Author Topic: Avatar the Last Airbender consumables and [Legendary] Abilities  (Read 1672 times)

MaesterofMadness

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I'm currently contemplating a Legend game set in the world of Avatar. To do that, we need rules for the Avatar, ergo, those below. Since the avatar state is not something you can use freely early on, but is something that has to be balanced for, consumables seem the way to go. By not making them [Artifact] consumables, they are accounted for in the per-[Quest] costs.

Lesser Consumable
Lesser Avatar State [or Overbending, if made available to non-avatars]
With glowing eyes and glowing anything else pseudo-spiritual, you embrace the power of the thousand before you. You are avatar, and that power means something, even if your body cannot handle it for long.
Requirement: Any one Elementalist or Elemental Track
Benefits: Activating this consumable is a standard action. When you do, choose one target within [Medium] Range. They must make a saving throw, Reflex if the attack is [Fire] or [Electricity], Fortitude if it is [Cold] or [Acid]. Failure means they take 3 damage/level, and suffer one of the following effects, depending on your elemental/ist track. Success negates the effect. The DC is 10+1/2 level+KOM.

Fire: Target takes [Fire] Damage, and begins [Burning]
Water: Target takes [Cold] Damage, and is [Slowed] for one round.
Earth or Acid: Target takes [Acid] damage, and is [Entangled] for two[Rounds].
Air or Lightning: Target takes [Electricity] damage, and is [Blown Away].

Greater Consumable
Handled fine with Canned Lightning, except change the prerequisite to any one Elementalist or Elemental Track, and have the damage be [energy] damage of the same type as your track.

Relic Consumable
The Avatar State [possibly Master Bender, if this was made a non-Avatar consumable.]
Requirements: Any one Elementalist or Elemental Track
Benefits: For the rest of the [Encounter], your attacks ignore [Immunity] and [Greater Resistance] to any [Energy] damage you deal, and creatures that lack either such source instead are treated as having [Vulnerability] to your [Energy] damage.

[Legendary] Abilities
Champion

Master of all Four Elements
Requirements: Any one Elementalist or Elemental Track
When you would deal [Energy] damage of any type, you may change the damage to any other [Energy] type. In addition, at the start of every encounter, you may change out your Elementalist or Elemental track for another track of the same type. That is, you may change out Fire Elemental for Water Elemental, but not for Electricity Elementalist.

As for a Korra-style freely activated Avatar State...that's basically raging. Aang only ever uses the avatar state in very short spurts, as DM Fiat, or...that's pretty much it. I might write up a Legend-tier ability for it, but...

More possibly to come.
« Last Edit: April 28, 2016, 09:08:11 PM by MaesterofMadness »

MaesterofMadness

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Re: Avatar the Last Airbender consumables and [Legendary] Abilities
« Reply #1 on: July 10, 2016, 03:06:55 AM »
Not entirely Avatar, but probably fitting.

Champion Tier [Legendary] Ability.
Soul Aria: Once per [Scene], you may, as a free action on your turn, change the world around you to match the one in your soul. When this ability is gained, and again at 5th, 10th, 15th, and 20th level, choose an environmental hazard from those listed under environmental hazards. The surrounding area takes on these conditions. If it lists a severity, or similar levels of effect, they start at the lowest level, and are treated as one level higher per environmental hazard you cause. You are not immune to your own environmental hazards. If multiple people have this ability, all conditions are added, and severities stack together, to their standard maximum.

Ximenaz

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Re: Avatar the Last Airbender consumables and [Legendary] Abilities
« Reply #2 on: April 20, 2018, 01:17:06 AM »
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