Poll

We have moved out of the caves. It is spring time and we have a number of options for settlement.

The caves - Easy living space and we get free refrigeration. Close to water, but some distance from the trees.
1 (16.7%)
The forest, near the river - Lots of resources and water availability. Not easy to build in and ground is uneven.
1 (16.7%)
The plains - Locate a nice flat, open space, near the woods. Easy to build on and modify, some distance from water.
0 (0%)
The coast - Follow the river down until we find the coast of whatever it connects to. Could have fishing possibilities and other options.
4 (66.7%)

Total Members Voted: 6

Author Topic: RoC Community Forums Civilization Builders!  (Read 24915 times)

Anaxim

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Re: RoC Community Forums Civilization Builders!
« Reply #150 on: June 07, 2012, 05:55:10 PM »
Seeing no objection, and Fako's post, we will be skipping the rest of winter.

Winter Events: A strange rock was found and it had given a hunter, now named Gavin, fire powers upon touching it; a food shortage developed and was dealt with by developing winter hunting techniques; the rock had caused a degree of illness when it was in the caves and was moved somewhere else.

Status: The group emerges from the caves as soon as the snow melts. Outside, the world begins to bloom and ripen. From the cave, those with sharp eyes can see that game is plenty and that much can be done. Spring has come, and with it opportunity.
Technology: Stone and bone tools, spear throwers and whittled wood; ropes, nets, yarn, lashing and snowshoes; pottery; fire making; jerky and dried plant-food; tanning and warmer clothing; painting and art; concept of sanitation.
Current Events: A discussion begins on where to settle. Before winter that group had never tied themselves to one place, but they see the spring as a perfect opportunity to pick a more permanent spot that has provisions for the next winter. One side of the discussion think something can be done with hides and the river; another side says to build around the river and the caves; the third side claims that an open, even ground is the best bet if it is nearby the forest and close enough to a water source.

Mystify

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Re: RoC Community Forums Civilization Builders!
« Reply #151 on: June 07, 2012, 05:31:55 PM »
I say we should explore some. Start by making canoes. Start with a large tree that you have chopped down. Remove all of the bark. Then you need to hollow it out to form a place to sit. Carve notches into the wood, then break out the wood between the notches. You can also try using fire to burn out the center and remove the ash. Perhaps Gavin can help with this. Also take long peices of wood carve them so the end of them is a wide area, making oars. We can use these boats to explore down-river.
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Anaxim

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Re: RoC Community Forums Civilization Builders!
« Reply #152 on: June 09, 2012, 01:44:45 AM »
It takes some time, but the group is able to produce 6 canoes, each fitting 3 people. Gavin's powers help tremendously.
However, the discussion continues regarding a settlement location.

(No full fledged update yet. However, I forgot to mention Refrigeration last update in Technology.)

Also, I'm calling the vote closed. Could've done it days ago.
Gavin has become a Mystic.

New poll is up about location.
« Last Edit: June 09, 2012, 01:48:58 AM by Anaxim »

Flickerdart

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Re: RoC Community Forums Civilization Builders!
« Reply #153 on: June 09, 2012, 12:01:03 PM »
In the forest, we can use existing trees as support columns for structures, and the canopy will protect us from the elements anyhow. It'll be good times.

Fako

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Re: RoC Community Forums Civilization Builders!
« Reply #154 on: June 09, 2012, 02:03:56 PM »
But along the Coast, we have less directions from which we can be caught unawares, and have access to fishing areas.

Mystify

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Re: RoC Community Forums Civilization Builders!
« Reply #155 on: June 09, 2012, 06:12:56 PM »
The coast will allow us easy access to fishing, and provides an easy way to use boats to increase our range, both along the coast and back up the river. We can put logs in the river and have them be washed down to the settlement, giving use a relatively easy supply of wood, alongside the other benefits.
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Flickerdart

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Re: RoC Community Forums Civilization Builders!
« Reply #156 on: June 09, 2012, 06:22:11 PM »
But along the Coast, we have less directions from which we can be caught unawares, and have access to fishing areas.
Who's going to catch us unawares, rabbits? We don't have any roving barbarian horde problems. Yet.

Besides, who knows how far away the coast is? It could be hundreds of miles. If we want to migrate anywhere, we should follow migrating herds of animals, to make sure we have enough food. What would be a good tech to do this?

Kajhera

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Re: RoC Community Forums Civilization Builders!
« Reply #157 on: June 09, 2012, 06:26:28 PM »
I will seriously miss the nice cool sheltered caves come summer weather. Keeping things chilled will be pretty important and until we've invented cellars, this place is the best for that. Besides, all our paintings are here, we're nicely close to the river, and the distance from wood is something of a nonissue since we'll be using much less of it than if we were building structures.

Edit: Whoops, I should have decided my vote *before* getting home from shopping.
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Anaxim

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Re: RoC Community Forums Civilization Builders!
« Reply #158 on: June 10, 2012, 11:40:22 AM »
Poll will not lock now, and be updated according to needs.

Please recast your votes.

Anaxim

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Re: RoC Community Forums Civilization Builders!
« Reply #159 on: June 11, 2012, 03:16:35 PM »
I feel like a big enough motion has been made for the coast. Voting is locked.

More canoes are prepared for the journey - some to carry materials and others to carry the group. The hide screen from the caves is loaded up carefully and the tools as well. The river shall take us to the coast, though who knows how long that will take.
Before the journey, a supply of a week is estimated and prepared. If the coast isn't reached within that time, we will park and figure out what to do next.

One round of inventions/ideas before we head out. Go.

Flickerdart

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Re: RoC Community Forums Civilization Builders!
« Reply #160 on: June 11, 2012, 07:57:10 PM »
If we are going to take a journey by water, it would be wise to construct buoys. By hollowing out and then drying out vegetables such as pumpkins or squashes (if we have any), or drying out animal bladders and similar organs (if we don't) in the same manner that we did other drying before the winter, and then tying them to stuff using ropes, we can ensure that our most precious possessions do not sink in the event that they are knocked overboard by idiots.

Fako

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Re: RoC Community Forums Civilization Builders!
« Reply #161 on: June 17, 2012, 03:33:23 PM »
We'll need a way to control the canoes, to prevent us from having to constantly get out to push off of the shore lines.  The simplest method is a very long stick called a push stick, that we can use to push and control the boat while staying inside it.  You need to find long sticks, but how long depends on how deep the river is.  If you can stand in the middle of the river comfortably, then you only need a stick that's about as tall as your tallest warrior.  If it's too deep, you'll want a stick that is about half again as tall as him.  Make sure the sticks are stiff - a flexible stick might snap and break.

To control this way is very simple:  you push it against the rocks on the bottom of the river to push your boat in the opposite direction.  You can also push against the land or trees nearby if they are close enough.

Anaxim

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Re: RoC Community Forums Civilization Builders!
« Reply #162 on: June 17, 2012, 03:35:38 PM »
Fako: Mystify added oars to his invention of canoes and I accepted that since it appears to be integral for the proper operation. We will add your method to the lot, though. 2 more inventions for this round before departure.

Prime32

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Re: RoC Community Forums Civilization Builders!
« Reply #163 on: June 17, 2012, 06:18:24 PM »
Before we leave this rocky area we should advance our knowledge of geology and discover lime. It will be useful later.

Have some of the craftsmen discuss the various types of rocks they're familiar with, and which are harder than others. Look for soft, light-grey rocks, probably the same kind as in the cave, then wash them and use tougher rocks to break them up into something close to a powder. Put this into a pot with water and heat it over a fire, stirring as necessary. If the powder starts shrinking and/or the water starts turning white (you may need to blow into the water through wood or bone tubes for that part), then you've succeeded - this rock is limestone, and the white liquid is limewater or whitewash; when limewater dries it leaves a white powder called slaked lime, meaning you can use limewater as a type of paint. By heating up the limestone on its own you should be able to turn it into quicklime for a while; depending on how hot Gavin's fire is, he might be able to make it make it emit a bright limelight by heating it enough.

Is that okay? There's a lot of terms in there, but they're closely related.
« Last Edit: June 17, 2012, 06:22:37 PM by Prime32 »

Anaxim

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Re: RoC Community Forums Civilization Builders!
« Reply #164 on: June 18, 2012, 01:05:33 AM »
I will allow it the Limestone discovery and its method. The rest will have to be invented by way of necessity.