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31
General Legend Discussion / Battle Royale Discussion
« on: November 25, 2012, 10:50:51 PM »
Here for your perusal are the contenders in the Battle Royale. The winners of the Battle Royale will be included in the  Legend Monster Guide. There will be only four victors out of a field of sixteen contenders, so read through carefully to make sure your picks are the best they can be. That's not to say the others may not eventually reappear in some form, of course.

The Battle Royale vote will take place on the Legend IRC channel on Monday, November 26th, beginning at 4:00 PM Eastern time (9:00 PM GMT). Votes can only be filed via IRC; nothing said on the forums will be construed as a vote. Voting will be made private, so don't just log on, throw your votes in and leave.

The following are short descriptions of the sixteen Battle Royale contenders, in alphabetical order. Feel free to discuss possible choices, the merits (or lack thereof) of various contenders and anything else related to the Battle Royale here. We do ask that you not speculate on builds (tracks especially) as we will not be taking suggestions on the mechanical execution of any monster and don't want undue bias arising from what may be mistaken notions about how a monster will appear in Legend. Even if you're speculating under the understanding that we're not asking, it might throw others off, so we ask that you respect this rule. Do feel free to speculate on possible encounter levels, however. Oh, and do remember that names aren't set in stone. Try not to let a name you dislike throw you off. :P

Without further ado!

Anu Vvath
Spoiler
The Look
• Dark, centaurlike beings with bestial heads and eight legs, anu vvath wield large weapons as well as savage whips and flails. They are powerfully muscled, carry few tokens or tools and have no hair on their heads.

The Creature
• Anu vvath are despoilers, powerful but selfish beings that use, consume and ruin. Cunning and aggressive, anu vvath can be patient and even manipulative when it suits them, but like thundering black locusts they have laid waste to many lands for so long that they have come to be recognized for the nuisance even one poses and the dire threat a herd presents.


Bog Lick
Spoiler
The Look
• Bog licks are flabby and revolting. Greenish creatures resembling bipedal frogs with heavy flippers for feet, they have backs covered in suckers and a vertically ridged abdomen which collects the viscous slime the creature secretes.

The Creature
• The repulsive bog lick is ostensibly a detritivore, but in practice is willing to sate its prodigious appetite with anything that comes its way. Vested with a malign intellect, the bog lick uses its slime as a corrosive and an adhesive to capture interesting food.

Dragon Eater
Spoiler
The Look
• Like the majestic griffin, the dragon eater combines feline and avian characteristics, resembling a slightly smaller tiger with massive eagle's wings. Serrated blades line its forelimbs. The dragon eater's coloration shifts based on ambient temperature, keeping it camouflaged in the skies.

The Creature
• Dragon eaters are fearless predators famed for taking on prey well above their weight class. A natural enemy of many wild monsters, as well as larger races such as ogres and giants, dragon eaters are specialized in hunting dragons and in groups will even hunt the great wyrms. Dragon eaters are wise and canny, and do not take well to being used as mounts.

Gilban
Spoiler
The Look
• Wrapped in dingy brown robes, a gilban is a small, dark enigma. From its hood peer two glowing yellow spots, and smoke trickles out to form a haze around the gilban. Each carries a large translucent disc, treating it as a tool or lens.

The Creature
• Gilbans are singularly unpleasant. Mysterious by nature, gilbans rarely approach other races and are sought out only slightly more frequently, for gilbans possess a tremendous wealth of knowledge and are said to divine the future and discover secrets through their magical lenses. A gilban can use this lens as a weapon, striking from range via telekinesis or bending light into a cutting ray.

Hexite
Spoiler
The Look
• Hexites appear as glassy, featureless humanoids surrounded by whirling bands of magical energy. A hexite radiates blue light and tends to float through the air rather than walking.

The Creature
• Hexites are bizarre entities, embodiments of raw magic that seek experiences the human mind can barely fathom. Disruptive to the cosmic order by their very nature, hexites spread obvious signs of magical corruption wherever they roam and twist reality itself in new and often dangerous ways. Hexites are sentient and can communicate, but their extraordinary nature makes meaningful rapport with these powerful and alien entities a challenge.

Neversleep
Spoiler
The Look
• There is little of subtlety to the neversleep: a fearsome, staring red eye, the creature glares down upon the world from its vantage point atop four powerful arms. The neversleep's body is pitch-black, and it is capable of appearing smaller than its massive size should allow.

The Creature
• Neversleeps are the stuff of the nightmares for which they are euphemistically named; entities of the darkness, inimical to other life, neversleeps seem to exist on pure malevolence, whether terrifying a solitary traveler in the darkness or tearing through a village and devouring children. Neversleeps combine ferocious strength with an aura of misfortune, terror and suffering that inevitably follows them.

Opposer
Spoiler
The Look
• Giant monstrous floating heads, opposers bear little more resemblance to one another apart from the trains of thick tendrils that trail them as they pass. Opposers often have brightly glowing eyes and rarely have hair. They bear aura of terrible majesty and antediluvian wonder, and it is difficult to meet their gaze.

The Creature
• In ancient times, opposers were self-proclaimed god-kings of early empires. Overthrown after centuries of rule by the people they suppressed and enslaved, opposers proved too powerful for most of these early peoples to destroy, and they were sealed away. Now, they have begun to be discovered by explorers, and they seek to regain the power and authority they once possessed, crushing anything that will not serve.

Perdien
Spoiler
The Look
• Golden-skinned humanoids of handsome aspect, perdien have metallic scales in place of hair and seem to shimmer with refracted light. Perdien wear only fine cloth and are not often seen with wooden implements, preferring metallic ones.

The Creature
• Perdien are a prideful race, covetous of wealth and status and ever searching for ways to obtain both. Perdien see themselves as the lords of metalcraft (and are not far wrong), and have a condescending view of other races. Perdien value humanoid hair as a trophy and are known to take scalps. They can get quite obsessive about precious metals in particular.

Richter
Spoiler
The Look
• A richter has the look of a skeletal undead creature or zombie, but seems unnaturally tall. Headless, its collar is transfixed by an enchanted weapon. Richters often wear pieces of armor, but always visible is the sacred text, scroll or relic trapped within a richter's ribcage.

The Creature
• The richter is among the most feared forms of undead, about which little is known. Sacred power has no sway over a richter, nor can they be controlled by even the most powerful necromancers. Silent, ominous and unpredictable, richters seem to be following some dire code or purpose, but as they have attacked both the living and the dead it has proven difficult to determine just what their function is. They are created only by the most desperate necromancers and sentient undead, for while a richter may deter one's foes, it may also be a hazard to the one who dared create it.

Riftrunner
Spoiler
The Look
• Crackling with energy, small lightnings arcing out to sear the ground, riftrunners are vaguely feline beasts whose forelimbs are scything blades.

The Creature
• Riftrunners seem to come from outside reality. Mages studying the beasts have found that they often emerge through points where others have recently teleported, as though invisible holes in reality were making bridges to the riftrunners' home. Riftrunners seem to charge ambient magic with static, causing arcane feedback, and can jump in and out of reality to chase their prey. Riftrunners hunt with wicked speed and tremendous violence, but are not singleminded in any given pursuit.

Serene
Spoiler
The Look
• Pale with a hint of blue, with slender, elongated arms, serenes are distinguished almost immediately by their two faces, adjacent on the same head and bearing placid expressions. Serenes float off the ground and may exude a soft glow.

The Creature
• Serenes are a sky-dwelling race with an advanced and peaceful culture, for their two individual personalities silently confer on all decisions before acting. Supercilious and prideful, serenes believe themselves the rightful inhabitants of all they survey, and find the grounded races universally appalling. Serenes are not typically an immediate threat, but they are unscrupulous and totally amoral when it comes to dealing with lesser beings and deliberation as to a course of action can only take so long.

Shaucu
Spoiler
The Look
• Shaucu rarely reveal their unique racial features, wearing heavy cloaks and looking like tall, gloved hunchbacks. When uncloaked, shaucu are revealed to have four arms, a vivid reddish carapace and a long, flexible, segmented neck reminiscent of a scorpion's tail.

The Creature
• Shaucu are an old people, ever few in number and cautious around other races. Patient and manipulative, shaucu have an innate capability for dark and eldritch magics and a jealous view of sorcery - they see magic of all kinds as belonging to them and take pains to see it removed from the hands of others. Shaucu long for the day where they can once more move against their foes and rivals in numbers, but in the interim use infiltration and careful plotting to advance their aims.

Showmaster
Spoiler
The Look
• Humanoid creatures who favor green clothing, showmasters are spindly, hooded and frequently wear hats. A showmaster is always masked, with another on its torso. Showmasters are never found without a sack of extra masks and a long, threaded weapon like a sewing needle.

The Creature
• Showmasters are unnerving fey that mimic human behaviors. With a collection of masks that they can swap faster than the eye can follow, showmasters keep those they meet off-balance as they approach. They collect masks, which they make by stealing faces from others, and a showmaster can impede its victims' escape while it approaches to peel away its prize.

Terror Lord
Spoiler
The Look
• Pale, jaundiced entities that resemble a classical demon, terror lords are tall and emaciated, and feature toothed maws around their person. Terror lords have prominent talons, shoulder and elbow spikes and multiple horns.

The Creature
• Rarely perceived in its true form, the terror lord is a potent aggressor that both rules and kills through fear. Terror lords can make themselves appear as a creature's worst nightmare, and have the ability to draw forth the fear inside any being, no matter how courageous or unfeeling. Through the foundational, relentless and complete terror they wield, terror lords can subject their victims to pain and damage, and even literally scare foes to death.

Whisperer
Spoiler
The Look
• The whisperer is a heavy, muscular beast, somewhat like a bear or gorilla. Few details of its visage are visible through its matted brown fur, but the whisperer does show canine traits, particularly in its hind limbs.

The Creature
• Silent and stealthy, the whisperer is a graceful brute that can move almost soundlessly. Though capable of fierce and terrible displays of raw strength, whisperers are feared for the subtle murmuring that follows them - meaningless sounds that grow in terrible relevance the longer one hears them. Souls have shattered, men have gone mad and priests have cast off their gods when the whisperer's gentle, sibilant words have been allowed to linger for too long.

Zehr
Spoiler
The Look
• Shorter and slimmer than humans, with blond hair and a slight violet tint to their skin, zehr are most distinguishable by the thick golden cornification that encircles their heads, largely hidden under the hair but extending to totally cover the zehr's eyes.

The Creature
• Calm, reserved and very polite, zehr are totally blind. It does not slow them greatly, as zehr can mentally perceive their environment and have empathic abilities allowing them to "see" other creatures. Zehr are uncommonly and often uncomfortably perceptive and carry themselves with a very subtle menace. Few wish to deal with the zehr, for they conclude almost every meeting or negotiation with a simple request that they be gifted a slave. They are only rarely refused.

32
Legend Homebrew / Homebrew Index on D&D Wiki
« on: October 12, 2012, 01:14:03 PM »
The D&D Wiki is now accepting Legend content submissions. If you're interested in storing, organizing and indexing your Legend homebrew to share alongside that of others, you may want to consider this resource, as sorting through threads on a board can be a little overwhelming.

33
General Discussion / D&D monsters and gods that need more love
« on: August 15, 2012, 12:57:46 AM »
I'm kicking it off with Maglubiyet and high-level goblinry.

What else should get some love?

34
General Discussion / Geek Werewolf
« on: August 11, 2012, 07:15:27 PM »
Concepts so far:

A City to protect or destroy.

Twelve roles, each with a goal, an alignment and a power.

Heroes
The Astronaut hunts the Alien. If the Alien and the Astronaut are the last two standing, the Astronaut wins.
The Superhero can stop the City from being destroyed.

Bystanders
The Robot can step in to save the City if the Superhero is indisposed, but the Daikaiju will break it.
The Spy aims to expose the Superhero's identity.
The Time Traveler may be here to save or destroy the city - but only he knows for sure.

Villains
The Alien can gank a citizen every night, preventing them from acting. If he finds the Astronaut, he eats the Astronaut.
The Daikaiju wants to personally smash the City, but can't defeat the Superhero.
The Undead

35
Forum Business / A New Way Forward
« on: July 29, 2012, 10:05:10 PM »
    The moderation and administration staff of the Rule of Cool Forums have been in serious discussion over the future of how warnings are issued such that they are properly subject to public scrutiny.
     
    It has always been the Rule of Cool forum staff's goal to have as much transparency and justice as possible while moderating the forums. These forums belong to all of us, and we believe the community ought to both know what is going on, and have a strong say in what happens. We also believe that the legitimacy of the moderation that takes place here, in the eyes of the community, depends on this transparency. As a result, it was decided, as far back as February 2012, that all subjective moderator actions – warnings for flaming, trolling, and the like, rather than objective issues such as the posting of illicit or unreleased material – should be made openly and publicly, so the community can always keep an eye on how things are being moderated, and raise issues that concern them. In effect, the answer to the perennial question "Who watches the watchmen?" is simply "All of us."
     
    This does not meant that the moderating of this forum is a democracy, or that the moderating team is incapable of putting their foot down on certain issues. Moderation is not, and never will be, optional. Further, Rule of Cool itself has some requirements of its own forum – for example, the ban on posting unreleased material will never be lifted, no matter how the forum feels about it.
     
    Nonetheless, we strongly believe that user input is an important part of getting moderation right, again, especially with respect to the subjective rules here. The moderation team will take such feedback very seriously. We cannot guarantee to accede to the majority in every case, but we know that you, the community, expect to be taken seriously and would expect a reason for rulings contrary to such a majority opinion. It is our goal to always provide them.
     
    The rules here are not legalistic or specific. Warnings are not, and never will be, automatic strikes towards a ban. They are explicitly warnings – indications to you that you have stepped over the line. Only flagrant abuse – either behavior we consider obviously far beyond the rules, or repetition of the same offenses on a regular basis – will result in more severe penalties and restrictions on user privileges. And Rule of Cool considers it important that the community, as a whole, understands when and why these happen.
     
    Hence the public record of warnings. However, this has been construed as a humiliation – this was not the original intent, but it was not an unreasonable interpretation of the poorly chosen name for the public record. Discussion has suggested that even with a new name, some users are still not happy with the system. Thus, we have discussed an alternative:
     
    In place of a central public record to archive infracting posts, we therefore propose the following update to the rules:
     
    That posts which result in a warning will be marked as such by a moderator, publicly, via modification;
    That deletion of such a post by the user is an implicit acknowledgement that the warning received was justified; and
    That such deletion waives any right to contest the warning received.
     
    In sum, we will indicate when a user has stepped out of line. If a user wishes this indication expunged, it is their prerogative; however, in removing our mark of accountability, you remove our responsibility to be accountable.
     
    We seek opinions on the current system, and on the alternative proposal, within this thread. You'll note that this is not a poll; the decision will not be made by voting, but by hearing the community's thoughts and opinions and trying to match the desires of the community as closely as possible.

36
Realms of Adventure / Shōendō: the Way of Statecraft
« on: July 28, 2012, 07:59:43 PM »
It is said at the dawn of the time the gods divided Ōshōen (大荘園) from the waters with great winds and powerful thunder. The gods gave the mountains to their devoted, that they might be enshrined and lived forever. To the kings of men they gave the Shōen (荘園), the fields and manors, and so man learned Shōendō (荘園道) — the Way of Statecraft.

The heads of the Great Clans lead their families and the Minor Clans in a dance of intrigue, warcraft and trade, all vying for honor, glory and - ideally - control of Ōshōen itself. The militaristic Beast Clans, the learned Spirit Clans, the cunning Stone Clans and the prosperous Flower Clans fight a battle of politics, strength of arms, supernatural power and wealth in this contest for Imperial favor.

Shōendō is a semi-freeform play-by-post game. Players each form a Great Clan and direct its activities as they vie with one another for supremacy. New ideas can be input at any time, such as developing new spells or technologies for your faction, or arranging terms of allegiance, but I as game master will determine mechanical implementation of any such ideas and execute it accordingly.

The rules of the game:
Spoiler
• Alliances between players can be made at any time. However, only one Great Clan can declare victory. Allied victory can only be arranged between a Great Clan and a Minor Clan.
• Technology, military units and spells will be allocated a Tier indicating resource cost. The progress of technology is capped at an early Renaissance level, meaning gunpowder is in, steam engines are out. Restrain yourself from aiming too high until you know you have sufficient resources to work with.
• Contractual obligations are not filled automatically; players must declare that they are making the appropriate concessions on each turn.
• Your actions are limited only by your resources. However, you are limited to one attack per day per Samurai under your command, and each Samurai may only be used once per day.
• Every few days, the Emperor will request a tribute in the form of some good. It would be wise to heed his request.
• To declare an attack, identify the player you wish to attack, the amount of forces you are committing and the Samurai you are sending into battle. If you defeat another Samurai, you may hold him or her for ransom or execute the enemy Samurai.
• Each player will be issued an encryption key through http://www.seabreezecomputers.com/encrypter/ via PM. Do not lose this key. Use encryption only for posting covert actions. Actions which are demonstrably public (expanding your holdings, attacks on another player without stealth technologies, public market trades, deeds that gain honor) should never be encrypted. Do not lose your key.
• Enjoy yourself!

Setting Up To Play
Spoiler
• Choose a Clan Name that is an animal, a mythological creature consistent with Asian cultures, a gemstone or a flower.
• Choose a bonus based on this name:
    If your Clan is named for an animal, your Clan produces a type of specialized warrior (cavalry, archer, assassin etc.)
    If your Clan is named for a mythical creature, your Clan has access to a type of sorcery (divination, fire magic etc.)
    If your Clan is named for a gemstone, your Clan has some form of political influence (blackmail, bribery, family connections etc.)
    If your Clan is named for a flower, your Clan produces a special resource (wheat, iron, silver etc.)
• Name your Clan Head (appropriately, please) and choose a role:
    Administrators produce more resources from their holdings.
    Courtiers have greater influence in the Imperial court.
    Daimyos levy more men from their holdings.
    Diplomats earn Honor for making alliances.
    Generals count as Samurai.
    Merchants enjoy tariff-free trade and custom purchase sizes on the public market.
    Monks lose one Samurai, but produce valuable Inspiration.
    Priests cannot be attacked until they take a hostile action.
    Protectors reap more Honor from honorable acts.
    Scholars have cheaper access to technology.
    Sorcerers extend spellcasting ability.
• Choose a Samurai to command your forces. Give him or her a name and choose a strategy:
    Archer prevails over Cavalry and Infantry
    Cavalry prevails over Infantry and Siege
    Infantry prevails over Siege and Fortification
    Siege prevails over Fortification and Archer
    Fortification prevails over Archer and Cavalry
• Choose a type of terrain on which to situate your first holding. Then choose your holding:
    Academies decrease technology costs.
    Borderlands cost soldiers, but raise your Honor.
    Castles cost resources, but have a chance to produce an Heir.
    Cities allow sale of resources to the public market rather than between players.
    Farmland produces food or livestock of a type of your choosing.
    Forests produce wood, herbs or game of a type of your choosing.
    Fortresses increase the strength of your armies when defending.
    Mines produce minerals of the type of your choosing.
    Monasteries produce valuable Inspiration.
    Ports produce ships or marine goods (fish, salt, coral etc.) of the type of your choosing.
    Shrines extend your ability to use magic.
    Territories share their forces with other holdings automatically.
    Towns produce goods of the type of your choosing.
    Or invent and describe your own!
   

On your turn, you can:
• Levy forces
• Expand your holdings
• Attack other players
• Curry favor at the Imperial court
• Research technology or magic (costs multiply to 400 for Tier II and 900 for Tier III)
      • Technology may incur additional material costs depending on its nature. If unsure, ask.
      • Magic research costs Inspiration equal to the Ryo cost.
• Attempt to acquire intelligence on other clans

Each such action costs 100 Ryo, plus any other specific costs.

In addition, you can:

• Buy resources from the public market
• Negotiate and trade with other players (may be subject to tariffs)
• Instate a new Samurai (costs 500 Ryo)
• Rearrange the deposition of your Soldiers and Samurai amongst your holdings.
• Unlock one of the Five Rings of the Elements (Costs 1000 Inspiration)
• Cast spells (requires Mana)
• Ransom captured Samurai
• Perform actions of Influence (costs Influence and possibly Honor)
• Change your Clan Head (requires an Heir, irreversible)
• Send a gift to the Emperor
• Take on great deeds to gain Honor (stake resources against the gain of Honor)

Imperial Favor
Gifts to the Imperial Court are but one way to gain Imperial Favor. This status is bestowed on one Clan per week, and is very valuable. In addition to giving your Heir preferential consideration in a bid for the princess' hand, having Imperial Favor makes you immune to tariffs for the week, reduces Dishonor (although committing a Dishonorable action will immediately lose Imperial Favor) and raises the success rate of actions of Influence. Alternately, you may trade Imperial Favor to ransom a Samurai at no cost to you or gain to the ransoming party, or to instate a Ronin without suffering Dishonor.

On Combat
• You must declare from which holding your attack originates, how many Soldiers you are committing to the attack, the name of the Samurai leading the attack and the holding you wish to attack. Victorious forces (including Samurai) automatically move into the holding they have attacked.
• When you gain a new holding, Soldiers must be manually allocated to it or it will be left defenseless. Allocation of soldiers is done in secret unless you wish it to be public. Your Samurai must also be allocated to specific holdings.

On Samurai
• A Samurai always gives an advantage in combat against a force of leaderless Soldiers.
• A Samurai with a type advantage over the other Samurai in an engagement gives a percentile boost to his or her forces.
• All Samurai start at Level 1 and advance through military victories. Higher-level Samurai give stronger bonuses and may add to your troop levies.
• A captured Samurai can be dealt with in one of three ways:
       • Ransomed back to his or her home Clan (terms arranged between Clans involved)
       • Executed by the capturing Clan (incurring Dishonor but eliminating a potential threat)
       • Released as a Ronin (putting Dishonor on the Samurai's Clan and making the Samurai into a free agent)
• Recruiting a Ronin is almost always more cost-efficient than instating a new Samurai, but is considered to be immensely dishonorable. Imperial Favor will allow you to recruit a Ronin without suffering this dishonor, but will immediately be lost as a result.

On Technology
You cannot invent any technology for which you do not have the resources, from a reasonably logical standpoint. Thus, without steel you cannot invent superior armor or swords; without wood you cannot improve your archers (shut up India).

On Victory
There are many avenues to victory, and most of them involve impressing the Emperor in some fashion:
Favor
Honor
Intrigue
Wealth

These avenues to victory all require an Heir and are bids for the victory, not guarantees.

The other two avenues are certain, provided their requirements are met:
Enlightenment (Unlock all Five Rings of the Elements)
Military (conquer all Great Clans)

Defeat
If you have been trodden into the dust, all is not lost: you can give up your status as a Great Clan, become a Minor Clan and join with another Clan for allied victory. A Minor Clan must have half the holdings of the Great Clan with the least holdings or fewer.

If you accrue too much Dishonor (from committing wicked deeds, failing in noble pursuits or embarrassing yourself at court), the Emperor will revoke your status as a Great Clan and you may become a liability for those who would ally with you. Have a care how you are represented at court!

The Public Market
Spoiler
Purchases can only be made in Ryo. Purchases must be made in batches of the indicated size unless your Clan Head is a Merchant.

Common Goods
Apples cost 140 Ryo for 100 (100 remaining)
Corn costs 165 Ryo for 100 (000 remaining)
Fish cost 65 Ryo for 100 (800 remaining)
Fruit costs 105 Ryo for 100 (500 remaining)
Iron costs 59 Ryo for 100 (400 remaining)
Rice costs 40 Ryo for 100 (100 remaining)
Salt costs 67 Ryo for 100 (600 remaining)
Stone costs 118 Ryo for 100 (400 remaining)
Wheat costs 115 Ryo for 100 (200 remaining)
Wood costs 9 Ryo for 100 (1400 remaining)

Uncommon Goods
Cattle cost 79 Ryo for 10 (20 remaining)
Herbs cost 145 Ryo for 10 (50 remaining)
Kimonos cost 120 Ryo for 10 (100 remaining)
Resin costs 170 Ryo for 10 (40 remaining)
Silver costs 178 Ryo for 10 (10 remaining)
Steel costs 128 Ryo for 10 (40 remaining)
Swords cost 95 Ryo for 10 (80 remaining)

Rare Goods
Gems cost 118 Ryo for 1 (8 remaining)
Gold costs 218 Ryo for 1 (2 remaining)
Incense costs 185 Ryo for 1 (1 remaining)
• Incense may be consumed for Inspiration
Ivory costs 235 Ryo for 1 (1 remaining)
Jewelry costs 135 Ryo for 1 (6 remaining)
Jewels cost 160 Ryo for 1 (2 remaining)
Junihitoe cost 235 Ryo for 1 (1 remaining)
• Junihitoe produce Influence
Mind-Affecting Substances cost 235 Ryo for 1 and are Dishonorable (1 remaining)
Ninja cost 330 Ryo for 1 (1 remaining)
• Ninja can be sent on missions
Ships cost 470 Ryo for 1 (1 remaining)
Silk costs 160 Ryo for 1 (4 remaining)

Relics
Akahana's Perfume costs 150 Ryo (0 remaining)
• Produces 10 Inspiration per week and can be sacrificed for 100 Inspiration.

Box of Tengu Feathers costs 200 Ryo (2 remaining)
• Release the Tengu within to vandalize other Clans. May backfire.
Buratsu's Wakizashi costs 100 Ryo (0 remaining)
• The Samurai holding this relic performs better in Duels.

Cursed Land Grant of Orochi costs 600 Honor (0 remaining)
• Gives four free holdings.

Cursed Land Grant of Hazamai Hei costs 700 Honor (0 remaining)
• Gives four free holdings.

Cursed Mountain Pass of Orochi costs 200 Honor (0 remaining)
• Gives one free holding.

Floral Harem of the Ginryo Courtesans costs 300 Ryo (2 remaining)
• Can produce Heirs like a Castle; Dishonorable.
Golden Lotus Kage Scroll costs 100 Ryo and 100 Honor (8 remaining)
• Contains dark powers from the Akuryo that may help or hinder.
Helmet of the Valiant Crane costs 200 Ryo (0 remaining)
• Increases the number of Soldiers you can levy

Ivory Bagua costs 200 Ryo (0 remaining)
• Produces 1 Mana per turn.

Lady Tsuki's Science of Battle costs 100 Ryo (0 remaining)
• The Samurai with this Relic gains a type advantage in a matched battle.

Land Grant of Buratsu Zoomato costs 325 Ryo (0 remaining)
• Gives two free holdings.

Land Grant of Kaiga Shiranui costs 650 Ryo (0 remaining)
• Gives four free holdings.

Land Grant of Makumato costs 350 Ryo (0 remaining)
• Gives two free holdings.

Land Grant of Miyasumaru costs 250 Ryo (0 remaining)
• Gives one free holding.

Land Grant of Tensoshuo costs 225 Ryo (0 remaining)
• Gives one free holding.

Land Grant of Zanshen costs 200 Ryo (0 remaining)
• Gives one free holding.

Mahotsukai's Whispering Gohei costs 150 Ryo (0 remaining)
• Sacrifice to reduce the costs of spell research by 100 Inspiration or the cost of casting a spell by 2 Mana. One-time effect.

Memoirs of Master Kazue costs 250 Ryo (0 remaining)
• Increases magic power.

Oromoto's Feathered Robe costs 250 Ryo (2 remaining)
• The Samurai with this Relic can be automatically ransomed by sacrificing this Relic.
Pearl Cut From Bamboo costs 200 Ryo (0 remaining)
• The Samurai holding this Relic suffers fewer losses in battle.

Sachiko's Dragon Scale Beads cost 100 Ryo (0 remaining)
• Holding this Relic increases your maximum Mana by 1.

Tanuki's Enchanted Gourd costs 100 Ryo (1 remaining)
• Any resource can be traded inside this Relic, though the receiving party will then hold it.
The Daiho Staff costs 150 Ryo (0 remaining)
• Gives you 1 Mana and access to a Tier I Fire Kido.

37
General Discussion / The Dark Knight Rises (Yes, Lots of Spoilers)
« on: July 23, 2012, 12:44:04 AM »
Nope.

That's not the way to do it.

It was certainly a film with entertainment value. But I spent a good half of the film feeling unsatisfied. I spent the last 45 minutes already knowing in broad strokes what would happen. I got them all right.

There were ups, and there were downs, but ultimately I remain unsatisfied. Also, for what it's worth, Pittsburgh makes for a pitt-iful facsimile of Gotham.

Share your thoughts!

38
Announcements / A Line in the Sand
« on: July 03, 2012, 05:01:30 PM »
Alright, this has become a repeat issue of late, and we've decided to lay down some firm policy on the subject:

Unreleased and work-in-progress material for the Legend system has been available for contribution, comment and perusal by users of the #Legend IRC channel. This is not a secret; the open standards of development are a hallmark of our work, and have led to some excellent expansions of the development team. In short, it's a good thing, and we're proud of it.

However, and I want to make this absolutely clear, this forum is not the IRC channel.

The IRC channel is specifically the locus of development work and contribution. People with suggestions and contributions are expected to field them there, and only the fact that material is worked on through that medium makes available unreleased and work-in-progress materials. The IRC channel is the place for all public discussion of upcoming and in-progress content. The forum is not.

If you have somehow accessed unreleased material without going to the IRC channel, and/or have some concern or suggestion that you cannot come to the IRC channel to deliver, send a private message to one of the members of the development team. We're all easy to spot; we have cogs under our names in every forum post.

We recognize that new material is exciting, or controversial, or intriguing, and merits discussion. However, the forum plays host to many people who are not on the IRC channel and do not have access to in-development materials. There is a medium for legitimate discussion of in-progress work, and this forum is not it. Going forward, we ask that you respect this rule.

39
Realms of Adventure / Metroid: Extinction
« on: June 22, 2012, 04:46:20 PM »
For decades, the Galactic Federation has had an uneasy detente with the T'Resh Exocracy, an alien empire which claims control over the borders of Federation space. Though the T'Resh have cooperated in struggles against the Space Pirates, the Mawhzhadjeen and the Kriken Empire, they remain an unknowable and hostile force.

That detente appears to be at a critical point. The newly-discovered planetoid NX-40 has been surrounded by T'resh forces, cutting off an exploratory scientific team that landed there several weeks ago. The T'resh are emphasizing an absolute claim to the planetoid, which has been outputting readings that have Federation scientists both concerned and baffled. All diplomacy has failed so far and the T'resh are increasing their military presence in that system. In fact, all T'resh fleets have seen new and unusual patterns of activity.

Fearing the advent of a T'resh superweapon, the Federation Council has decided to insert a crack team to investigate NX-40, rescue the science team and discover the purpose of the T'resh occupation. If need be, this team will also capture, disable or destroy the putative superweapon when found. This is a dangerous mission; communications will be limited, supplies low, stealth a priority and success an uncertainty.

You will play a member of Izanagi Squad, the Federation strike team raiding NX-40. In this semi-freeform play-by-post, you'll uncover the T'resh plot and explore the unknown planetoid. Your character can be a Federation soldier or a Bounty Hunter hired for the mission, with the following provisos:

1) Due to the Metroid universe's limited detailing of the Federation, your race and armaments are largely up to your own design. You can use either canon or self-described species as you like, provided I approve your description.

2) Players with any of "Samus," "Aran" or "Chozo" in their character briefs will be declined. As far as you're concerned, she doesn't exist and they are not relevant to your character in the least.

3) This game takes place after Metroid Fusion in a timeline which assumes that the Prime series and Other M both took place.

40
Realms of Adventure / Castlevania: Coda of Twilight
« on: June 08, 2012, 01:00:08 PM »
In the deep woods beyond the township of Brașov, pressed against the great wintry mountain Postăvaru, veiled in a fog from out of dreams, lies a great castle. With its golden gates and its towers that pierce the clouds, it is an edifice to fire the imagination.

It is also haunted.

Twenty years ago, seized by the hired swords of a rich man when none other came to claim it, Castle Bran became the estate of his family and was supplied by the attendant lands. The family's heir, Marius, grew proud and had a falling-out with the father, leading to his taking residence in Brașov and pursuing a life of debauchery. He was thus absent from the castle on the day it went silent.

Months ago, a drunken Marius vowed to reclaim his father's house and discover what happened to his family. Since his departure for Castle Bran, strange and dire happenings have plagued the county of Brașov and called forth learned questors to discover the secret of the Castle.

Coda of Twilight is a semi-freeform play-by-post game. You will be required to present a character concept before you can participate. Observers may post commentary in spoiler tags, but if it begins to crowd off the thread you will be asked to desist.

Common standards of courtesy in a shared environment stand. Players are expected to accede to the GM's decisions, and to refrain from advancing the game state too far without the invitation or prompting of the GM; for example, describing how your party enters a cavern when the GM has described the existence of no such environment, or inventing the presence of a monster in the room on your own initiative.

An important warning: The Castlevania setting employs Judeo-Christian imagery in broad strokes as a narrative tool. If this offends you, you are cordially invited not to participate or comment on this thread. This thread is not to be used as a serious examination of religion generally or any Judeo-Christian faith specifically, and the in-setting position on Christianity is that it is a real and proper belief that all adhere to in some fashion. If participants use this thread as an opportunity to comment on Christianity out-of-character, or if their in-character actions and dialogue are used as a sock puppet for such discourse on religion, they will be banned from the game and dealt with in accordance with forum rules.

To establish your character, please select from one of these broad character archetypes:

The Cleric
Armament: Holy Water and Rosary
Clerics of the Roman Catholic Church serve the pontiff's Papal Bull and are formal officers against supernatural offenses; however, rarely does the Church actually discover supernatural forces working against humanity. Clerics are dispatched to investigate with little more than their faith, the strength of which dictates the power of their holy sacraments.

The Hunter
Armament: Bow and Traps
Hunters make their living off the land. Often members of the peasantry that have acquired skills handed down through generations, they are naturally threatened by damage to their environment and will pursue threats with deadly force.

The Knight
Armament: Sword and Shield
Knights are a noble caste of wealthy landowners given title. Charged by their lords with upholding martial defense of their land holdings, they will go forth to ensure that threats to their county are put down swiftly.

The Paladin
Armament: Crucifix and Mace
Paladins are templars of the holy faith, Christian soldiers bearing a great crucifix that upholds the grace of God. Paladins crusade against the pagan, the heretical and the unholy in service to a higher cause.

The Rogue
Armament: Dagger and Watch
An enchanted pocketwatch is the tool of the questing rogue, a magical prize that lets them slip briefly away from their enemies. Coupled with acute senses, quick hands and a dagger that can be thrown or held, the rogue has the means to get out of - or into - any scrape.

The Scholar
Armament: Crossbow and Lore
Scholars are not the most physical of questors, but can employ their crossbow to ward off foes. Scholars research superstition, myth and legends to devise methods of combating the supernatural.

The Warrior
Armament: Axe
Warriors engage their enemies on the front lines. Hardy and fierce, their powerful axes serve as both melee and ranged weapon and can be thrown in a powerful, cleaving parabola. Warriors can survive hits that would fell a lesser man.

The Wizard
Armament: Sorcery
Wizards are officially scorned by the Roman Catholic Church, which decries their work as a black art derived from Satan himself. To the truth of this matter, few can say with certainty, yet wizards exist who work against the powers of Hell and seek to turn back the hand of the Devil in this world. Players choosing to play a wizard should discuss with me about the nature of their magic.

Three other concepts exist that I want to specially identify:

The Dhampir
Armament: Claws and Superhuman Abilities
Dhampir are half-vampires, born to a human woman and a vampire father. Tormented by their hybrid heritage, but rejecting the
no.

The Redeemed
Armament: Supernatural Powers
Redeemed monsters come in many flavors; werewolves seeking to throw off their bloodlust; ghouls wanting to reclaim their humanity, et cetera. All have one thing in common: they turn an unholy taint against its source, seeking to
no.

The Vampire Hunter
Armament: Whip
Vampire Hunters are descendants of the Belmont family, a historical line charged with
no.

Other character concepts can be discussed with me.

41
Realms of Adventure / Eggsellence Evolutions, Season 2!
« on: May 31, 2012, 12:29:13 PM »
Welcome, evolutionators, to Eggsellence Evolutions, where we take random eggs and nurture the being inside to make it evolve into something more impressive than our colleagues could ever accomplish.

Getting started is easy! Just choose an egg, watch it hatch and then begin evolving the little beast! Using stimuli such as foods, pills, herbs and metals, you'll nurture the little protoplasm into a splendid creature that will surely win you first prize! Of course, it could also become genetically unstable and collapse into goo, but... well, you can't make an omelette without horrifically disintegrating the once-living contents of a few... dozen... eggs, right?

If this sounds like your cup of tea, then step right up, come see the Eggsellent Incubator and tell us what color egg you want! Don't be shy, we have eggs of every color that is conceivably a color. Your favorite is in there!

Previous Winner: Dr. grayswx with a Green Fire Dawon for 3620 points

Supplements List

Foods
Spoiler
Crunchy Food is small and easy to bite apart.
Grainy Food is substantial and filling.
Grassy Food is lush and green.
Meaty Food is savory and delicious.

Minerals
Spoiler
Cadmium wakes you up.
Cobalt makes you fast.
Copper is for keen eyes.
Gold is for valuable critters.
Iron is good for strong muscles.
Lead toughens your critter.
Potassium strengthens bones.
Quartz gives you polish.
Silver gives luster.
Sodium sharpens reflexes.

Herbs
Spoiler
Allspice has the flavor of several spices all together. Everything you could want!
Basil has that fresh, royal taste to it.
Cardamom has a bright and unforgettable savor.
Cilantro tastes like nothing you'd want to eat.
Cinammon is spicy and pleasant. And technically a spice. Go away.
Fennel mimics anise and licorice.
Garlic is one of nature's best savory treats. Mind the smell!
Jasmine is an elegant herb used in teas.
Mint has a famous cooling effect.
Mustard can be spicy or bitter.
Sage has a comforting flavor and aroma.
Thyme is just one of those herbs that keeps cropping up.
Turmeric is a famous exotic spice with a vivid color.
Vanilla is expensive but tasty and worth a try.
Watercress is a semi-aquatic herb that's easy to cultivate.

Pills
Spoiler
Ampligen magnifies Evolution Value gains but may result in a mutation.
Chromicel changes color but mildly reduces genetic stability.
Evolex increases Evolution Power but decreases genetic stability.
Genobom greatly increases Evolution Power but decreases Evolution Potential.
Genufix improves Genetic Stability but decreases Evolution Potential.
Revelem releases a creature's Element but decreases Evolution Power.
Sensyte raises Evolution Potential but creates a new allergen.
Teratrix collapses genetic stability to induce a complete mutation and sharply raises Evolution Potential.

Formulas
Spoiler
FY54430, a white boiling liquid concocted by Dr. Mystify
• GC21614 aka Gragnotress, a glossy black solid concocted by Dr. Kajhera
• GL54430 aka Ragclaq, a sticky mauve liquid concocted by Dr. Kajhera
• GL54441 aka Ragclos, a filamented peach-colored solid concocted by Dr. Kajhera
KL69640, a glossy black liquid concocted by Dr. Grue
• NX45951 aka Chromatic Boost, a red fizzing liquid concocted by Dr. Mystify
• RH21614 aka Elixir of Error, a hissing blue liquid concocted by Dr. Timeless Error
• RS6551 aka Blucuiaq, an odorous brown liquid concocted by Dr. Kajhera
RW95151, a slushy golden liquid concocted by Dr. Kajhera
TH6551, a green tarry liquid concocted by Dr. Mystify
TL6551, a green fluorescent liquid concocted by Dr. gralamin
• YF66111 aka Evolprime, an opaque brown gas concocted by Dr. Djtooth

Developing Formulas
Take one Base, one Salt and choose a color of laser to trigger the reaction. Then decide if you want to decant the result from its precipitate, or leave the precipitate in place. Developing a formula is done in place of your turn.

Bases
Spoiler
Cadmium
Cobalt
Copper
Gold
Iron
Lead
Potassium
Silicon
Silver
Sodium

Salts
Spoiler
• Acetate
• Arsenide
• Carbonate
• Chloride
• Citrate
• Fluoride
• Hydrate
• Iodide
• Nitrate
• Peroxide
• Phosphate
• Selenide
• Sulfate
• Telluride
• Valerate

42
Realms of Adventure / Eggsellence Evolutions (Ended)
« on: May 22, 2012, 12:26:01 AM »
Welcome, evolutionators, to Eggsellence Evolutions, where we take random eggs and nurture the being inside to make it evolve into something more impressive than our colleagues could ever accomplish.

Getting started is easy! Just choose an egg, watch it hatch and then begin evolving the little beast! Using stimuli such as foods, pills, herbs and metals, you'll nurture the little protoplasm into a splendid creature that will surely win you first prize! Of course, it could also become genetically unstable and collapse into goo, but... well, you can't make an omelette without horrifically disintegrating the once-living contents of a few... dozen... eggs, right?

If this sounds like your cup of tea, then step right up, come see the Eggsellent Incubator and tell us what color egg you want! Don't be shy, we have eggs of every color that is conceivably a color. Your favorite is in there!

Winner: Dr. grayswx with a Green Fire Dawon for 3620 points
Previous Leader: Dr. Timeless Error with a Blue Illusion Roden for 2300 points

Supplements List

Foods
Spoiler
Crunchy Food is small and easy to bite apart.
Grainy Food is substantial and filling.
Grassy Food is lush and green.
Meaty Food is savory and delicious.

Minerals
Spoiler
Cadmium wakes you up.
Cobalt makes you fast.
Copper is for keen eyes.
Gold is for valuable critters.
Iron is good for strong muscles.
Lead toughens your critter.
Potassium strengthens bones.
Quartz gives you polish.
Silver gives luster.
Sodium sharpens reflexes.

Herbs
Spoiler
Allspice has the flavor of several spices all together. Everything you could want!
Basil has that fresh, royal taste to it.
Cardamom has a bright and unforgettable savor.
Cilantro tastes like nothing you'd want to eat.
Cinammon is spicy and pleasant. And technically a spice. Go away.
Fennel mimics anise and licorice.
Garlic is one of nature's best savory treats. Mind the smell!
Jasmine is an elegant herb used in teas.
Mint has a famous cooling effect.
Mustard can be spicy or bitter.
Sage has a comforting flavor and aroma.
Thyme is just one of those herbs that keeps cropping up.
Turmeric is a famous exotic spice with a vivid color.
Vanilla is expensive but tasty and worth a try.
Watercress is a semi-aquatic herb that's easy to cultivate.

Pills
Spoiler
Ampligen magnifies Evolution Value gains but may result in a mutation.
Chromicel changes color but mildly reduces genetic stability.
Evolex increases Evolution Power but decreases genetic stability.
Genobom greatly increases Evolution Power but decreases Evolution Potential.
Genufix improves Genetic Stability but decreases Evolution Potential.
Revelem releases a creature's Element but decreases Evolution Power.
Teratrix collapses genetic stability to induce a complete mutation and raises Evolution Potential.

43
Realms of Adventure / Battle Frigate Freya (Now Live!)
« on: May 16, 2012, 02:17:20 PM »
The Alliance of Spacefaring Civilizations is at war! Under attack from numerous powerful enemies such as the Corsair, the T'resh and the Praxan Empire, the Alliance has pinned its hopes on a new super prototype, developed at a secretive space station.

This prototype is the Battle Frigate Freya, a mid-size ship that combines the durability and firepower of a large cruiser with the speed and maneuverbility of a stuntfighter. Armed with the latest technology and intended to be a vanguard craft in strikes on enemy targets, the Freya is the Alliance's best chance of survival.

Unfortunately, enemy spies have secured tracking devices on the Freya, which feed its telemetry (though not its position) to the three hostile factions. Further, the Freya's escort has been destroyed in a sudden strike on the station. Though the craft itself has escaped, it must now return to Alliance territory alone, crossing unstable and uncertain areas of space while alien forces hunt her down.

One player will take on the role of captaining the Freya, while everyone else takes on the role of either supporting Alliance forces out to find and rescue the Freya, or else Corsair, T'resh and Praxans seeking to terminate the Alliance's super prototype before it can change the course of the war. The player captaining Battle Frigate Freya must be consistent, for the actions of the Freya will set the pace of the game.

Post here with your interest; when a captain for Battle Frigate Freya has been chosen, the game will begin!

44
Announcements / 500 Errors (but your post ain't one!)
« on: May 15, 2012, 11:58:14 PM »
So, most of you have by now experienced at least one thousand million 500 Error upon posting, and found that ultimately your post did go through. I want to assure everyone that we're aware of the problem (though not the cause... not yet) and are working on correcting whatever has gone wrong.

On the bright side, the posts are going through, so technically the forum is still working. Just in an awful and counterintuitive fashion.  :-\

Please bear with us.

EDIT: In a spirit of perverse irony, I feel obliged to note that I encountered a 500 Error upon posting this announcement.  >:(

45
General Discussion / The Avengers! It's a Movie!
« on: May 06, 2012, 10:49:51 AM »
So I've seen The Avengers. This makes me special and unique and unlike any of the rest of you. Unless you have also seen it.

My opening remarks, in spoiler:
Spoiler
• Mark Ruffalo kind of owned it as Bruce Banner. Didn't see that coming.
• Coulson is so totally all kinds of not dead.
• I wanted Stark and Thor to do the magic vs. technology debate; kind of sad to not see that happen.
• Point of fact, Thor felt brutally underused in the character department, despite him being the hub of basically the whole plot.
Puny god.
• I think the film's biggest achievement, surprisingly, is that I would pay to go see a movie about Banner, Stark and Rogers hanging out. Not as Hulk, Iron Man and Cap. Just out-of-suit.
• Will they reference the big giant alien invasion in The Amazing Spider-Man? Probably not. I smell a schism.

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