run Osaka street stories at the FLGS sometime soon once I can get a print copy of the rulebook, but at the moment trying to do that would put me at risk of not being able to afford my pledge on the Kickstarter as my current income is rather limited.

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