Author Topic: Track Categories  (Read 2366 times)

Regitnui

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Track Categories
« on: July 10, 2015, 03:23:23 AM »
Since there are a few brave souls who like to build characters without using the classes, so is it possible to help said people by categorizing the tracks into offensive, defensive and support to ensure they have a balanced character?
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rejectedreality

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Re: Track Categories
« Reply #1 on: July 10, 2015, 06:27:02 AM »
I might be up for helping with some of that.

Buuuuut I'm not entirely sure what would qualify for which. For example, is path of destruction offense, or support? It has a lot of stuff that makes attacking more effective, but it's not exactly used to directly increase the effectiveness of attacking like rage, dervish, or smiting.

Tim4488

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Re: Track Categories
« Reply #2 on: July 10, 2015, 08:14:22 AM »
Did this for my own group. Categories are deliberately overlapping and the definitions I used were... loose. Probably missing some but it's a start. I also did it for most of the homebrew I allow, if anyone wants to see that. Magical/Mundane in some cases (Iron Magi) was a judgment call, and is mostly for thematic rather than mechanical balance purposes.

Offensive Tracks
Path of War: Rage
Path of War: Dervish
Path of Destruction
Discipline of the Serpent
Smiting
Daggers and Bolts: A Reign of Arrows
Daggers and Bolts: Iron Magi
Offensive Track: Assassin
Offensive Track: Swashbuckler
Offensive Track: Demo Man
Sage's Wrath: Just Blade
Sage's Wrath: Arcane Lore
Incantation
Elementalist
Air Elemental
Earth Elemental
Fire Elemental
Knight
Runesong Scholar (more or less)
Sentient Construct
Ghoul
Skeleton Champion
Utter Brute

Defensive Tracks (Personal and Self-Buff)
Path of the Ancestors
Discipline of the Dragon
Judgment
Battle's Tempering
Esoterica Radica
Defensive Track: Acrobatic Adept
Defensive Track: I Am Ten Ninjas
Defensive Track: Fortune's Friend
Bag of Tricks
Chirurgic Poet
Dragon
Sentient Construct
Utter Brute

Healing Tracks
Virtue
Force of Will
Incantation
Shaman Spells
Chirurgic Poet

Buff Tracks (Group)
Bastion
Force of Will
Tactical Insight
Bag of Tricks
Chirurgic Poet
Mechanist Savant
True Mage

Debuff Tracks
Discipline of the Serpent
Arcane Secrets
Mummy

Movement Tracks
Path of War: Dervish
Discipline of the Crane
Esoterica Radica
Offensive Track: Swashbuckler
Defensive Track: Acrobatic Adept
Defensive Track: I Am Ten Ninjas

Magical Tracks
Bastion
Virtue
Daggers and Bolts: Iron Magi
Sage's Wrath: Arcane Lore
Sage's Wrath: Just Blade
Force of Will
Arcane Secrets
Incantation
Shaman Spells
Tactician Spells
Chirurgic Poet
Combat Alchemist
Elementalist
Air Elemental
Fire Elemental
Water Elemental
Runesong Scholar
True Mage
Celestial
Demon
Lich

Mundane Tracks
Path of War: Rage
Path of War: Dervish
Path of Destruction
Path of the Ancestors
Discipline of the Serpent
Discipline of the Crane
Discipline of the Dragon
Professional Soldier
Daggers and Bolts: Reign of Arrows
Battle's Tempering
Esoterica Radica
Offensive Track: Assassin
Offensive Track: Swashbuckler
Offensive Track: Demo Man
Defensive Track: Acrobatic Adept
Defensive Track: I Am Ten Ninjas
Defensive Track: Fortune's Friend
Tactical Insight
Knight
Mechanist Savant
Vigilante
Utter Brute

Other/Utility/Weird Combinations
Heroica
Professional Soldier
Combat Alchemist
Water Elemental
Celestial
Demon
Vampire
« Last Edit: July 10, 2015, 08:16:44 AM by Tim4488 »
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Regitnui

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Re: Track Categories
« Reply #3 on: July 10, 2015, 08:45:20 AM »
Would be interesting to see which homebrew you use and where you place it.
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Tim4488

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Re: Track Categories
« Reply #4 on: July 10, 2015, 08:50:20 AM »
Haha, well, which homebrew I've actually used in practice is a much shorter list than the homebrew I'd theoretically allow. This might be slightly behind, but there's still a lot there.

While writing this I realized the Magical and Mundane categories were so out of date they weren't even worth posting, but here you go for the rest.

Offensive
Comboist
Dragonspark Adept
Boombox
Quiver
Warlock
Sandman
Sapper
Omniphage
Weapon Master
Charged
Shapeshifter
Broodmaster
Crazed Inventor
Battlemage
Heavy Weapon Expert
Envested Abolition
Weaponmaster
Poisoner
Crashing Wave
Darting Kingfisher
Flickering Candle
Shining Sun
Unrelenting Storm
Discipline of the Monkey
Discipline of the Tiger
Discipline of the Mantis
Drunken Brawler
Evoker
Kitsune

Defensive
Shadow Lord
Suffusor
Telepath
Nature's Conduit
Tattooed Warrior
Racial Paragon
Frozen
Caustic
Shapeshifter
Oracle
Envested Aegis
Envested Bulwark
Shield Magister
Spellblood Warrior
Path of War: Path of the Guardian

Buff
Metalhead
Warden
Leech

Debuff
Shadow Lord
Boombox
Quiver
Magitsu
Warlock
Sandman
Witch
Leech
Broodmaster
Poisoner
Radiation/Odor/Misfortune

Movement
Implacable
Teleporter

Other/Utility/Weird Combinations
Rouge
Arcane Bond
Architect
Companion
Spirit Guide
Verdant
Cavalier
Mecha Pilot
Fatemaster
Enchanter
Rechanneler
Artificer
Mentral Trickster
Creature from Beyond Reality
Abomination
Giant Arthropod
Forger
Soldier
Genie
Ghost
Dullahan
"MY BLADE THIRSTS FOR MORE LEGEND." - Valixes

My homebrew.

Mystify

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Re: Track Categories
« Reply #5 on: July 10, 2015, 09:54:34 AM »
I don't know how useful this is in practice. Just because things are in the right category doesn't mean they function well together.  For instance, I am ten ninjas pairs poorly with iron maji, despite being an offensive/defensive pair.
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Tim4488

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Re: Track Categories
« Reply #6 on: July 10, 2015, 12:00:37 PM »
If you were simply mixing and matching at random or rolling a die to determine tracks, I 100% agree, there's lots of things that won't work well together. However, if you have a player who says something like "I really love Discipline of the Serpent, but I want to look at some different options for defensive tracks instead of Crane and DotD," I feel like that's when a category system can speed up the process as opposed to reading through the entire book.
"MY BLADE THIRSTS FOR MORE LEGEND." - Valixes

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Regitnui

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Re: Track Categories
« Reply #7 on: July 10, 2015, 01:25:57 PM »
And that is basically why I asked. It makes life a bit easier for people who want to put together a 'class' freely.
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rejectedreality

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Re: Track Categories
« Reply #8 on: July 11, 2015, 12:09:49 AM »
Oh, neat. I didn't have to lift a finger, and there it is. :p

chaos_redefined

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Re: Track Categories
« Reply #9 on: July 11, 2015, 12:15:12 AM »
My group tends to refer to some tracks as "primary offensive" and "secondary offensive".  A balanced character would normally have one primary offensive track and maybe one secondary offensive track.

Primary offensive tracks usually define how you are spending your standard action.  They either provide a fury/precision bonus to attack/damage (e.g. Rage, Swashbuckler, Assassin), or provide an alternative way of using your standards (e.g. Spellcasting tracks, Elementalist, Arcane Lore, Demo Man, etc...) 

Secondary offensive tracks usually augment your offense directly (e.g. Path of Destruction) or by adding ways to use your other actions (e.g. Fire Elemental).

While you can take two different primary offensive tracks, you are more likely to treat one of them as a secondary offensive tracks.  For example, you can build a Demo Man / Smiting, where Demo Man defines what you do, and smiting just makes you better at it.  Or Serpent / Rage, where serpent defines what you do, and rage makes you better at it.

Regitnui

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Re: Track Categories
« Reply #10 on: July 11, 2015, 08:41:38 AM »
That's also a good system. You see, with the great variety of non-class tracks, there are going to be people who want to use two or more of them. While Legend is very hard to break, whether in the 3.5 wizard or truenamer direction, it's good to have a way to help them ensure they can contribute equally to the game.
Sebrica - The House of Corners
A Homebrew Campaign Setting