I've got a variety of questions, some of them less about how to apply rules, and more about how rules were applied.

**Q13:** On level up, is total HP calculated by adding HP/Level to the previous total (RAW, page 34), or by recalculating based on (level+1)*HP/level (easier to calculate, e.g., for characters created above first level)?

(Sorry if that's a little silly, but I was seriously contorting myself trying to work out how the Dire Wolf's HP works, until I realized that it's possible for its KDM to be constant for the first four levels. That solves one problem, and makes it actually possible to work out the starting array for it. But speaking of that...)

**Q14:** Why is the total HP for the Dire Wolf 80 instead of 75? I get base 12/level from chassis, +3 from KDM (assuming CON is ability 1; if STR is ability 1, I get

*more* confused because the HP should be 2 lower, due to lower starting KDM, if RAW p34 is intended). This works out to 15/level, constant across the first four levels, which works out to 75; I seem to have missed a +1.

**Q15:** Previous discussion of the Dire Wolf ended on the note that an explanation of the +2 to CON would come out eventually. It's 1.0, and maybe I'm looking in the wrong place, but I'm not seeing it. So... what's going on there?

**Q16:** Adaptation (p46) advises that bonus feats should have a minimum level prerequisite of at most 3. Several of the bonus feats in core now (Arcantric Accuracy, Chatty Bugger, Lightbender Adept, Weaponized, Terrifying Shout) have a level prerequisite of 6. I'm not sure how to phrase this, I'm just trying to figure out the rationale, for homebrew purposes.

**Q17:** Can a Skeleton Champion only take [Weapon] feats that can be taken at first level as a bonus feat? (From "Any [Weapon]" feat") If this is the intention, is it laid out in the rules anywhere? (I'm aware of the restriction for "Any one", but not for "Any [subset of all feats]".)