Author Topic: Shōendō: the Way of Statecraft  (Read 51144 times)

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Shōendō: the Way of Statecraft
« on: July 28, 2012, 07:59:43 PM »
It is said at the dawn of the time the gods divided Ōshōen (大荘園) from the waters with great winds and powerful thunder. The gods gave the mountains to their devoted, that they might be enshrined and lived forever. To the kings of men they gave the Shōen (荘園), the fields and manors, and so man learned Shōendō (荘園道) — the Way of Statecraft.

The heads of the Great Clans lead their families and the Minor Clans in a dance of intrigue, warcraft and trade, all vying for honor, glory and - ideally - control of Ōshōen itself. The militaristic Beast Clans, the learned Spirit Clans, the cunning Stone Clans and the prosperous Flower Clans fight a battle of politics, strength of arms, supernatural power and wealth in this contest for Imperial favor.

Shōendō is a semi-freeform play-by-post game. Players each form a Great Clan and direct its activities as they vie with one another for supremacy. New ideas can be input at any time, such as developing new spells or technologies for your faction, or arranging terms of allegiance, but I as game master will determine mechanical implementation of any such ideas and execute it accordingly.

The rules of the game:
Spoiler
• Alliances between players can be made at any time. However, only one Great Clan can declare victory. Allied victory can only be arranged between a Great Clan and a Minor Clan.
• Technology, military units and spells will be allocated a Tier indicating resource cost. The progress of technology is capped at an early Renaissance level, meaning gunpowder is in, steam engines are out. Restrain yourself from aiming too high until you know you have sufficient resources to work with.
• Contractual obligations are not filled automatically; players must declare that they are making the appropriate concessions on each turn.
• Your actions are limited only by your resources. However, you are limited to one attack per day per Samurai under your command, and each Samurai may only be used once per day.
• Every few days, the Emperor will request a tribute in the form of some good. It would be wise to heed his request.
• To declare an attack, identify the player you wish to attack, the amount of forces you are committing and the Samurai you are sending into battle. If you defeat another Samurai, you may hold him or her for ransom or execute the enemy Samurai.
• Each player will be issued an encryption key through http://www.seabreezecomputers.com/encrypter/ via PM. Do not lose this key. Use encryption only for posting covert actions. Actions which are demonstrably public (expanding your holdings, attacks on another player without stealth technologies, public market trades, deeds that gain honor) should never be encrypted. Do not lose your key.
• Enjoy yourself!

Setting Up To Play
Spoiler
• Choose a Clan Name that is an animal, a mythological creature consistent with Asian cultures, a gemstone or a flower.
• Choose a bonus based on this name:
    If your Clan is named for an animal, your Clan produces a type of specialized warrior (cavalry, archer, assassin etc.)
    If your Clan is named for a mythical creature, your Clan has access to a type of sorcery (divination, fire magic etc.)
    If your Clan is named for a gemstone, your Clan has some form of political influence (blackmail, bribery, family connections etc.)
    If your Clan is named for a flower, your Clan produces a special resource (wheat, iron, silver etc.)
• Name your Clan Head (appropriately, please) and choose a role:
    Administrators produce more resources from their holdings.
    Courtiers have greater influence in the Imperial court.
    Daimyos levy more men from their holdings.
    Diplomats earn Honor for making alliances.
    Generals count as Samurai.
    Merchants enjoy tariff-free trade and custom purchase sizes on the public market.
    Monks lose one Samurai, but produce valuable Inspiration.
    Priests cannot be attacked until they take a hostile action.
    Protectors reap more Honor from honorable acts.
    Scholars have cheaper access to technology.
    Sorcerers extend spellcasting ability.
• Choose a Samurai to command your forces. Give him or her a name and choose a strategy:
    Archer prevails over Cavalry and Infantry
    Cavalry prevails over Infantry and Siege
    Infantry prevails over Siege and Fortification
    Siege prevails over Fortification and Archer
    Fortification prevails over Archer and Cavalry
• Choose a type of terrain on which to situate your first holding. Then choose your holding:
    Academies decrease technology costs.
    Borderlands cost soldiers, but raise your Honor.
    Castles cost resources, but have a chance to produce an Heir.
    Cities allow sale of resources to the public market rather than between players.
    Farmland produces food or livestock of a type of your choosing.
    Forests produce wood, herbs or game of a type of your choosing.
    Fortresses increase the strength of your armies when defending.
    Mines produce minerals of the type of your choosing.
    Monasteries produce valuable Inspiration.
    Ports produce ships or marine goods (fish, salt, coral etc.) of the type of your choosing.
    Shrines extend your ability to use magic.
    Territories share their forces with other holdings automatically.
    Towns produce goods of the type of your choosing.
    Or invent and describe your own!
   

On your turn, you can:
• Levy forces
• Expand your holdings
• Attack other players
• Curry favor at the Imperial court
• Research technology or magic (costs multiply to 400 for Tier II and 900 for Tier III)
      • Technology may incur additional material costs depending on its nature. If unsure, ask.
      • Magic research costs Inspiration equal to the Ryo cost.
• Attempt to acquire intelligence on other clans

Each such action costs 100 Ryo, plus any other specific costs.

In addition, you can:

• Buy resources from the public market
• Negotiate and trade with other players (may be subject to tariffs)
• Instate a new Samurai (costs 500 Ryo)
• Rearrange the deposition of your Soldiers and Samurai amongst your holdings.
• Unlock one of the Five Rings of the Elements (Costs 1000 Inspiration)
• Cast spells (requires Mana)
• Ransom captured Samurai
• Perform actions of Influence (costs Influence and possibly Honor)
• Change your Clan Head (requires an Heir, irreversible)
• Send a gift to the Emperor
• Take on great deeds to gain Honor (stake resources against the gain of Honor)

Imperial Favor
Gifts to the Imperial Court are but one way to gain Imperial Favor. This status is bestowed on one Clan per week, and is very valuable. In addition to giving your Heir preferential consideration in a bid for the princess' hand, having Imperial Favor makes you immune to tariffs for the week, reduces Dishonor (although committing a Dishonorable action will immediately lose Imperial Favor) and raises the success rate of actions of Influence. Alternately, you may trade Imperial Favor to ransom a Samurai at no cost to you or gain to the ransoming party, or to instate a Ronin without suffering Dishonor.

On Combat
• You must declare from which holding your attack originates, how many Soldiers you are committing to the attack, the name of the Samurai leading the attack and the holding you wish to attack. Victorious forces (including Samurai) automatically move into the holding they have attacked.
• When you gain a new holding, Soldiers must be manually allocated to it or it will be left defenseless. Allocation of soldiers is done in secret unless you wish it to be public. Your Samurai must also be allocated to specific holdings.

On Samurai
• A Samurai always gives an advantage in combat against a force of leaderless Soldiers.
• A Samurai with a type advantage over the other Samurai in an engagement gives a percentile boost to his or her forces.
• All Samurai start at Level 1 and advance through military victories. Higher-level Samurai give stronger bonuses and may add to your troop levies.
• A captured Samurai can be dealt with in one of three ways:
       • Ransomed back to his or her home Clan (terms arranged between Clans involved)
       • Executed by the capturing Clan (incurring Dishonor but eliminating a potential threat)
       • Released as a Ronin (putting Dishonor on the Samurai's Clan and making the Samurai into a free agent)
• Recruiting a Ronin is almost always more cost-efficient than instating a new Samurai, but is considered to be immensely dishonorable. Imperial Favor will allow you to recruit a Ronin without suffering this dishonor, but will immediately be lost as a result.

On Technology
You cannot invent any technology for which you do not have the resources, from a reasonably logical standpoint. Thus, without steel you cannot invent superior armor or swords; without wood you cannot improve your archers (shut up India).

On Victory
There are many avenues to victory, and most of them involve impressing the Emperor in some fashion:
Favor
Honor
Intrigue
Wealth

These avenues to victory all require an Heir and are bids for the victory, not guarantees.

The other two avenues are certain, provided their requirements are met:
Enlightenment (Unlock all Five Rings of the Elements)
Military (conquer all Great Clans)

Defeat
If you have been trodden into the dust, all is not lost: you can give up your status as a Great Clan, become a Minor Clan and join with another Clan for allied victory. A Minor Clan must have half the holdings of the Great Clan with the least holdings or fewer.

If you accrue too much Dishonor (from committing wicked deeds, failing in noble pursuits or embarrassing yourself at court), the Emperor will revoke your status as a Great Clan and you may become a liability for those who would ally with you. Have a care how you are represented at court!

The Public Market
Spoiler
Purchases can only be made in Ryo. Purchases must be made in batches of the indicated size unless your Clan Head is a Merchant.

Common Goods
Apples cost 140 Ryo for 100 (100 remaining)
Corn costs 165 Ryo for 100 (000 remaining)
Fish cost 65 Ryo for 100 (800 remaining)
Fruit costs 105 Ryo for 100 (500 remaining)
Iron costs 59 Ryo for 100 (400 remaining)
Rice costs 40 Ryo for 100 (100 remaining)
Salt costs 67 Ryo for 100 (600 remaining)
Stone costs 118 Ryo for 100 (400 remaining)
Wheat costs 115 Ryo for 100 (200 remaining)
Wood costs 9 Ryo for 100 (1400 remaining)

Uncommon Goods
Cattle cost 79 Ryo for 10 (20 remaining)
Herbs cost 145 Ryo for 10 (50 remaining)
Kimonos cost 120 Ryo for 10 (100 remaining)
Resin costs 170 Ryo for 10 (40 remaining)
Silver costs 178 Ryo for 10 (10 remaining)
Steel costs 128 Ryo for 10 (40 remaining)
Swords cost 95 Ryo for 10 (80 remaining)

Rare Goods
Gems cost 118 Ryo for 1 (8 remaining)
Gold costs 218 Ryo for 1 (2 remaining)
Incense costs 185 Ryo for 1 (1 remaining)
• Incense may be consumed for Inspiration
Ivory costs 235 Ryo for 1 (1 remaining)
Jewelry costs 135 Ryo for 1 (6 remaining)
Jewels cost 160 Ryo for 1 (2 remaining)
Junihitoe cost 235 Ryo for 1 (1 remaining)
• Junihitoe produce Influence
Mind-Affecting Substances cost 235 Ryo for 1 and are Dishonorable (1 remaining)
Ninja cost 330 Ryo for 1 (1 remaining)
• Ninja can be sent on missions
Ships cost 470 Ryo for 1 (1 remaining)
Silk costs 160 Ryo for 1 (4 remaining)

Relics
Akahana's Perfume costs 150 Ryo (0 remaining)
• Produces 10 Inspiration per week and can be sacrificed for 100 Inspiration.

Box of Tengu Feathers costs 200 Ryo (2 remaining)
• Release the Tengu within to vandalize other Clans. May backfire.
Buratsu's Wakizashi costs 100 Ryo (0 remaining)
• The Samurai holding this relic performs better in Duels.

Cursed Land Grant of Orochi costs 600 Honor (0 remaining)
• Gives four free holdings.

Cursed Land Grant of Hazamai Hei costs 700 Honor (0 remaining)
• Gives four free holdings.

Cursed Mountain Pass of Orochi costs 200 Honor (0 remaining)
• Gives one free holding.

Floral Harem of the Ginryo Courtesans costs 300 Ryo (2 remaining)
• Can produce Heirs like a Castle; Dishonorable.
Golden Lotus Kage Scroll costs 100 Ryo and 100 Honor (8 remaining)
• Contains dark powers from the Akuryo that may help or hinder.
Helmet of the Valiant Crane costs 200 Ryo (0 remaining)
• Increases the number of Soldiers you can levy

Ivory Bagua costs 200 Ryo (0 remaining)
• Produces 1 Mana per turn.

Lady Tsuki's Science of Battle costs 100 Ryo (0 remaining)
• The Samurai with this Relic gains a type advantage in a matched battle.

Land Grant of Buratsu Zoomato costs 325 Ryo (0 remaining)
• Gives two free holdings.

Land Grant of Kaiga Shiranui costs 650 Ryo (0 remaining)
• Gives four free holdings.

Land Grant of Makumato costs 350 Ryo (0 remaining)
• Gives two free holdings.

Land Grant of Miyasumaru costs 250 Ryo (0 remaining)
• Gives one free holding.

Land Grant of Tensoshuo costs 225 Ryo (0 remaining)
• Gives one free holding.

Land Grant of Zanshen costs 200 Ryo (0 remaining)
• Gives one free holding.

Mahotsukai's Whispering Gohei costs 150 Ryo (0 remaining)
• Sacrifice to reduce the costs of spell research by 100 Inspiration or the cost of casting a spell by 2 Mana. One-time effect.

Memoirs of Master Kazue costs 250 Ryo (0 remaining)
• Increases magic power.

Oromoto's Feathered Robe costs 250 Ryo (2 remaining)
• The Samurai with this Relic can be automatically ransomed by sacrificing this Relic.
Pearl Cut From Bamboo costs 200 Ryo (0 remaining)
• The Samurai holding this Relic suffers fewer losses in battle.

Sachiko's Dragon Scale Beads cost 100 Ryo (0 remaining)
• Holding this Relic increases your maximum Mana by 1.

Tanuki's Enchanted Gourd costs 100 Ryo (1 remaining)
• Any resource can be traded inside this Relic, though the receiving party will then hold it.
The Daiho Staff costs 150 Ryo (0 remaining)
• Gives you 1 Mana and access to a Tier I Fire Kido.
« Last Edit: September 13, 2012, 08:28:01 PM by afroakuma »

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Re: Shōendō: the Way of Statecraft
« Reply #1 on: July 28, 2012, 08:10:17 PM »
The Black Lotus clan, can produce Mind Altering Substances.
They are ruled by Emiya Kortio, a mighty Scholar
His Samurai is Lady Tyira Kortio, a master of Cavalry.
The clan lives in the Farmland, which grows rich Fruits.
« Last Edit: July 28, 2012, 08:29:09 PM by afroakuma »

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Re: Shoendo: the Way of Statecraft
« Reply #2 on: July 28, 2012, 08:52:14 PM »
The Wolf Clan, a once-powerful clan now fallen on hard times and seen by many as little more than a trumped-up group of mountain bandits, do little for their reputation with their skilled Guerillas.
The clan's lord died a mere sixth months ago — now its vassals hope against all odds that their messenger has reached his only son Ōkami Yasumaru to stir the heir from self-imposed exile in foreign lands. They pray that his life led as a Protector can save the Wolf Clan from ruin.
For now, his father's chief samurai, the aging Ōkinayama Shin commands the clan with his mastery of battlefield Fortifications.
Mountainous Borderlands are the center of the clan, and the hardship endured by its people in these lands once curried great respect.

« Last Edit: July 29, 2012, 12:04:34 AM by gkathellar »
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Re: Shōendō: the Way of Statecraft
« Reply #3 on: July 29, 2012, 12:05:54 AM »
The Enenra clan are peaceful monks, who are well versed in the sorceries of meditation. They are lead by Kouta Enenra, a dedicated monk. They live in a monastery in the mountains.
« Last Edit: July 29, 2012, 12:09:03 AM by Mystify »
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Re: Shōendō: the Way of Statecraft
« Reply #4 on: July 29, 2012, 01:25:50 AM »
The Boar Clan are a savage yet crafty tribe renowned and reviled for their legendary Berserkers.
Their leader, Kaiga Shiranui, is a Scholar of surprising intellect. Her favoured Samurai, Daisuke, is a master of Infantry charges. The clan's homeland is centred around a Mine brimming with high-quality Iron.
« Last Edit: July 29, 2012, 01:47:29 AM by Exelixi »
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Week One
« Reply #5 on: July 29, 2012, 08:43:11 AM »
New players still being accepted and will be compensated accordingly.

Week One
Imperial Tariff: 5%
All Holdings produce resources:

Spoiler
Black Lotus Clan
Spoiler
}?;;U}&7=2*D<8D@88:M(*OVXeWj7E/=c
14:BE1ED).>-<UJ&.C+HfgTD"?8U93)O?2;D)D`Eu?F)Qp2=;J.37E{K:8914,;e

Boar Clan
Spoiler
1BHJK!.E=HHEB<A7*JWYgbR!>C3d
18MER@;@)@F0KRE95G*VhXgR%Q;a

Enenra Clan
Spoiler
-<G;D!C>*GA7;>SDB88B5.8Sd_H|;E9.F5D2C;_
"4IFO1C9623;GO;56E.Ddc_H&FAV
}CIBHv937D{91-S=D8)I75<S]bHmBG@2F.F24Ba

Serpent Clan
Spoiler
;H9R84D-0:::RB&A<,KcVbOvQ8T
Include the first space

Tsuchigumo Clan
Spoiler
-8:Q@9=7DcX%57&QeW6>9QRGIO77X9@;*3=QS*9Q?M@5D~:F5I
}ANJS14>=AB08QRA95)QigcHvKHe

Wolf Clan
Spoiler
}@LJHw775*CC97:;D44DKWBE=DeTP*G5:1*C8P8F-U-&C3PPG>UXTPl@EG;c
!4F7P?G5:1388PI92I-DaT`V*BEU
« Last Edit: July 30, 2012, 12:05:55 PM by afroakuma »

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Re: Shōendō: the Way of Statecraft
« Reply #6 on: July 29, 2012, 09:33:32 AM »
I expand my holdings, expanding my monastery 4 times and adding in a shrine.

Spoiler
|L5*8HS=.86F*9=C>
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Re: Shōendō: the Way of Statecraft
« Reply #7 on: July 29, 2012, 09:51:08 AM »
The Serpent clan is a mysterious clan famed for its Horse Archers. Led by the enigmatic Daimyo, Lady Shikomi (almost certainly an assumed name) and her samurai servant, Lord Kyoto Orochi, the Serpent clan is feared for its archers and pitiless methods of waging war. Traditionally content to leave well enough alone in exchange for being left alone, the Serpent has been emerging from their Territory in the Dusklit Steppes with increased frequency, inspiring gossip at court as to what their intentions may be.
« Last Edit: July 29, 2012, 09:58:32 AM by afroakuma »

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Re: Shōendō: the Way of Statecraft
« Reply #8 on: July 29, 2012, 09:52:45 AM »
As the months wear on and the clan's fortunes continue to dwindle, Ōkinayama Shin's hope that the family heir has been reached — or cared enough to return, in the case that he has been — dwindles. He orders the creation of a new Fortress at the edge of the wolf clan's lands, and the construction of new Iron Mines. Some among the clan, especially its other greater families, grumble at his assumption of authority, but with no one else to command them, they follow his lead.

Then, a messenger arrives from the distant capital — the young Yasumaru has arrived in Daishōen, and has been delayed only by a visit to the capital, where he exhorted the emperor with tales of distant lands and the gift of foreign pepper, currying Imperial Favor. He has now been sent, says the messenger, to aid the emperor's personal exorcist in eradicating an oni demon that has been terrorizing the countryside. If he carries himself well, he will bring great honor to the Wolf Clan.

Spoiler
U`fWzO7DE4P:M;HADy2A<J274Dv&GFJTUYT`D#PGHJ7D8*EV9H{77E76JKH¶
>715.?>W*D,D2D}@F.U04=):E?TU**E9:E?HgWTPvJFW8DG-67@@;H:-*58^

Personal Writings of Ōkami Yasumaru
Though I show nothing but composure and deference as we ride out of the capital, perhaps I show it too well — the head of the Wolf Clan should be a haughty bandit king, should he not? — and I cannot help but feel the Imperial Exorcist looks on me with suspicion. For the Emperor, it is easy enough to ignore a head bowed too low or not bowed at all, easy enough to be amused by foreign clothes and unusual manners. Perhaps it is not so easy for his subjects, who are obliged to hate me by custom and fear me by prudence for the influence I might have on the Emperor. It is useless to think on, of course. Any courtesy I show them will be seen as mockery, or as a childish barbarian playing at nobility. My courtesy, for now, is for the emperor alone. I only hope that others will come to see it for what it is with time.

The Imperial Exorcist is called Fuun Daisuke, which I cannot imagine is anything but an assumed name meant to impress and intimidate those around him. Fuun-hakase is a strange sort of man who seems uncomfortable in his skin, as if it is too small for him. He speaks very little but says a great deal when he does, and in his own way, even when he doesn't — his bearing is that of a person who despises nearly everyone. The man is both effortlessly rude and exceedingly learned, and I suspect the latter would not justify the former if he were not trustworthy as well.

Fuun-hakase has been insistent that I undertake ritual purification before facing the demon, but I have been equally insistent that we should not delay. To do so would not only discredit my promise to the emperor and delay my companion, but also dishonor my hosts abroad by implying truth in accusations of their impurity. Our compromise has been that Fuun-hakase will oversee my cleansing with the Enenra immediately following the completion of our task, and that I will take full responsibility for our late return. No doubt he has some business with the monks of his own.

And yet I cannot begrudge him for this. I do myself no great honor to admit it, but any delay to my return home feels welcome, in my heart.
« Last Edit: July 31, 2012, 12:23:02 AM by gkathellar »
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Re: Shōendō: the Way of Statecraft
« Reply #9 on: July 29, 2012, 10:52:43 AM »
Shiranui, the Hidden Flame, hasn't been ruling the clan or long, but her methods have already brought good fortune. Her recent experimentation with metals has been focused on the perfection of Pattern-welding, to allow the smiths to create better weapons.

The Samurai, Daisuke, was recently seen entering the lord's office. He left shortly thereafter, delivering a message for the builders to begin the task of raising a Fortress and an Academy. He rode off to gather Soldiers afterward.

A courier was also seen leaving the tribe's lands, bringing a gift of 50 Iron to the Blessed Emperor.
« Last Edit: July 29, 2012, 11:12:38 AM by Exelixi »
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Re: Shōendō: the Way of Statecraft
« Reply #10 on: July 29, 2012, 01:11:52 PM »
The Black Lotus Clan will attempt to gain favor in the imperial court, perhaps boosted by some gifts.
Spoiler
yC+HfWq.>*UvD9*B/7=Ww:29=7F(*[E*D<DV_EnHM.9CE*IW,.6:<UL4DD..U¶
A255827DD(?;;Je
« Last Edit: July 29, 2012, 01:16:45 PM by gralamin »

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Re: Shōendō: the Way of Statecraft
« Reply #11 on: July 29, 2012, 08:39:04 PM »
Serpent Clan's first week has been added to the Week One post.

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Re: Shōendō: the Way of Statecraft
« Reply #12 on: July 29, 2012, 10:42:54 PM »
The Tsuchigumo clan can generate masterful Illusions.
They are led by the quiet but iron-willed Sorcerer Hazama Hei, while their forces are commanded by his son Shirou.  Shirou's mastery of Siege weaponry reflect's the clan's philosophy of patience.
The clan's territory is centered around an ancient Shrine.
Remember, the rules exist to facilitate the game, not the other way around.

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Re: Shōendō: the Way of Statecraft
« Reply #13 on: July 29, 2012, 11:20:29 PM »
Any players who didn't get Food in their initial kit, you also have 100 Food.

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Re: Shōendō: the Way of Statecraft
« Reply #14 on: July 30, 2012, 12:56:41 AM »
Knowing the importance of a happy populace, Lord Hazama orders research into the use of illusion magic for Theatrical Special Effects.  He also sends a theatre troupe to the court, hoping that they will help the clan to curry favor.

Spoiler
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« Last Edit: July 30, 2012, 12:58:53 AM by KJacobs »
Remember, the rules exist to facilitate the game, not the other way around.

Alternative OFFICIAL Character Sheet
GM Screen (OUTDATED)
Quickstart Sheet
Mook Quicksheets

IF YOU WANT ME TO SEE SOMETHING QUICKLY, PM ME. I don't check this forum regularly.