Author Topic: Legends of Steel-Recruitment Thread  (Read 61748 times)

Lockon Stratos

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Legends of Steel-Recruitment Thread
« on: July 22, 2013, 04:22:28 PM »
Welcome recruits, to the Deep Exploration and Recon Patrol, also known as DERP. Now, as you all probably know, DERP was created with the express purpose of exploring the galaxy, and by extension, the universe at large, via the Worm project. You have been gathered here, the best that The Four have to offer, to act as the leader of our expedition, the hand of fellowship for our races and, if necessary, the weapon of our might. The road ahead will be fraught with mystery and peril, but with the power of your Titans and your own ingenuity, I have no doubts that you will dispel the darkness and slay the beasts inside.

Okay, now that THAT's out of the way, hello, this, obviously, is the recruitment thread for a new PbP mecha(What did you think the Titans were?) game using the Legend system, inspired by the sadly stillborn Mobile Suit Legend. I'll be accepting around 3-5 players, as I am a novice, and would have trouble keeping track of more. You will have two character sheets, pilot and Titan, Titans must have the Sentient Construct Track, and Pilots will level up with experience while Titans progress by GM(As in me.) discretion. Gnomes and Halfling are not available as player characters, or NPCS for that matter, as they do not exist in my envisioned setting. Humans, elves, Orcs and dwarves are still available, but I hope you will be intrigued by my, mmmm, "adjustments" to them, which will be posted later, as I finish hammering out the details.

Now, a little glossary for new words, to improve your vocabulary.

The Four- The four sentient races of earth; The alliance of said four

Worm Project- The wormhole project, made possible by a melding of magic and technology, allows the creation of multiple wormholes with the same entry point, but only one is "active" at a time. DERP's main mission is to explore the areas surrounding the exits, as they are mostly shot blindly, as there is no real way of gaining accurate data of the vicinity other than just going through.
« Last Edit: July 22, 2013, 08:19:18 PM by Lockon Stratos »
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Mystify

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Re: Legends of Steel-Recruitment Thread
« Reply #1 on: July 22, 2013, 04:44:29 PM »
I am still interested
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Castodas

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Re: Legends of Steel-Recruitment Thread
« Reply #2 on: July 22, 2013, 04:48:50 PM »
I just posted on the other one; so if possible, I'd like to give this a shot.

Oh, but question.  From reading the other thread, I couldn't quite tell if our character sheet was just for the mech or if we need to build a separate one to represent our pilot when they are not driving around the mech.

Also, this might be an imposing idea, but if we have a separate character sheet for the pilot, what if "magic items" earned by the player was somehow used to further customize the mech? Maybe it is overdoing the individual power level a bit, but you are forcing us to FBI the meck- not that I disagree with the purpose; But everyone would have the "magic items" unless someone decides to FBI their pilot for some reason. Anyways, just a thought.

But another idea that kind of falls with the last.  If one builds a separate character, say they build a shaman character with healing abilities. That could be seen as the player spending the action repairing the mech, but would probably forfeit the mechs turn. Maybe this is a little too strange an idea.
« Last Edit: July 22, 2013, 05:00:02 PM by Castodas »

Lockon Stratos

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Re: Legends of Steel-Recruitment Thread
« Reply #3 on: July 22, 2013, 05:12:39 PM »
FBI? I'm sorry, I'm still very much a novice at this so please explain the term. Anyway, I do state that you need to make two character sheets in the second paragraph, sentence 3. I will be trying to limit the pilots skills effect on mech battles for the sake of simplicity, although some interaction might occur, depending on how complicated it would make the game.
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Grue

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Re: Legends of Steel-Recruitment Thread
« Reply #4 on: July 22, 2013, 05:21:27 PM »
FBI stands for Full-Buy-In.

Castodas

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Re: Legends of Steel-Recruitment Thread
« Reply #5 on: July 22, 2013, 05:25:41 PM »
Thanks, I was just about to say that before you so rudely interrupted!
 :P

I figured it would probably be limited to repairing the mech and maybe some other things depending on the nature of the action. But yeah, that gets really hairy and very undefined, so maybe it is best to leave mech fights strictly to mechs and anything outside to the pilot. However, what if we keep it to just spells/spell-like/ and supernatural abilities and maybe extraordinary- I say that because things like tactical insight's "combative precognition" kind of give credence to the skills of the actual pilot instead of it just being the best mech that money can buy.

And sorry, I just thought of another thing and I know I'm probably making this over-complicated. I owe that in part to being way off a normal sleep schedule and trying to force shift myself to normalcy.  Anyways, how do we decide initiative? Based on the pilot or based on the mech?

Oh, to simplify my silly ideas, make both player and mech turns happen simultaneously but at players judgement, either the player is riding the mech and making his move or the mech is riding the pilot and making its move, but never both together.
« Last Edit: July 22, 2013, 06:02:26 PM by Castodas »

Lockon Stratos

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Re: Legends of Steel-Recruitment Thread
« Reply #6 on: July 22, 2013, 06:18:48 PM »
Okay, a little tentative info on The Four.

Orcs: Orcs in modern times are a peaceful, if brusque race, with a great love of physical competition, often leading them to professional sports careers. They make up the bulk of the physical might of The Four, providing both soldiers and laborers. They share a close bond with humans, as they were the first to treat them as equals, century upon century ago.

Humans: Humans tend more towards diplomacy than martial strength, as they're physical prowess is negligible compared to that of the other races, who are inherently stronger and faster than them. Thus, they tend to act as mediators among The Four, and were in fact the catalyst for the creation of the alliance in the first place. They have very close relations with the Orcs, as the two races were allied long before The Four.

Elves: Still in progress.

Dwarves: Still in progress.
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Mystify

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Re: Legends of Steel-Recruitment Thread
« Reply #7 on: July 22, 2013, 07:42:10 PM »
For simplicity, I'd just assume nothing the pilots do affects the mechs, the entirety of their battle capability should be represented by the mech. So, if you want a pilot with tactical insight who also uses it again mechs, put it on both the pilot and the mech.
Otherwise, there is way too much potential for building support pilots which would heavily skew the balance of the game. Same goes for items, adding them on top of a FBI character would throw off the balance of the system.

I would suggest removing the requirement for fbi, and just say you need to have the sentient construct track. The mount system has some cool items which would be applicable to running a giant mech, and it would be hard to get them with fbi.

I will also point out that I have homebrewed a giant mech track if you would like to utilize that instead(speaking to Lockon stratos). With that track the mechs would just be really fancy mounts, and you wouldn't need to create an entirely separate character.
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Lockon Stratos

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Re: Legends of Steel-Recruitment Thread
« Reply #8 on: July 22, 2013, 08:22:09 PM »
Thanks for the last suggestion, but no thanks. As this is a Mech game, not a game with mechs, I feel that the mechs themselves should have the feeling of being characters in they're own right. Especially as this will probably have more of an Anime rather than MechWarrior feel to it. But as for the rest, yeah, I have to agree. FBI no longer mandatory, and mechs and pilots do not affect each other in combat.
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Mystify

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Re: Legends of Steel-Recruitment Thread
« Reply #9 on: July 22, 2013, 08:30:23 PM »
Alright, fair enough.
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Castodas

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Re: Legends of Steel-Recruitment Thread
« Reply #10 on: July 23, 2013, 01:20:03 AM »
Sweet, So I guess I'll start working on those character sheets.
I'll be working on it in the meantime, but I just want to be certain. Do the mechs need to represent specific mechs from the Gundum Series? I don't think they do, but I figure it doesn't hurt to make sure.

turalisj

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Re: Legends of Steel-Recruitment Thread
« Reply #11 on: July 23, 2013, 04:13:00 AM »
 I'm interested obviously.... though events this week (hah, it's only Tuesday x_x) have my brain fried and muse drained for a little bit. But I should be able to think up something.

Castodas

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Re: Legends of Steel-Recruitment Thread
« Reply #12 on: July 23, 2013, 04:49:22 AM »
So for my mech, my current build concept is going to be the sentient construct (racial) of course, taking the rogue's demoman class, multying with mechanist savant, and FBI to get the combat alchemist. I feel like these have some pretty useful combinations of abilities.

Does track speed order matter or can we fit the tracks in any way we like?

munchlord

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Re: Legends of Steel-Recruitment Thread
« Reply #13 on: July 23, 2013, 05:45:11 AM »
I would like to voice my interest

munchlord

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Re: Legends of Steel-Recruitment Thread
« Reply #14 on: July 23, 2013, 07:00:10 AM »
To specify, I'm thinking of running a Melee specialist orc career soldier. He used to be part of a splinter cell of anti-alliance terrorists who used the then young orc in a less than ethical super soldier program. They never quite succeeded at binding him with Stockholm syndrome completely, and when given a chance, he defected to the alliance and helped destroy the cell. Since his life from age 6 had consisted if combat training and combat and little else, he continued in the alliance military even though being a turncoat made him a pariah. I'm probably FBI ing both him and his mech to represent that he's made of badass both on the ground and at the wheel rather than relying on powerful equipment. Also, the Melee thing Will be his mech, he's ranged himself.