Author Topic: Path of War Disciplines as Tracks  (Read 15420 times)

Tenno Seremel

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Re: Path of War Disciplines as Tracks
« Reply #30 on: May 16, 2015, 03:20:52 AM »
Quote
Fifth Circle - Inescapable Fetters: For each opponent, the first time each round that you successfully attack that opponent with a melee attack, you may have that opponent make a will save (DC 10 + 1/2 lvl + KDM). If that opponent fails, at the end of its next turn, he teleports to a square adjacent to you of your choice, and then gains immunity to this ability.
RAW this means immunity forever.

Also, [Immunity].

Tim4488

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Re: Path of War Disciplines as Tracks
« Reply #31 on: May 16, 2015, 04:50:45 AM »
Eternal Guardian C2 is probably too strong, off the top of my head. C3 is awesome and I love it. C4 should probably have a range, all allies within [Close] or something. C6 is awesome. C7 has some wording issues, it looks like maybe you wrote two different versions and they got glommed up.
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chaos_redefined

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Re: Path of War Disciplines as Tracks
« Reply #32 on: May 16, 2015, 08:15:09 AM »
C2 took inspiration from C1 from Acrobatic Adept.  Any recommended nerfs?

C4 has a range on the allies now.  Thanks for catching that.

C7 is based on the 9th level maneuver of the discipline which does all of that. I will need to find a way of shortening it.

Tim4488

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Re: Path of War Disciplines as Tracks
« Reply #33 on: May 16, 2015, 12:32:00 PM »
Maybe it's just me, but I feel like negating attacks for allies is stronger than just being able to negate them for yourself. (Well, it's C2 so it should be stronger, but still). And I think there might be more ways to bump your Intimidate than there are ways to bump your Reflex, too. Once per [Encounter] per circle might be a little better, but I also could be wrong on the balance of it, maybe someone else will speak up.

With C7, I was mostly referring to "You gain an 7 additional attacks" .
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chaos_redefined

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Re: Path of War Disciplines as Tracks
« Reply #34 on: May 16, 2015, 05:57:05 PM »
C2 bump for negating attacks to allies, already there.  And, surprisingly, legend makes it really hard to boost skills.  Feats provide, at most, a +2, and items provide the same.  Reflex can receive a +4 from items (since shield amulet is untyped, not sure if that's intentional), and a +1 bonus from feats.  If shield amulet stacking is unintentional, that will be a +3 to reflex vs a +4 to intimidate.  As stands, it's +5 to reflex vs +4 to intimidate. Yeah, 3.5 mentality fails us again.

I've modified C7 to read as a list.

Tim4488

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Re: Path of War Disciplines as Tracks
« Reply #35 on: May 17, 2015, 03:29:17 PM »
Ah, fair enough then.
"MY BLADE THIRSTS FOR MORE LEGEND." - Valixes

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chaos_redefined

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Re: Path of War Disciplines as Tracks
« Reply #36 on: May 19, 2015, 12:52:37 AM »
Last couple of tracks are weird to implement in Legend, because they do things that Legend doesn't typically do.

I'll be slower on them.

chaos_redefined

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Re: Path of War Disciplines as Tracks
« Reply #37 on: May 21, 2015, 11:30:35 PM »
Thrashing Dragon added.

Tim4488

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Re: Path of War Disciplines as Tracks
« Reply #38 on: May 30, 2015, 03:22:45 PM »
Wording goofiness in Veiled Moon, "When you reach 10th level, you instead make two melee attacks instead of one"
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chaos_redefined

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Re: Path of War Disciplines as Tracks
« Reply #39 on: May 30, 2015, 08:35:35 PM »
Fixed it up.

Epsilon Rose

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Re: Path of War Disciplines as Tracks
« Reply #40 on: June 06, 2015, 07:25:08 PM »
Would it be possible to get a summary of what each track is supposed to be about in the top post?

chaos_redefined

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Re: Path of War Disciplines as Tracks
« Reply #41 on: June 06, 2015, 09:41:32 PM »
Your wish is my command.

Epsilon Rose

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Re: Path of War Disciplines as Tracks
« Reply #42 on: July 05, 2015, 12:49:45 AM »
Thank you.

rejectedreality

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Re: Path of War Disciplines as Tracks
« Reply #43 on: July 05, 2015, 01:08:55 AM »
Just started browsing through these. For Silver Crane, I assume you have to have some source of precision damage before you can sacrifice it to give healing to other people? If so, that basically mandates that you choose another track that gives precision damage, right? Would there be a way to offer a small amount of precision damage within the track itself?

chaos_redefined

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Re: Path of War Disciplines as Tracks
« Reply #44 on: July 05, 2015, 05:44:11 AM »
No.  You just can't be doing [Precision] damage, nor can you be benefitting from [Fury] bonuses to hit/damage/etc...

Unfortunately, by default, there are no rules for forsaking [Precision] damage, so I had to write them in.

I can make it like Golden Lion and the like, but then I'd have to reduce the amount healed.
« Last Edit: July 05, 2015, 05:46:19 AM by chaos_redefined »