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Messages - chaos_redefined

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The Abandoned Laboratory / Re: Incorporeal
« on: July 10, 2015, 09:18:45 PM »
In that case...  level + KDM check.  +1 for each odd circle you possess in this track.

Or a skill check, if you guys can see any relevant skills that work here.  Stealth maybe?

The Abandoned Laboratory / Re: New weapon properties
« on: July 10, 2015, 07:53:22 AM »
1/2 level always has the awkward feeling of not changing for the first couple of levels (until level 4), assuming you put the min 1 clause in.  If you don't, then it's even more awkward, as it's useless at level 1.  What about half level or half KOM, whichever is higher?

As far as rending is concerned...  my problem with it's current version is that it wants to go on a crit-fisher, who you usually imagine as someone smaller, preferably dex-based.  But it also means you want at least two natural weapons which you can pick the properties of.  So, either Large and in Charge, or Discipline of the Serpent + Battleforged.  That's pretty specific, and neither of those really give the "dex-based crit-fisher" style.

What about:

If you hit an enemy with three or more different weapons in the same turn, and each of those weapons has the [Rending] property, the enemy takes additional damage equal to ... .

I'm tempted to put level there, but hitting with three different attacks should probably have more of a reward than what brutal on each of those weapons would have.  Additionally, you're unlikely to get an item bonus to all 3 attacks.

The Abandoned Laboratory / Re: New weapon properties
« on: July 09, 2015, 10:31:50 PM »
Ambush should scale better.  Point blank is 1d4 every 7 levels.  Which is a tad slower than brutal, but is useful for weapons with a fourth property ([Brutal 3][Point-blank])  This is more situational.

Flanking, I think, should be fine as a circumstantial +1.  Masterwork costs the same as Sophisticated.
Something like "You gain a +1 bonus to hit when the enemy has an ally within it's melee range."

Hooked...  might work better as a combat maneuver.  I dunno if it needs a property to allow it, or make Hooked similar to Trapping.

Impeding is fine.  Talked with a friend, he thought of it on ranged attackers (stop them from running away/approaching the frail archer), while I had thought of it on tanks (stop them from approaching your allies), so it's versatile as well.

Rending is the first property that makes me consider multiple natural attacks.  I'm gonna have to think on this one some more.  One problem is that this makes a crit-fisher want natural attack tracks, and Large and In Charge is the track that gives the most of those...

Sundering: Should we allow [Sundering 2] to get two stacks of the penalty, and [Sundering 3] to get three?

Swarm: Level + KOM?

Trapping: Should be good

Weakening: Seems really situational, but other than that...  -2 flat, or -1 stacking to -3 should be fine.

General Legend Discussion / Re: Any news?
« on: July 09, 2015, 08:05:14 PM »
Would it be possible to get a proposed "table of contents" for some of the upcoming books?  Obviously page numbers would not be included, but it would allow us to fill in a lot of the blanks for you.  Something along the lines of class names, track names, etc...

The Abandoned Laboratory / Re: New Consumables
« on: July 09, 2015, 08:01:45 PM »
What level were these supposed to be?  I'm guessing Artifact?

The Abandoned Laboratory / Re: Incorporeal
« on: July 09, 2015, 08:00:47 PM »
I looked into save-boosting and skill-boosting a while back, comparing them.  With Acrobatic Adept, you can get them around the same for reflex saves, but to the best of my knowledge, there is no such boost for will saves.  Would adding the +lvl/4 bonus to Incorporeal break anything and fix the problem?

Also, remember, due to the availability of larger item and deflection bonuses for AC, AC scales much faster than reflex and will saves anyway.  At level 20, for AC, you can have level, KDM, +7 deflection (from a track), +7 item (track or artifact masterwork heavy armor), +2 from blacksmith and +1 from guardian.  In comparison, at level 20, for reflex you can get level (with acrobatic adept and a good base save), a stat, +2 from the resilient property, +1 from a feat, and +2 from the shield amulet.  (Shield Amulet currently stacks with resilient, although I suspect it should be typed).  That's a lot less stuff.

The Abandoned Laboratory / Re: Force of Nature
« on: July 09, 2015, 07:48:03 PM »
Most AoOs come from movement.  You get the occasional one from casting, and this definitely helps with that, but yeah...  It's somewhere around 80% of it.  Additionally, if you can avoid the ones from moving, and you can move to a spot that is outside the enemies reach, then you don't need to worry about them AoO-ing you when you cast.

And yes.  Resistance from people you affected encourages mass attackers.  Don't see anything wrong with that.

The Abandoned Laboratory / Re: Incorporeal
« on: July 08, 2015, 11:35:13 PM »
So, you use the host's resistance/DR, but your own immunity?

The Abandoned Laboratory / Re: Incorporeal
« on: July 08, 2015, 08:07:22 PM »
Is [Immunity] to a damage source treated as a [Resistance] for this effect?  If not, should you add that in?

Legend Homebrew / Re: Monsters
« on: July 08, 2015, 08:04:02 PM »
I'm more than willing to accept other people's submissions.  I added the Planetar and Solar by linking to your wiki.  If you want me to change that, just ask.

Legend Homebrew / Re: Path of War Disciplines as Tracks
« on: July 07, 2015, 08:55:29 PM »
Hmm...  So, I was wondering...  Which version would be better to go with for Scarlet Throne's second circle?

Current Version: Once per [Encounter], as a move action, make a melee attack.  In place of the attack roll, make a Perception check. This attack does not receive bonuses from the Power Attack maneuver.
 Additionally, you receive a bonus to Perception checks equal to the number of circles you possess in this track.

The version RejectedReality alluded to: You gain a [Bonus Attack] whenever you make an attack action.  When making this attack, in place of the attack roll, make a Perception check.  This attack does not receive bonuses from the Power Attack maneuver.
 Additionally, you receive a bonus to Perception checks equal to the number of circles you possess in this track.

Also, I have changed Silver Crane's second circle so that the bonus to AC is a deflection bonus.

The Abandoned Laboratory / Re: Incorporeal
« on: July 07, 2015, 10:44:21 AM »
I'm saying that we need to do both, and we might need one more, or find some way of making the current ones work better.  Because, as stands, incorporeal HP-sponge targetting the guy with the lowest save is still a problem.

As an option...  could the DC reduce by 1 per round?

The Abandoned Laboratory / Re: Divine Beast
« on: July 07, 2015, 10:42:43 AM »
Missed the half hit point thing.  That should be fine then.

The Abandoned Laboratory / Re: Incorporeal
« on: July 07, 2015, 10:40:41 AM »
So, the question becomes...  is an incorporeal HP-sponge possessing another creature and running through a field of blades going to break things?  And considering that it kinda negates what we're trying to accomplish here, I'd say it might be getting close.

What we need is to have multiple ways off the possession situation.  Method 1 is constant will saves.  Method 2 is allowing them to hit the ghost as well as the person.  An incorporeal HP-sponge bypasses method 2.  Choosing the foe with the weakest will save is method 1.  These are not mutually exclusive.

The Abandoned Laboratory / Re: Divine Beast
« on: July 06, 2015, 08:25:44 PM »
First Circle: Seems fine as is.  Comparable to Assassin, but keyed off in-combat interaction skills.  Might be limiting making it reliant on you using the skills, and other people's attempts don't count...

Second Circle: Impale is comparable to Heroica C2.  Insight is a weaker version of Sentient Construct C3.  Both should be fine.

Third Circle: Can we please write an alternate Demon SLA list?

Fourth Circle: This should be optional.  While it's not gonna be common, there are circumstances where you might want a status.

Fifth Circle: Compared to Path of Destruction C7...  should this be damage based on your KOM instead of your level?

Sixth Circle: Seems fine

Seventh Circle: More powerful than some other C7's, but I don't think it's a notable increase.  Power creep?

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