Author Topic: Elemental Empires (Open Game)  (Read 9524 times)

Sodalite

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Re: Elemental Empires (Open Game)
« Reply #30 on: February 16, 2013, 03:13:44 PM »
I create Caloric (2), the liquid heat of terrestrial objects.

Metool

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Re: Elemental Empires (Open Game)
« Reply #31 on: February 16, 2013, 07:30:37 PM »
I bide.
"Honestly, I don't know if this non-core option is 1.0-ready"

No, it isn't. It may be updated at some point but it isn't 1.0-ready, which is why it isn't in 1.0. Anything that isn't in the 1.0 core rulebook should be treated as not being 1.0 compliant and used with caution if at all.

Djtooth

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Re: Elemental Empires (Open Game)
« Reply #32 on: February 16, 2013, 08:50:24 PM »
Introduce Bribery(3), and Interest Rates(1)
« Last Edit: February 16, 2013, 08:52:11 PM by Djtooth »
Two dictionaries and a chicken were playing tag one day, they are joined by a tree and some marshmallows.

Greybender

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Re: Elemental Empires (Open Game)
« Reply #33 on: February 18, 2013, 12:50:56 PM »
I introduce rituals(2), the non-existent roads towards goals.
The game would implode into rocket tag in a twisted mockery of all that is wrong with 3.5, angels would weep and the skies would fall, and it would all be your fault. Yours and yours alone.

afroakuma

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The Demiurge
« Reply #34 on: February 20, 2013, 04:24:33 PM »
The Fourth Aeon of Greed

Bribery is created, a powerful Work.
Interest Rates are created, a powerful Work.

Lord Djtooth draws three Iliaster for the coming Aeon (three total).

The Fifth Aeon of Knowledge

Libraries are created, a powerful work flooded with wasted potential.
Students are created, beings of rank I power.

Lord Mystify draws five Iliaster for the coming Aeon (five total).

The Third Aeon of Madness

Rituals are created, a powerful Work.

Lord Greybender draws three Iliaster for the coming Aeon (six total).
Lord Greybender now has access to Acts of Power.

The Second Aeon of Magic

Formal Magic is created, a powerful Work.
Wizards are created, beings of rank II power.

Lord Zejety draws five Iliaster for the coming Aeon (five total).

The Fifth Aeon of Order

Caloric is created, a powerful Work.

Lord Sodalite draws three Iliaster for the coming Aeon (three total).

The Third Aeon of Protection

Lord Metool draws three Iliaster for the coming Aeon (nine total).
Lord Metool now has access to Acts of Power.

Mystify

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Re: Elemental Empires (Open Game)
« Reply #35 on: February 20, 2013, 04:27:24 PM »
I create a temple(2) for the students to worship at
My extensive collection of homebrew
As always, Please Evaluate And Critique Honestly

Djtooth

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Re: Elemental Empires (Open Game)
« Reply #36 on: February 20, 2013, 08:04:54 PM »
I Destroy Mathematics.
Two dictionaries and a chicken were playing tag one day, they are joined by a tree and some marshmallows.

Sodalite

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Re: Elemental Empires (Open Game)
« Reply #37 on: February 20, 2013, 08:38:16 PM »
I Link (1) Caloric to the Atomic Arrangement.
I create Spherite (2), the icy, dense stone which forms the outer shells of the terrestrial world.

Zejety

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Re: Elemental Empires (Open Game)
« Reply #38 on: February 21, 2013, 06:17:06 AM »
With a great display of power I create the Astral Plane (5), a realm of pure magical energy.

Greybender

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Re: Elemental Empires (Open Game)
« Reply #39 on: February 21, 2013, 10:05:20 PM »
I create by taping Hope, to establish a Legacy to Purusha(5) the one who gazes in all creatures and who all wish to become.
The game would implode into rocket tag in a twisted mockery of all that is wrong with 3.5, angels would weep and the skies would fall, and it would all be your fault. Yours and yours alone.

Tim4488

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Re: Elemental Empires (Open Game)
« Reply #40 on: March 14, 2013, 08:26:04 AM »
I am Tim4488, Lord of Nature.

I create Trees (1) to provide shelter and beauty for other living things, and Druids (2) to protect the trees from those who would harm them.
"MY BLADE THIRSTS FOR MORE LEGEND." - Valixes

My homebrew.

Metool

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Re: Elemental Empires (Open Game)
« Reply #41 on: March 14, 2013, 09:09:06 PM »
I try to push two Iliaster on Tim4488.
"Honestly, I don't know if this non-core option is 1.0-ready"

No, it isn't. It may be updated at some point but it isn't 1.0-ready, which is why it isn't in 1.0. Anything that isn't in the 1.0 core rulebook should be treated as not being 1.0 compliant and used with caution if at all.