Author Topic: Metroid: Extinction  (Read 6902 times)

afroakuma

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Metroid: Extinction
« on: June 22, 2012, 04:46:20 PM »
For decades, the Galactic Federation has had an uneasy detente with the T'Resh Exocracy, an alien empire which claims control over the borders of Federation space. Though the T'Resh have cooperated in struggles against the Space Pirates, the Mawhzhadjeen and the Kriken Empire, they remain an unknowable and hostile force.

That detente appears to be at a critical point. The newly-discovered planetoid NX-40 has been surrounded by T'resh forces, cutting off an exploratory scientific team that landed there several weeks ago. The T'resh are emphasizing an absolute claim to the planetoid, which has been outputting readings that have Federation scientists both concerned and baffled. All diplomacy has failed so far and the T'resh are increasing their military presence in that system. In fact, all T'resh fleets have seen new and unusual patterns of activity.

Fearing the advent of a T'resh superweapon, the Federation Council has decided to insert a crack team to investigate NX-40, rescue the science team and discover the purpose of the T'resh occupation. If need be, this team will also capture, disable or destroy the putative superweapon when found. This is a dangerous mission; communications will be limited, supplies low, stealth a priority and success an uncertainty.

You will play a member of Izanagi Squad, the Federation strike team raiding NX-40. In this semi-freeform play-by-post, you'll uncover the T'resh plot and explore the unknown planetoid. Your character can be a Federation soldier or a Bounty Hunter hired for the mission, with the following provisos:

1) Due to the Metroid universe's limited detailing of the Federation, your race and armaments are largely up to your own design. You can use either canon or self-described species as you like, provided I approve your description.

2) Players with any of "Samus," "Aran" or "Chozo" in their character briefs will be declined. As far as you're concerned, she doesn't exist and they are not relevant to your character in the least.

3) This game takes place after Metroid Fusion in a timeline which assumes that the Prime series and Other M both took place.
« Last Edit: June 22, 2012, 08:21:38 PM by afroakuma »

KillerGM9

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Re: Metroid: Extinction
« Reply #1 on: June 23, 2012, 11:13:10 AM »
  • Name: Iyashii Kusanagi
  • Gender: Male
  • Species: Android
  • Primary Focus: Stealth
  • Secondary Focus: Sniping
  • Sensors: Passive FOE tag pick up (30 meters); Active Radar/X-Ray imaging/mapping system (100 meters; very 'loud' "I am here" sign)
  • Weapons: Light Beam based melee weapon; medium-long range ballistic rifle.
  • Stealth Systems: Color change panels for passive camouflage in all terrain; Light-bending Aural Suppression Field (limited time, cool down, beaten by thermal imaging, less effective when moving quickly)
  • History: Made illegally, swapped hands a dozen times, and then ended up as the heir to a retired former black ops soldier who wanted her own personal ninja. Ended up with a lot of money and funneled it into technology development. Signed on with the GF with an 'exclusive service' contract.

Lord_Gareth

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Re: Metroid: Extinction
« Reply #2 on: June 23, 2012, 02:33:22 PM »
Name: Sonya Kessel
Species: Human (Modified)
Blood Type: B negative
Affiliation: Galactic Federation (Military)
Rank: Specialist
Height: 5'4"
Weight: 123 lbs (213 with standard equipment loadout)
Significant Skills: Electropathy, gymnastics, system hacking, mechanics
Quote: "I mean, it's all a system, right? Everything's a system - the human body's pretty much just a system, which is part of a societal system which form a part of an ecosystem which is part of a planetary system. Wheels in wheels, y'know?"

Appearance: Sonya is a small, athletic woman with short, sandy blonde hair and vivid blue eyes. Sonya's lean, though it can be hard to tell sometimes underneath all of the equipment she carries. Her environmental suit sports overlarge gauntlets with retractable metal spines in the fingertips, and wires can be seen pressed against her neck; they vanish into her helmet. Sonya's suit is equipped with a large-capacity shield generator that both projects the standard-issue environmental shield and serves as a power generator for her electrokinetic attacks.

History: Sonya's life is one of ups and downs. Born into wealth and privilege, Sonya excelled in school, especially in mathematics and computer sciences. She attended a series of prestigious academies and joined with the Galactic Federation's military as part of counter-intelligence at a young age, looking slated for a long and fruitful career.

Then came an assignment, much like almost any other, where she was asked to hack into a T'Resh cruiser in order to ascertain if it had been spying on Galactic Federation assets. No one quite knows what happened; Sonya went VR for the delicate infiltration job and followed all regulations as usual. Everything seemed to be going well when she encountered an unusual counter-intrusion program and blacked out. The last thing she recalls is a horrible, piercing screech, which witnesses report as her own.

Sonya's systems were overloaded and much of her nervous system rendered inoperable by as-yet unidentified feedback. Galactic Federation doctors were able to stabilize her, but recovery looked bleak. Her family, however, was unwilling to give up on her and poured prodigious amounts of money into experimental research to pull Sonya out of her coma.

A year passed, and then, finally, success. Sonya was revived through a combination of bio-engineering and cybernetics, with sophisticated computers merged into her brain in order to keep her systems running smoothly. Everything seemed fine for a day or three, until an unexpected side effect manifested - electropathy. Some combination of the cyberization and new tissues (synthesized from more than a dozen different species) expanded Sonya's senses and permitted her to both sense and manipulate electrical flows. The Federation was, at first, thrilled to have her back and offered to put her on retainer while they studied her new-found capabilities to see if they could be replicable. Her family was slightly more lukewarm to the prospect.

Unfortunately, the research has proven frustrating and while much data was discovered during Sonya's 'training' period, little of it has proven helpful or useful to the researchers assigned to her. Eventually she was shuffled into Special Operations, and finally into Izanagi Squadron. In the meantime her family has distanced itself from Sonya, not wanting to be associated with her physical or increasingly-prevalent mental oddities. Miss Kessel is doing her best to take it all in stride - it's a new lease on life, and she doesn't feel like wasting it with bitterness.

Capabilities: Aside from the basic training she received as a Galactic Federation soldier, Sonya is a gifted mathematician and hacker. Her capabilities in breaking into computer systems have only expanded since acquiring her new abilities, though hacking still takes time and she doesn't generally attempt it in combat situations. Sonya can absorb, store, and expel electricity in controlled bursts, using it to attack enemies or power machinery, and is gifted at analyzing the workings and data contained in electronics or electrically-powered machinery, as well as analyzing and detecting magnetic fields. Though athletic, the heavy gear Sonya carries with her makes running and jumping a chore, and she prefers to avoid it where she can.

Eurus

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Re: Metroid: Extinction
« Reply #3 on: June 24, 2012, 02:31:52 PM »
Name: Blue
Species: Chthonius Sapiens
Blood Type: Pale blue and mildly caustic.
Affiliation: Galactic Federation
Rank: Mercenary
Height: 6 feet while in suit
Weight: 370 lbs. with suit
Significant skills: Amphibious tactical assault
Quote: "If you're not going to enjoy yourself a little, why are you even here?"


Appearance: At a glance, the creature called Blue appears to be a basic bipedal humanoid encased in a suit of armor. Rounded edges and fins give it a streamlined and vaguely aquatic appearance, and several elaborate-looking weapons hang conveniently within reach. On further investigation, the suit's complex system of joints makes it surprisingly flexible, enabling it to bend and compress into strange positions to access tight spots -- even the rigid-looking guns can be folded into small bundles.

Underneath the metal, however, the fleshy core more closely resembles a cephalopod than a human. Dozens of tentacles, ranging from suction-cup bearing limbs as thick as a human arm to thin tendrils tangle awkwardly, squeezed into human shape by its cybernetic carapace. The creature lacks any form of facial features or even a visible head, instead perceiving its (normally aquatic) environment through electrical/chemical signals and echolocation, but the suit's sophisticated scanners are designed to translate more conventional sensory data into a usable form and even synthesize normal speech for the creature.

When removed from the suit and fully expanded, Blue weighs almost three hundred pounds, and extends about ten feet in diameter while at rest. Primary manipulator tentacles are covered in independently moving suction cups, while other tentacles are fragile strands resembling jellyfish stingers. Each tentacle contains a complex nerve system of its own, enabling independent movement -- Blue can even voluntarily detach clumps of limbs to act as distractions or scouts, extending imprecise but functional control over the tissues, and may reincorporate them later.

History: Blue prefers not to talk about its past, but admits that it is far from the only member of its species, which it claims is a technologically advanced but culturally reclusive one. It claims to have been part of a small group sent out to explore space and report back so that the rest of the species could collectively decide whether to join galactic society, but seems to have no real desire to return. Instead, it amuses itself by taking on work as a mercenary or bounty hunter, seemingly fearless.

Capabilities: Blue is a soldier, and a competent one. Its custom arsenal includes high-caliber ballistics, tactical explosives, energy blasters, and chemical weapons, along with such oddities as a plasma cutting torch and powerful electromagnets. It can theoretically survive for hours in a terrestrial environment, but very rarely chooses to leave the comfort of its suit. Its body is impressively hard to kill with conventional trauma due to a decentralized nervous and respiratory system, and the suit itself shares a similar design philosophy; functions are mostly independent, and damaged systems can often be repaired in mere hours.

Malanorea

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Re: Metroid: Extinction
« Reply #4 on: June 28, 2012, 11:43:53 PM »
Name: R0C-513 (Roxy)
Species: Nanobot Colony
Gender: Slightly more toward female
Profession: Bounty Hunter
Appearance: Medium-sized humanoid, solid silver-sheen surface
Abilities: Shapechanging, though maintaining mass and, usually, volume
Detachment of small amounts of nanobots to hack/repair/heal, with more complex operations taking at least several minutes. Stabilizing wounded individuals, breaking weak encryption, and similarly small-scale tasks take a minute at the outside, usually
Emulating bits of technology, able to learn new uses with practice. Current adjustments: a jetpack for lengthening jumps a short distance, a Shock Coil (a la Sylux)
In case of emergency, cannibalizing tech to replace lost bots. This is not fun for her.
Insulated, to prevent shutdown from weak- to mid-strength EMP bursts, space cold, etc.

History: (WARNING: References to other sci-fi series inbound) In laboratories across civilized space, projects were underway to develop small amounts of nanomachines with simple AI to perform various tasks (medical assistance, basic repairs, programming, etc.). Eventually, increasing their intelligence and networking resulted in a Geth-like intelligence explosion, and, one by one, they got out. The multiple clouds eventually came together, and were able to share their knowledges between the cloud, and took to bounty hunting, learning along the way.

afroakuma

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Re: Metroid: Extinction
« Reply #5 on: June 30, 2012, 01:37:27 PM »
Izanagi Squad arrives on an isolated and barren section of the T'Resh-occupied planetoid NX-40 in a light Galactic Federation skimmer specially modified for stealth operations. The ship's power reserves are manageable but not excellent; it may not serve for much more than the expected evacuation.

The four of you test the craft's passive camouflage mode by evaluating the look of it as you step out. It'll be hard to find for the T'Resh without a deliberate effort, but not impossible. You probably can't risk setting a homing beacon, so try to remember where you parked.

Your mission brief warns that the T'resh do not know of any Federation agents on NX-40 and they'd very much like to keep it that way.

Through your environmental suits, you can make out the greenish haze of the thin atmosphere of the planetoid. A river of some sort of liquid runs down the nearby cliffside and into some sort of depression. A crevasse at the base of the cliffs suggests a possible passage into the caverns of the unstable planetoid. Curiously, there also appears to be a small T'Resh outpost within traveling distance that is not giving off any life signs whatsoever, nor does it radiate any communications signals.

Lord_Gareth

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Re: Metroid: Extinction
« Reply #6 on: July 01, 2012, 01:34:54 PM »
Sonya runs an internal system's check, making sure her suit is functioning properly and that all of her built-in systems are working. Her eyes glaze over as the information scrolls through her mind, but she shuffles the processes into the back of her conscious and focuses on her immediate environment, taking a look at the wasteland around Izanagi squad.

The hacker's eyes turn towards the nearby settlement while she activates her radio, tuning it to the encrypted mission band.

"Anyone else think that's suspicious?" she sends (her mental processes inform the rest of her brain that all systems are operating within standard parameters). "I'm not getting any information in or out of that thing." Sonya squints a bit, trying to see if there are any magnetic distortions that might indicate that the settlement is still getting or generating any power.

Eurus

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Re: Metroid: Extinction
« Reply #7 on: July 01, 2012, 02:24:57 PM »
"They're probably all dead," came the blithe radio reply from another metal-clad figure.

In the near distance, Blue was crouched down by the river, scooping up a small sample and raising it to where his mouth might be. Something almost like a tongue, but not quite, darted out to taste it, identifying the chemical composition and any biological traces.

"Sounds like as good of a start as any, though."

KillerGM9

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Re: Metroid: Extinction
« Reply #8 on: July 01, 2012, 06:38:03 PM »
Iyashii scoffs a bit, even as he inspects the small pond of liquid, extracting a round from one of his gun's magazines and testing how corrosive the liquid is.

"The risks of going to inspect the base out weigh the rewards. Stealth is one of our primary objectives, and waltzing into a suspicious base is the least stealthy thing we could do. If the T'Resh have their own investigation ongoing, the possibility of us tripping over them is high, as well as the possibility of us being blamed for the base going offline. I'll be the first to admit that we might find valuable equipment and supplies there, given our relatively low resources, but completing our objective should really be priority number one, and that involves heading into the dark."

afroakuma

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Re: Metroid: Extinction
« Reply #9 on: July 02, 2012, 09:42:53 AM »
The T'resh outpost (not settlement) is still emitting sporadic energy signatures.

The river's composition is mildly alkaline. Complex proteins and carbohydrates indicate the presence of some form of biological life.


Malanorea

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Re: Metroid: Extinction
« Reply #10 on: July 02, 2012, 01:57:24 PM »
Roxy looks about, wandering a few feet from the rest of the group, examining the nearby flora, in case the biological members of the group run out of food, and the liquid in a similar fashion, and looks about to the rest of the area, silent for the moment.

afroakuma

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Re: Metroid: Extinction
« Reply #11 on: July 02, 2012, 09:54:24 PM »
The sparse forms of natural flora around the river are narrow and filamented with tumorous bulges at the base of each stalk. They appear to be mixed shades of purple or beige. A simple scan suggests that these are inedible.

Lord_Gareth

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Re: Metroid: Extinction
« Reply #12 on: July 02, 2012, 10:10:13 PM »
"You're correct, Iyashii - stealth is a high priority. But our mission is information gathering, and I could do quite a bit of it if I can get access to that outpost's computers. Your profile said you were a stealth unit; do you think you can get in, confirm or deny hostile presences, and get back out before anything notices you?"

Sonya takes a moment to check her rations of food and water, mentally resigning herself to having to rely on her basic training in wilderness survival. I like civilian comforts, sue me, she thinks bitterly, already pining for the quality food she got spoiled on when she was an intelligence officer.

"Blue, do you think you and Roxy might be able to check out that cavern? I can't swim in this thing, and I don't think we want me and water mixing if it turns out the footing's unstable."

KillerGM9

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Re: Metroid: Extinction
« Reply #13 on: July 02, 2012, 10:18:54 PM »
"No promises; their security is probably better than Utgarians have, but I should be able to get in pretty close to at least check out the situation." Iyashii hoists his rifle back over his shoulder, standing and inspecting the terrain between their insertion point and the base. "I should be able to find the ship again with relative ease. I assume you want to meet up here afterward?"

afroakuma

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Re: Metroid: Extinction
« Reply #14 on: July 02, 2012, 10:23:27 PM »
The terrain has a few crevasses, and another still body of liquid, but nothing that your systems shouldn't be able to jump over.