Author Topic: Castlevania: Coda of Twilight  (Read 2471 times)

afroakuma

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Castlevania: Coda of Twilight
« on: June 08, 2012, 01:00:08 PM »
In the deep woods beyond the township of Brașov, pressed against the great wintry mountain Postăvaru, veiled in a fog from out of dreams, lies a great castle. With its golden gates and its towers that pierce the clouds, it is an edifice to fire the imagination.

It is also haunted.

Twenty years ago, seized by the hired swords of a rich man when none other came to claim it, Castle Bran became the estate of his family and was supplied by the attendant lands. The family's heir, Marius, grew proud and had a falling-out with the father, leading to his taking residence in Brașov and pursuing a life of debauchery. He was thus absent from the castle on the day it went silent.

Months ago, a drunken Marius vowed to reclaim his father's house and discover what happened to his family. Since his departure for Castle Bran, strange and dire happenings have plagued the county of Brașov and called forth learned questors to discover the secret of the Castle.

Coda of Twilight is a semi-freeform play-by-post game. You will be required to present a character concept before you can participate. Observers may post commentary in spoiler tags, but if it begins to crowd off the thread you will be asked to desist.

Common standards of courtesy in a shared environment stand. Players are expected to accede to the GM's decisions, and to refrain from advancing the game state too far without the invitation or prompting of the GM; for example, describing how your party enters a cavern when the GM has described the existence of no such environment, or inventing the presence of a monster in the room on your own initiative.

An important warning: The Castlevania setting employs Judeo-Christian imagery in broad strokes as a narrative tool. If this offends you, you are cordially invited not to participate or comment on this thread. This thread is not to be used as a serious examination of religion generally or any Judeo-Christian faith specifically, and the in-setting position on Christianity is that it is a real and proper belief that all adhere to in some fashion. If participants use this thread as an opportunity to comment on Christianity out-of-character, or if their in-character actions and dialogue are used as a sock puppet for such discourse on religion, they will be banned from the game and dealt with in accordance with forum rules.

To establish your character, please select from one of these broad character archetypes:

The Cleric
Armament: Holy Water and Rosary
Clerics of the Roman Catholic Church serve the pontiff's Papal Bull and are formal officers against supernatural offenses; however, rarely does the Church actually discover supernatural forces working against humanity. Clerics are dispatched to investigate with little more than their faith, the strength of which dictates the power of their holy sacraments.

The Hunter
Armament: Bow and Traps
Hunters make their living off the land. Often members of the peasantry that have acquired skills handed down through generations, they are naturally threatened by damage to their environment and will pursue threats with deadly force.

The Knight
Armament: Sword and Shield
Knights are a noble caste of wealthy landowners given title. Charged by their lords with upholding martial defense of their land holdings, they will go forth to ensure that threats to their county are put down swiftly.

The Paladin
Armament: Crucifix and Mace
Paladins are templars of the holy faith, Christian soldiers bearing a great crucifix that upholds the grace of God. Paladins crusade against the pagan, the heretical and the unholy in service to a higher cause.

The Rogue
Armament: Dagger and Watch
An enchanted pocketwatch is the tool of the questing rogue, a magical prize that lets them slip briefly away from their enemies. Coupled with acute senses, quick hands and a dagger that can be thrown or held, the rogue has the means to get out of - or into - any scrape.

The Scholar
Armament: Crossbow and Lore
Scholars are not the most physical of questors, but can employ their crossbow to ward off foes. Scholars research superstition, myth and legends to devise methods of combating the supernatural.

The Warrior
Armament: Axe
Warriors engage their enemies on the front lines. Hardy and fierce, their powerful axes serve as both melee and ranged weapon and can be thrown in a powerful, cleaving parabola. Warriors can survive hits that would fell a lesser man.

The Wizard
Armament: Sorcery
Wizards are officially scorned by the Roman Catholic Church, which decries their work as a black art derived from Satan himself. To the truth of this matter, few can say with certainty, yet wizards exist who work against the powers of Hell and seek to turn back the hand of the Devil in this world. Players choosing to play a wizard should discuss with me about the nature of their magic.

Three other concepts exist that I want to specially identify:

The Dhampir
Armament: Claws and Superhuman Abilities
Dhampir are half-vampires, born to a human woman and a vampire father. Tormented by their hybrid heritage, but rejecting the
no.

The Redeemed
Armament: Supernatural Powers
Redeemed monsters come in many flavors; werewolves seeking to throw off their bloodlust; ghouls wanting to reclaim their humanity, et cetera. All have one thing in common: they turn an unholy taint against its source, seeking to
no.

The Vampire Hunter
Armament: Whip
Vampire Hunters are descendants of the Belmont family, a historical line charged with
no.

Other character concepts can be discussed with me.
« Last Edit: June 08, 2012, 01:05:03 PM by afroakuma »

Lord_Gareth

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Re: Castlevania: Coda of Twilight
« Reply #1 on: June 08, 2012, 11:01:27 PM »
"Wait just a moment. That thing's behavior isn't matching up to our records."

Name: Sarah Nachen
Archetype: Scholar

Appearance: Sarah is never going to be a great beauty, though some might call her pretty; she is short, with fair skin and a freckled face framed by chin-length black hair. She wears round spectacles (secured into place with a thin strap on the back of her head), and behind them her green eyes look out at the world with intense analytical intent. Sarah dresses in men's breeches and shirt, over which is a long coat with steel plates sewn into it, forming a makeshift armor. She is never far from one or more books, which she keeps in a pack on her shoulder.

When Sarah is expecting trouble (in her line of work, often) she slings a crossbow across her other shoulder (the strap connected by a metal quick-release of her own invention) and keeps various herbs, amulets, and other generalized tools of the occult on the inside of her armor jacket, hanging from various pockets or stuffed into pouches on her belt. For quick escapes, she favors a grappling hook and rope, and keeps both on her belt as well.

Biography: Sarah comes from a long line of monster hunters. Less distinguished than the Belmonts, the Nachens nevertheless have an excellent track record of defending the innocent from beasts that would prey upon them, and back this record up by supplying their scions with detailed information on the kinds of beasts they hunt. Sarah was raised to hunt monsters, and always looked forward to the day she would start.

Sadly, her scrawny frame seemed like it would keep her away from the family duty for the longest time. Frustrated, Sarah threw herself into her studies the way few ever did, and eventually passed her test with flying colors by first stalking, and then slaying a werewolf by poisoning its kill with a blend of wolfsbane and silver shavings. Since then she's vowed to turn the powers of enlightened knowledge against the forces of darkness, seeking them out and hunting them one at a time with the knowledge her family has accumulated - knowledge she hopes to increase exponentially.

Tactics: Though Sarah is in good shape (and can sprint, climb, and swim better than most folks her age) she is not physically adept and is keenly aware of this fact. If at all possible, she prefers to know what she is hunting and ambush it with one of its (hopefully numerous) banes, keeping the fight as uneven and short as she can. Failing that, stealth is her modus operandi, attacking at range with silver-tipped crossbow bolts and moving from cover to cover. Sarah's had to retreat to fight another day before and is wholly unafraid to do so again - dead monster hunters protect no one.

Flickerdart

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Re: Castlevania: Coda of Twilight
« Reply #2 on: June 09, 2012, 12:02:51 PM »
So the Rogue is actually the Spy? Good times all around.

afroakuma

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Re: Castlevania: Coda of Twilight
« Reply #3 on: June 09, 2012, 12:24:21 PM »
You know, I never even noticed that. That's kind of awesome.  8)

Djtooth

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Re: Castlevania: Coda of Twilight
« Reply #4 on: June 10, 2012, 07:56:43 PM »
Name: Maragold "Slays the Predator"

Archetype: hunter.

Appearance: Heavily Scared yet young and skinny. Native american dresses in jaguar pelts.

Personality: Shy, loyal and friendly, and loves the adrenaline of killing. Hostile to strangers.

History: From the lesser Indian tribe of Viczolucu, Maragold was on the his coming of age spirit quest when he was confronted by both the god of the hunt and the god of exploration. They Challenged him at night by sending 3 jaguars after him. His extraordinary trapping skills, speed and agility kept him alive. He returned to his tribe victorious with the dead cats. He became a hero to his people, and was honored to become a soldier. When he was approach a rival tribe by  water the tides picked up and carried his raft out into the ocean. With the blessing of the gods he survived off of fish. The gods present him with a new challenge, in a unfamiliar world to explore castle with only his javelins(bow), knowledge of trapping, skill ,and the blessing of tongues.

"If it cant climb a tree i don't see the danger."

Tactics: Maragold takes pride in his guerrilla warfare fighting style, studying a area for safe hiding points and preparing it with traps to lure his prey. He is very quick and nimble with the ability to find the advantage in any situation.
Two dictionaries and a chicken were playing tag one day, they are joined by a tree and some marshmallows.

nuning

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Re: Castlevania: Coda of Twilight
« Reply #5 on: April 24, 2018, 04:55:42 AM »
Thank you for the wide range of suggestions that are known to be another fascinating and interesting subject.



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